#pragma once #include "filesystem_def.h" #include bool DoesBootableExist(const fs::path&); bool TryRegisterBootable(const fs::path&); bool TryUpdateLastBootedTime(const fs::path&); void ScanBootables(const fs::path&, bool = true); std::set GetActiveBootableDirectories(); void PurgeInexistingFiles(); void FetchGameTitles(); void FetchGameCovers();