Jean-Philip Desjardins
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595ac814a6
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First shot at non hack fix for GoW FMAC stall situation.
Makes some wild assumptions, probably need to be constrained to prevent regressions.
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2021-02-14 20:06:22 -05:00 |
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Jean-Philip Desjardins
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39d664357a
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Handle VU branching peculiarities found in Star Ocean 3.
Can probably be extended if we find other problematic cases.
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2020-06-02 15:12:27 -04:00 |
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Jean-Philip Desjardins
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8d38672c42
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Update flag skip compile hint algorithm.
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2020-02-27 19:46:02 -05:00 |
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Jean-Philip Desjardins
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4aeadfab7b
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Another slightly different approach.
Fixes Rogue Galaxy.
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2020-02-27 19:46:01 -05:00 |
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Jean-Philip Desjardins
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41b012bfd8
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Better skip flags hint computation.
Fixes KH2.
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2020-02-10 21:40:09 -05:00 |
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Jean-Philip Desjardins
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39db2e8ab0
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Move hints computation to a function.
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2020-02-10 21:40:09 -05:00 |
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Jean-Philip Desjardins
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193e72635a
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Block lookup table now only stores "entry-point" functions to guest code.
Used to be a 1 to 1 map to covering function for a specific address.
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2018-07-26 21:38:15 -04:00 |
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Clang-Format
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acf75535ec
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Clang format
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2018-04-30 21:01:23 +01:00 |
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Jean-Philip Desjardins
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2d229688ae
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Cleanup.
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2017-08-09 23:06:27 -04:00 |
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Jean-Philip Desjardins
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8c9aa190f3
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Delay execution of XGKICK.
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2017-08-09 23:06:26 -04:00 |
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Jean-Philip Desjardins
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0ff20307b2
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Cleanup.
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2017-08-09 23:06:26 -04:00 |
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Jean-Philip Desjardins
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39d8d55630
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Reorganised integer branch delay handling code.
Also made it work with all games that had known issues.
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2016-08-16 22:05:50 -04:00 |
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Jean-Philip Desjardins
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5569aa2e8c
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Cleanup.
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2016-08-06 22:42:47 -04:00 |
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Jean-Philip Desjardins
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fcf1b11f1b
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Moved EE and GS specific files in a separate folder.
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2015-05-06 00:54:15 -04:00 |
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