Commit graph

14 commits

Author SHA1 Message Date
Jean-Philip Desjardins
595ac814a6 First shot at non hack fix for GoW FMAC stall situation.
Makes some wild assumptions, probably need to be constrained to prevent regressions.
2021-02-14 20:06:22 -05:00
Jean-Philip Desjardins
39d664357a Handle VU branching peculiarities found in Star Ocean 3.
Can probably be extended if we find other problematic cases.
2020-06-02 15:12:27 -04:00
Jean-Philip Desjardins
8d38672c42 Update flag skip compile hint algorithm. 2020-02-27 19:46:02 -05:00
Jean-Philip Desjardins
4aeadfab7b Another slightly different approach.
Fixes Rogue Galaxy.
2020-02-27 19:46:01 -05:00
Jean-Philip Desjardins
41b012bfd8 Better skip flags hint computation.
Fixes KH2.
2020-02-10 21:40:09 -05:00
Jean-Philip Desjardins
39db2e8ab0 Move hints computation to a function. 2020-02-10 21:40:09 -05:00
Jean-Philip Desjardins
193e72635a Block lookup table now only stores "entry-point" functions to guest code.
Used to be a 1 to 1 map to covering function for a specific address.
2018-07-26 21:38:15 -04:00
Clang-Format
acf75535ec Clang format 2018-04-30 21:01:23 +01:00
Jean-Philip Desjardins
2d229688ae Cleanup. 2017-08-09 23:06:27 -04:00
Jean-Philip Desjardins
8c9aa190f3 Delay execution of XGKICK. 2017-08-09 23:06:26 -04:00
Jean-Philip Desjardins
0ff20307b2 Cleanup. 2017-08-09 23:06:26 -04:00
Jean-Philip Desjardins
39d8d55630 Reorganised integer branch delay handling code.
Also made it work with all games that had known issues.
2016-08-16 22:05:50 -04:00
Jean-Philip Desjardins
5569aa2e8c Cleanup. 2016-08-06 22:42:47 -04:00
Jean-Philip Desjardins
fcf1b11f1b Moved EE and GS specific files in a separate folder. 2015-05-06 00:54:15 -04:00
Renamed from Source/VuBasicBlock.h (Browse further)