#pragma once #include #include #include "ControllerInfo.h" class CVirtualPad { public: struct ITEM { float x1 = 0; float y1 = 0; float x2 = 0; float y2 = 0; bool isAnalog = false; PS2::CControllerInfo::BUTTON code0 = PS2::CControllerInfo::MAX_BUTTONS; PS2::CControllerInfo::BUTTON code1 = PS2::CControllerInfo::MAX_BUTTONS; std::string imageName; std::string caption; }; typedef std::vector ItemArray; static ItemArray GetItems(float, float); private: static ITEM CreateButtonItem(float, float, float, float, PS2::CControllerInfo::BUTTON, const std::string&, const std::string& = ""); static ITEM CreateAnalogStickItem(float, float, float, float, PS2::CControllerInfo::BUTTON, PS2::CControllerInfo::BUTTON, const std::string&); };