Jean-Philip Desjardins
a7edad8479
Remove old patches.xml.
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2025-01-14 15:33:56 -05:00
Jean-Philip Desjardins
8f73d94401
Add new game config system.
2025-01-13 18:15:07 -05:00
Jean-Philip Desjardins
2f3d8252a2
Use StructManager to manage Deci2Handlers.
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Also add check when we fail to allocate.
2024-06-04 17:20:45 -04:00
Jean-Philip Desjardins
b7b7d96cf3
Improve implementation and fix build issues.
2023-11-16 17:58:37 -05:00
Jean-Philip Desjardins
58cc9b6f9a
Make sure thread ids always increments when created.
2023-11-16 10:16:49 -05:00
Jean-Philip Desjardins
d4e8e76b86
Report some error when sending bad data to Deci2.
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Needed for F1 2002 to boot.
2023-09-25 10:52:47 -04:00
Jean-Philip Desjardins
5b1da435a3
Implement GetCop0.
2023-09-21 09:05:03 -04:00
Jean-Philip Desjardins
9c840f6e05
Allow for different EE and IOP memory sizes to be used.
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Enables larger memory size for Namco System 256 arcade machines while keeping the standard for PS2 games.
2023-06-12 12:25:55 -04:00
Jean-Philip Desjardins
aee69ac97c
Fix a bunch of warnings.
2023-05-03 21:05:08 -04:00
Jean-Philip Desjardins
c1c0fda2d3
Fix loading ELFs on Android.
2023-04-27 11:50:10 -04:00
Jean-Philip Desjardins
02d5b9ce98
More WIP.
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- Remove thread specific object list.
- Use a map instead of vector for object schema.
2022-09-07 19:58:01 -04:00
Jean-Philip Desjardins
15b18e4af3
Add WIP kernel object viewer.
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A more generic version of the thread viewer.
2022-09-06 19:41:42 -04:00
Jean-Philip Desjardins
5c3cc06bd2
Remove dumping of INTC/DMAC handlers to console.
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To be replaced by UI based tooling.
2022-09-06 19:41:42 -04:00
Jean-Philip Desjardins
1d9c425663
Refactor ELF support.
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Allow ELF32/ELF64 to coexist and allow ElfView to load both.
2022-07-22 17:10:27 -04:00
Jean-Philip Desjardins
c5c2b9c5af
Use GetStructPtr in LibMc2 to fetch various pointers.
2022-03-31 13:16:26 -04:00
Jean-Philip Desjardins
dccb8d1f88
Allow setting TRAP exception handler.
2022-03-24 12:52:07 -04:00
Jean-Philip Desjardins
0a1570959f
Added EE Idle Evaluator.
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Tries to detect when a game is idling.
Works only for specific games at the moment but replaces the speed hacks that were in other branches.
2022-01-21 20:09:06 -05:00
Jean-Philip Desjardins
6d4781c39e
Clear the DMAC interrupt situation.
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DMAC and INTC are independent and can both interrupt the EE. Code should be more in line with actual hardware.
INTC line 1 is for SBUS and some games (Ape Escape: Million Monkeys) were playing with that, disabling DMAC interrupts.
2021-12-03 14:27:01 -05:00
Jean-Philip Desjardins
948b6f9f05
Add speed hack for Atelier Marie & Elie.
2021-11-16 17:38:15 -05:00
Jean-Philip Desjardins
f5fcebb25a
Induce a small delay when doing a sync check in LibMc2 HLE.
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Fixes issue in Atelier Marie & Elie.
2021-11-16 17:38:15 -05:00
Jean-Philip Desjardins
fe7356753e
Improve kernel alarm handling.
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There's now a proper delay for the alarm handler invocation.
2021-10-15 10:09:23 -04:00
Jean-Philip Desjardins
52b900d342
Update semaphore state when terminating a thread.
2021-07-27 09:16:03 -04:00
Jean-Philip Desjardins
45199bcbf2
Implement semaphore wait linked list.
