Commit graph

12 commits

Author SHA1 Message Date
Mahmood - Zer0xFF
719f5024df syntax cleanup 2023-10-31 20:47:26 +00:00
Mahmood - Zer0xFF
3dc829b45b Allow iterating through avalible devices, right now, its limited to gamepad, since the current use case is vibration support 2023-10-31 19:50:37 +00:00
Mahmood - Zer0xFF
433daf85a0 Prepare CMotorBinding 2023-10-31 19:50:37 +00:00
Mahmood - Zer0xFF
0ea90b563a Prepare DirectInput & XInput for Vibration support 2023-10-30 22:03:15 +00:00
Mahmood - Zer0xFF
b0d8041038 use signals for CInputProvider::OnInput 2023-10-26 14:44:55 +01:00
Jean-Philip Desjardins
7974546170 Handle disconnections + refactor. 2019-06-19 20:20:09 -04:00
Jean-Philip Desjardins
36bf9a25c8 Add DirectInput input provider for Qt UI. 2019-03-27 12:40:57 -04:00
Jean-Philip Desjardins
ef18ed1fa9 Code style fixes. 2018-11-30 12:23:31 -05:00
Jean-Philip Desjardins
c6985d1f9c Build fix. 2018-11-30 12:23:30 -05:00
Jean-Philip Desjardins
c22257b28a Define POVHAT_MAX. 2018-11-30 12:23:30 -05:00
Jean-Philip Desjardins
d69f52a4c1 Fix build issues. 2018-11-30 12:23:29 -05:00
Jean-Philip Desjardins
75ba6f5256 Major reshuffling of input handling code. Still WIP.
Goals:
- Make InputBindingManager platform independant.
- Make Qt input configurator work without knowing which type of input system is being used.
- Add support for more than 1 pad.
2018-11-30 12:23:28 -05:00