#pragma once #include "GSHandler.h" class CGsDebuggerInterface { public: virtual bool GetDepthTestingEnabled() const = 0; virtual void SetDepthTestingEnabled(bool) = 0; virtual bool GetAlphaBlendingEnabled() const = 0; virtual void SetAlphaBlendingEnabled(bool) = 0; virtual bool GetAlphaTestingEnabled() const = 0; virtual void SetAlphaTestingEnabled(bool) = 0; virtual Framework::CBitmap GetFramebuffer(uint64) = 0; virtual Framework::CBitmap GetTexture(uint64, uint32, uint64, uint64, uint32) = 0; virtual int GetFramebufferScale() = 0; virtual const CGSHandler::VERTEX* GetInputVertices() const = 0; };