Jean-Philip Desjardins
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30568a057d
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Use app_config module.
Build macOS / build_macos (push) Has been cancelled
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2025-03-11 16:18:58 -04:00 |
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Jean-Philip Desjardins
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e46557675b
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Use proper preprocessor macro.
Build Android / build_android (apk) (push) Has been cancelled
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Build iOS / build_ios (push) Has been cancelled
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2025-02-12 14:12:37 -05:00 |
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Jean-Philip Desjardins
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002cb6af90
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Avoid useless memset.
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2024-02-27 15:46:05 -05:00 |
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Jean-Philip Desjardins
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30270ae180
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Implement automatic mip address computation.
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2023-11-28 08:39:12 -05:00 |
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Jean-Philip Desjardins
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97cf4123b9
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Move all frame dumping logic in GS handler.
Fixes a bunch of incomplete dump issues, race conditions and potential crashes.
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2023-11-28 08:39:12 -05:00 |
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Jean-Philip Desjardins
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1eec610c3e
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Periodically signal hsync instead of having it always on.
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2023-10-13 17:53:06 -04:00 |
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Jean-Philip Desjardins
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074f776a9b
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Initialize framesInFlight.
Fixes some visual glitches that could happen on slower devices.
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2023-09-28 13:33:21 -04:00 |
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Jean-Philip Desjardins
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1ce31fc4ae
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Remove possible race condition.
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2023-08-24 14:16:44 -04:00 |
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Jean-Philip Desjardins
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6973249b43
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Fix frame debugger.
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2023-08-24 14:16:44 -04:00 |
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Jean-Philip Desjardins
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6241b41568
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Decouple finishing and flipping.
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2023-08-24 14:16:44 -04:00 |
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Jean-Philip Desjardins
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5fe52c2fb8
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Allow one than more GS frame to be in-flight.
This greatly improve performance on Android in some cases since we don't have to wait for eglSwapBuffers before moving on to other frames.
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2023-08-24 14:16:44 -04:00 |
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Jean-Philip Desjardins
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621a8d9f74
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Cleanup.
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2023-08-24 14:16:44 -04:00 |
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Jean-Philip Desjardins
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7f9b23600b
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Skip flipping if GS did nothing that frame.
Helps games running at 30FPS or lower on lower end devices.
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2023-08-24 14:16:44 -04:00 |
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Jean-Philip Desjardins
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31d143936e
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More improvements
- Support reading PSMZ24 formats (for SSX3)
- Handle transfers with offsets in TRXPOS.
- Fix build issue.
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2023-08-14 11:21:46 -04:00 |
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Jean-Philip Desjardins
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7fb2a410b9
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A bit better.
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2023-08-14 11:21:46 -04:00 |
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Jean-Philip Desjardins
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73404d30a2
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Some crude async GS memory readback.
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2023-08-14 11:21:46 -04:00 |
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Jean-Philip Desjardins
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0bce137da9
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Add missing stuff to allow readback of PSMZ16S data formats.
Makes the lens flare occlusion test in Crash Nitro Kart work.
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2023-08-14 11:21:46 -04:00 |
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Jean-Philip Desjardins
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50f0145f88
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Remove obsolete code.
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2023-07-31 10:52:08 -04:00 |
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Jean-Philip Desjardins
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8c543186da
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Apply CZipArchiveWriter refactoring.
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2023-07-23 17:22:18 -04:00 |
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Jean-Philip Desjardins
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1d6d43b0de
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Fix assert condition.
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2023-07-20 18:04:47 -04:00 |
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Jean-Philip Desjardins
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3087e2f640
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Adjust assert condition.
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2023-05-19 14:31:10 -04:00 |
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Jean-Philip Desjardins
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fef3302729
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Vulkan: Implement basic blending between two outputs in merge circuit.
Fixes Twisted Metal: Black's main menu.
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2023-05-16 16:24:58 -04:00 |
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Jean-Philip Desjardins
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55d6c28b17
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Clear register write buffer indices upon reset.
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2023-05-16 16:23:53 -04:00 |
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Jean-Philip Desjardins
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d2eba758db
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Add missing parenthesis.
