Jean-Philip Desjardins
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4fe199b34c
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Limit workgroup size using device caps.
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2021-09-29 18:42:47 -04:00 |
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Jean-Philip Desjardins
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9056ae1755
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Fix issues with xfer compute job.
- Limit size of workgroup size with device limits.
- Align buffer to what the device requires.
Seems to help fix issues with some Mali devices.
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2021-09-29 16:47:42 -04:00 |
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Jean-Philip Desjardins
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fb803c3f4e
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Fix validation error.
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2021-09-28 10:57:17 -04:00 |
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Jean-Philip Desjardins
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4e5eb8f534
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Style fix.
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2021-09-25 10:31:27 -04:00 |
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Jean-Philip Desjardins
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e0f5e464d0
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Add definitions to select which Vulkan flavor we want to use.
Not the best mechanism, but this now allows both flavors to live in the same branch.
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2021-09-24 21:59:21 -04:00 |
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Jean-Philip Desjardins
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3158db669b
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Post rebase fixes.
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2021-09-24 13:01:29 -04:00 |
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Jean-Philip Desjardins
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68cc2280b8
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Add input attachment descriptor pool.
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2021-09-24 13:00:43 -04:00 |
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Jean-Philip Desjardins
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3457a338e9
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TEMP: Disable fragment shader interlock requirement.
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2021-09-24 13:00:40 -04:00 |
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Jean-Philip Desjardins
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336cfd20c3
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Add depth support.
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2021-09-24 12:56:19 -04:00 |
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Jean-Philip Desjardins
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cce900052c
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Just some WIP. Nothing works yet.
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2021-09-24 12:56:19 -04:00 |
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Jean-Philip Desjardins
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06b4753d6d
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Use a dynamic struct chain for vkCreateDevice.
We'll need to disable some stuff for mobile.
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2021-09-24 11:03:48 -04:00 |
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Jean-Philip Desjardins
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6e8209508f
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Refactor first pass in prep for mobile vulkan merge.
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2021-09-18 12:11:16 -04:00 |
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Jean-Philip Desjardins
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4064c4c5e0
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Use GetDisplayBounds.
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2021-09-03 13:28:55 -04:00 |
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Jean-Philip Desjardins
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e162749d28
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Add another texture read format.
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2021-08-31 17:53:44 -04:00 |
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Jean-Philip Desjardins
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86b66ec9aa
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Allow enabling/disabling various GS features for frame debugger.
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2021-08-31 16:40:26 -04:00 |
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Jean-Philip Desjardins
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54eb88c51b
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Don't flush transfers if using HWREG.
Fixes render issues in Tales of Legendia.
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2021-08-20 17:36:29 -04:00 |
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Jean-Philip Desjardins
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e333c8f661
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Add GetTexture in GSH Vulkan.
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2021-08-20 17:17:49 -04:00 |
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Jean-Philip Desjardins
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fcd7483f5f
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Style fix.
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2021-08-20 11:42:29 -04:00 |
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Jean-Philip Desjardins
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095e4e4e8d
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Use scale from GS handler.
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2021-08-20 11:11:45 -04:00 |
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Jean-Philip Desjardins
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98ec433431
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Make QtFramedebugger independent of GSH OpenGL.
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2021-08-20 10:37:49 -04:00 |
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Jean-Philip Desjardins
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6c23cb5c3e
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Remove unused ReadFramebuffer function.
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2021-08-20 09:52:34 -04:00 |
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Jean-Philip Desjardins
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8c38434937
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Make surface optional in Vulkan.
For offscreen rendering.
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2021-08-18 19:26:40 -04:00 |
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Jean-Philip Desjardins
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0921b535bd
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Move some frame dump logic in GSHandler.
Use the proper functions to sync memory.
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2021-08-18 17:16:25 -04:00 |
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Jean-Philip Desjardins
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cd30ca16cc
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Implement FBA GS register.
