#pragma once #include "Types.h" #include "ControllerInfo.h" class CPadInterface { public: virtual ~CPadInterface() = default; virtual void SetButtonState(unsigned int, PS2::CControllerInfo::BUTTON, bool, uint8*) = 0; virtual void SetAxisState(unsigned int, PS2::CControllerInfo::BUTTON, uint8, uint8*) = 0; virtual void GetVibration(unsigned int, uint8& largeMotor, uint8& smallMotor) = 0; static uint32 GetButtonMask(PS2::CControllerInfo::BUTTON); };