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2023-05-09 11:47:12 -04:00 |
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Jean-Philip Desjardins
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aee69ac97c
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Fix a bunch of warnings.
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2023-05-03 21:05:08 -04:00 |
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Jean-Philip Desjardins
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6d597ec98b
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Cleanup.
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2023-03-20 17:47:19 -04:00 |
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Jean-Philip Desjardins
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5446cb0895
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Add some exceptions to avoid presenting the same area twice.
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2023-03-15 09:25:29 -04:00 |
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Jean-Philip Desjardins
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3fae7ce320
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Add basic support for multi read circuit display.
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2023-03-09 17:24:14 -05:00 |
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Jean-Philip Desjardins
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4de991b9ba
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Reset some register values when writing to CSR_RESET bit.
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2023-03-09 17:24:14 -05:00 |
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Jean-Philip Desjardins
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4f618e551e
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Fix display of XYZ2/3 values.
Now shows a raw uint32 value instead of a float.
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2023-03-09 17:23:27 -05:00 |
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Jean-Philip Desjardins
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f189519266
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Set some thread names.
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2022-11-02 11:32:24 -04:00 |
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Jean-Philip Desjardins
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322f0c7a1d
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Make sure we're ready to receive at least one QW if image size is not 0.
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2022-10-13 17:42:46 -04:00 |
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Jean-Philip Desjardins
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a76c66aece
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Make PRMODECONT initial value 0.
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2022-07-25 11:21:04 -04:00 |
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Jean-Philip Desjardins
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b29915bcb5
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Add PSMT8H readback format.
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2022-02-24 11:41:32 -05:00 |
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Jean-Philip Desjardins
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c2083e8015
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Fix some variable init.
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2022-02-05 18:25:15 -05:00 |
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Jean-Philip Desjardins
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f9065b3a7f
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Add setting to toggle GS RAM reads.
Only used in Vulkan.
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2022-02-04 10:48:38 -05:00 |
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Jean-Philip Desjardins
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8ef21cca25
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Add GetDisplayBounds function.
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2021-09-03 13:28:55 -04:00 |
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Jean-Philip Desjardins
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0921b535bd
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Move some frame dump logic in GSHandler.
Use the proper functions to sync memory.
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2021-08-18 17:16:25 -04:00 |
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Jean-Philip Desjardins
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2f45f328b6
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Allow PSMZ32 reads.
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2021-04-13 14:03:44 -04:00 |
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Jean-Philip Desjardins
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f095d2503e
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Call proper sync.
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2021-03-30 16:01:37 -04:00 |
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Jean-Philip Desjardins
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0461e8d70b
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Make GS memory local to the GPU.
Greatly reduces GPU usage (almost half).
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2021-03-30 16:01:37 -04:00 |
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Jean-Philip Desjardins
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f875a1eccb
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Display SCANMSK.
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2021-03-24 16:56:13 -04:00 |
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Jean-Philip Desjardins
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ef3e3fb101
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Limit to 50FPS on PAL.
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2021-02-24 16:04:10 -05:00 |
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Björn Gerdau
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73cea1a7e0
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Set correct defaults for SMODE, DISPLAY 1 and 2.
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2021-02-04 01:07:50 +01:00 |
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Jean-Philip Desjardins
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d53521bfcf
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Add widescreen mode.
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2020-12-31 16:55:25 -05:00 |
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Jean-Philip Desjardins
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efa4547153
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Use proper frequency for HSYNC based timers.
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2020-12-14 17:56:13 -05:00 |
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Jean-Philip Desjardins
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77a8ca6390
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Use nice enums instead of meaningless constants.
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2020-12-14 17:56:13 -05:00 |
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Jean-Philip Desjardins
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c9c215328f
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Clear BUSDIR upon GS reset.
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2020-11-23 16:02:25 -05:00 |
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Björn Gerdau
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5ff07ab1b4
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Implement GS BUSDIR register
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2020-11-06 19:06:59 +01:00 |
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Jean-Philip Desjardins
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cda72fa7ff
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Wait for flip to be complete when finishing.
Causes some strange visual side effects on some platforms.
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2020-10-29 13:41:02 -04:00 |
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