Mahmood - Zer0xFF
719f5024df
syntax cleanup
2023-10-31 20:47:26 +00:00
Mahmood - Zer0xFF
3dc829b45b
Allow iterating through avalible devices, right now, its limited to gamepad, since the current use case is vibration support
2023-10-31 19:50:37 +00:00
Mahmood - Zer0xFF
433daf85a0
Prepare CMotorBinding
2023-10-31 19:50:37 +00:00
Mahmood - Zer0xFF
0ea90b563a
Prepare DirectInput & XInput for Vibration support
2023-10-30 22:03:15 +00:00
Mahmood - Zer0xFF
b0d8041038
use signals for CInputProvider::OnInput
2023-10-26 14:44:55 +01:00
Jean-Philip Desjardins
7974546170
Handle disconnections + refactor.
2019-06-19 20:20:09 -04:00
Jean-Philip Desjardins
36bf9a25c8
Add DirectInput input provider for Qt UI.
2019-03-27 12:40:57 -04:00
Jean-Philip Desjardins
ef18ed1fa9
Code style fixes.
2018-11-30 12:23:31 -05:00
Jean-Philip Desjardins
c6985d1f9c
Build fix.
2018-11-30 12:23:30 -05:00
Jean-Philip Desjardins
c22257b28a
Define POVHAT_MAX.
2018-11-30 12:23:30 -05:00
Jean-Philip Desjardins
d69f52a4c1
Fix build issues.
2018-11-30 12:23:29 -05:00
Jean-Philip Desjardins
75ba6f5256
Major reshuffling of input handling code. Still WIP.
...
Goals:
- Make InputBindingManager platform independant.
- Make Qt input configurator work without knowing which type of input system is being used.
- Add support for more than 1 pad.
2018-11-30 12:23:28 -05:00