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2021-08-09 12:48:40 -04:00 |
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Jean-Philip Desjardins
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39f4f46c2e
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Fix blending formulae and test color clamping.
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2021-08-06 11:16:04 -04:00 |
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Jean-Philip Desjardins
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cfb81ed686
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Add support for points in Vulkan.
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2021-07-14 14:07:46 -04:00 |
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Jean-Philip Desjardins
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e9bc722810
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Style fix.
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2021-07-13 15:26:31 -04:00 |
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Jean-Philip Desjardins
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2a0d712e0e
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Build Vulkan on Android.
Nothing works yet.
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2021-07-13 15:25:41 -04:00 |
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Jean-Philip Desjardins
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c047f414b6
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Add missing descriptor type.
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2021-07-13 15:25:41 -04:00 |
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Jean-Philip Desjardins
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77eb2d3090
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Apply style fixes.
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2021-06-29 08:14:27 -04:00 |
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Jean-Philip Desjardins
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6d0e4f7ce0
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Vulkan iOS build.
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2021-06-24 07:56:56 -04:00 |
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Jean-Philip Desjardins
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8e21d1acf2
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Update Vulkan API version required.
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2021-04-28 10:15:02 -04:00 |
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Jean-Philip Desjardins
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fefc16d1a9
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Make sure RAM copy doesn't go out of bounds.
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2021-04-27 13:51:58 -04:00 |
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Jean-Philip Desjardins
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0ff4ea7de1
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Merge pull request #1029 from Zer0xFF/V_8_16bit
Vulkan: use 8/16 bit writes when possible
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2021-04-27 13:50:24 -04:00 |
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Jean-Philip Desjardins
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6e39978990
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Restrict/optimize further.
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2021-04-12 15:39:33 -04:00 |
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Jean-Philip Desjardins
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03e5b3bd6e
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When output buffer pointers and texture pointer are the same, sample off a RAM copy.
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2021-04-12 11:42:42 -04:00 |
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Mahmood - Zer0xFF
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9f35520540
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add required vulkan features
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2021-04-01 23:36:16 +01:00 |
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Jean-Philip Desjardins
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0461e8d70b
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Make GS memory local to the GPU.
Greatly reduces GPU usage (almost half).
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2021-03-30 16:01:37 -04:00 |
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Jean-Philip Desjardins
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77791ab8d1
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Make memory types explicit.
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2021-03-30 16:01:36 -04:00 |
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Jean-Philip Desjardins
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6dec2d2dec
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Add scan mask support on Vulkan.
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2021-03-24 16:56:14 -04:00 |
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Jean-Philip Desjardins
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1d5e048ce4
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Textured line support.
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2021-03-24 16:56:13 -04:00 |
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Jean-Philip Desjardins
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88f26b01d7
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Use the prefered name for Vulkan validation layer.
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2021-03-08 12:26:33 -05:00 |
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Jean-Philip Desjardins
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75ca4fb563
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MoltenVK now supports Vulkan 1.1.
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2020-12-20 11:30:44 -05:00 |
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jpd002
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0459d377b2
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Enable textures on lines.
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2020-09-22 08:45:59 -04:00 |
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jpd002
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460455ca84
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Implement line rendering in Vulkan.
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2020-09-22 08:45:59 -04:00 |
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jpd002
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54b148d312
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Flush image transfer if we get a register write.
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2020-07-25 14:31:44 -04:00 |
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jpd002
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a8b8115405
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Enable linear filtering in some scenarios.
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2020-05-27 20:08:01 -04:00 |
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jpd002
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3a14b4dae1
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Add support for some missing pixel formats.
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2020-05-27 20:08:01 -04:00 |
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Jean-Philip Desjardins
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83e31d7d2d
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Allow Vulkan instance to be created without validation layer active.
We wanna be as minimalist as possible when we just enumerate devices.
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2020-04-29 17:52:20 -04:00 |
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Jean-Philip Desjardins
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9ac74bc9e1
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Fix code style.
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2020-04-29 09:18:41 -04:00 |
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