2021-07-27 09:16:03 -04:00
Jean-Philip Desjardins
ef3e3fb101
Limit to 50FPS on PAL.
2021-02-24 16:04:10 -05:00
Jean-Philip Desjardins
d53521bfcf
Add widescreen mode.
2020-12-31 16:55:25 -05:00
Jean-Philip Desjardins
3a1ed208ac
Add way to change the system's language.
2020-09-09 17:13:17 -04:00
Jean-Philip Desjardins
c1b6e39812
Remove some old style pointer handling.
2020-09-09 10:58:50 -04:00
Jean-Philip Desjardins
23cce97db2
Add basic TLB support.
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Only enabled if exception handlers are set.
2020-08-06 16:57:13 -04:00
Jean-Philip Desjardins
13923bd8a4
Initial version of libmc2 HLE.
2020-04-20 11:14:32 -04:00
Jean-Philip Desjardins
7131a28fd4
Remove usage of boost::filesystem.
2019-10-23 20:48:46 -04:00
Jean-Philip Desjardins
f2babe59b3
Update following "Signal.h" move.
2019-08-26 13:16:36 -04:00
Jean-Philip Desjardins
51dd94c8c8
Update CSignal usage from Framework changes.
2019-08-17 11:03:53 -04:00
Mahmood - Zer0xFF
91a27b69a2
Remove boost::signals2.
2019-08-17 11:03:53 -04:00
Jean-Philip Desjardins
b5252b704a
Properly handle the option field in a semaphore.
2019-05-25 09:12:40 -04:00
Jean-Philip Desjardins
7960620b30
Add basic implementation for SetVTLBRefillHandler.
2019-02-21 18:51:00 -05:00
Jean-Philip Desjardins
c7cb9b12c7
Only save/restore thread context when servicing interrupts.
2019-02-12 18:19:09 -05:00
Jean-Philip Desjardins
1c13863d27
Change the way SifDmaStat operates.
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Keep a list of 32 last SifSetDma operations so that every single of them can have their own delay.
This is needed by Super Bust-a-Move 2.
2019-01-23 20:58:35 -05:00
Jean-Philip Desjardins
e134feca03
Fix parameters not being passed properly in ExecPS2.
2018-10-11 12:41:37 -04:00
Jean-Philip Desjardins
4841dd702a
Add stubs for TLB handler setters.
2018-09-26 12:34:42 -04:00
Jean-Philip Desjardins
2d45f9a268
Implement ReleaseWaitThread in EE kernel.
2018-06-24 22:47:26 -04:00
Jean-Philip Desjardins
e6dfdcc513
Add implementation for GetOsdConfigParam.
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Just making sure calling that function will return always the same thing.
2018-05-24 13:02:48 -04:00
Clang-Format
acf75535ec
Clang format
2018-04-30 21:01:23 +01:00
Jean-Philip Desjardins
ca6cf3fa98
Remove useless speed hack.
2018-03-20 11:01:05 -04:00
Jean-Philip Desjardins
32357dd017
Use filesystem::path for BootFromFile parameter.
2017-12-02 12:56:02 -05:00
Jean-Philip Desjardins
235f323e6e
Report proper executable path in command line arguments.
2017-09-04 18:40:18 -04:00
Jean-Philip Desjardins
815aeaac7d
Break infinite loop if SemaReleaseSingleThread fails.
2017-01-29 21:13:11 -05:00
Jean-Philip Desjardins
15f0048c8f
Add generic semaphore thread release function.
2017-01-06 19:18:00 -05:00
Jean-Philip Desjardins
d5ad9d0dcd
Fix thread context structure layout to match the real thing.
2016-11-26 20:29:51 -05:00
Jean-Philip Desjardins
18c89807eb
Reset thread state whenever it goes in dormant mode.
2016-11-26 20:29:51 -05:00
Jean-Philip Desjardins
bd031cd339
Cleanup.
2016-11-26 20:29:51 -05:00