Jean-Philip Desjardins
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d7613b9523
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Remove fp dst color.
At this state, MGS3 and Castlevania: CoD seem to give proper results. GoW's fog is still a problem.
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2021-08-06 16:54:48 -04:00 |
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Jean-Philip Desjardins
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a782e11915
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Fix value of A when converting from vec4 to RGBA16.
Fixes crowd in NBA2K12.
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2021-04-27 13:51:58 -04:00 |
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Mahmood - Zer0xFF
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d38c3beedb
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Vulkan: setup a seperate 16bit buffer
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2021-04-02 16:45:07 +01:00 |
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Mahmood - Zer0xFF
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833ed34af3
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use 16bit writes for 16/24bit writes
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2021-04-01 23:36:17 +01:00 |
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Mahmood - Zer0xFF
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874b4798aa
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Vulkan: update object names int8/int16 -> char/short
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2021-04-01 23:36:17 +01:00 |
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Mahmood - Zer0xFF
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500febb341
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overload vulkan writes
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2021-04-01 23:36:16 +01:00 |
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Jean-Philip Desjardins
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01a0bf5634
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Code style fixes.
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2020-01-31 09:34:48 -05:00 |
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Jean-Philip Desjardins
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c865f5be30
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Add support for PSMT4 transfers.
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2020-01-25 18:31:17 -05:00 |
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Jean-Philip Desjardins
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5456941754
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Simplify Memory_Read4.
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2020-01-25 18:31:14 -05:00 |
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Jean-Philip Desjardins
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6ce5afe0e6
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Add Memory Read/Write 24.
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2020-01-25 18:31:13 -05:00 |
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Jean-Philip Desjardins
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ae4b7bf6c8
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Use buffer for GS memory.
Atomic operations are not supported on images on Metal.
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2020-01-25 18:31:10 -05:00 |
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Jean-Philip Desjardins
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3070865628
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Fix Memory_Write16.
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2020-01-25 18:31:10 -05:00 |
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Jean-Philip Desjardins
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88a48d7893
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Allow drawing to PSMCT16S framebuffers.
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2020-01-25 18:31:10 -05:00 |
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Jean-Philip Desjardins
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331d4f1eb5
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WIP support for more image formats.
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2020-01-25 18:31:09 -05:00 |
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Jean-Philip Desjardins
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665f594081
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Code style fixes.
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2020-01-25 18:31:09 -05:00 |
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Jean-Philip Desjardins
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309593d300
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Use swizzle tables for memory accesses.
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2020-01-25 18:31:08 -05:00 |
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Jean-Philip Desjardins
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f168dc57d3
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Support another texture format.
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2020-01-25 18:31:05 -05:00 |
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Jean-Philip Desjardins
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59564e27a1
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Add GetPixelAddress helper.
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2020-01-25 18:31:05 -05:00 |
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Jean-Philip Desjardins
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7cb4730d2f
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Add memory read/write utils.
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2020-01-25 18:31:05 -05:00 |
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Jean-Philip Desjardins
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0957f6669d
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Add memory utils.
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2020-01-25 18:31:05 -05:00 |
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