Jean-Philip Desjardins
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39d664357a
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Handle VU branching peculiarities found in Star Ocean 3.
Can probably be extended if we find other problematic cases.
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2020-06-02 15:12:27 -04:00 |
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Jean-Philip Desjardins
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9a8e08c4c1
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Code style fixes.
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2020-03-03 09:44:25 -05:00 |
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Jean-Philip Desjardins
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c3a1e62b43
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Check broadcast elements in FMAC stall detection.
Probably needs more checks, but this is a start.
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2020-03-02 21:18:16 -05:00 |
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Jean-Philip Desjardins
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8d38672c42
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Update flag skip compile hint algorithm.
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2020-02-27 19:46:02 -05:00 |
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Jean-Philip Desjardins
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cbc901c25b
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Go back to the static adjustment approach.
But this time, do the check per element to prevent false positives that broke games like FF12.
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2020-02-27 19:46:02 -05:00 |
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Jean-Philip Desjardins
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4aeadfab7b
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Another slightly different approach.
Fixes Rogue Galaxy.
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2020-02-27 19:46:01 -05:00 |
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Jean-Philip Desjardins
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20103cec22
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Slightly different approach.
Only update Q and P pipelines when a stall is detected.
Fixes FF12.
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2020-02-27 19:46:01 -05:00 |
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Jean-Philip Desjardins
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8d1f0e0eb8
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Add very basic FMAC hazard detection.
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2020-02-27 19:46:01 -05:00 |
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Jean-Philip Desjardins
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cc274e96b1
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Fix code style.
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2020-02-10 21:40:09 -05:00 |
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Jean-Philip Desjardins
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41b012bfd8
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Better skip flags hint computation.
Fixes KH2.
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2020-02-10 21:40:09 -05:00 |
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Jean-Philip Desjardins
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39db2e8ab0
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Move hints computation to a function.
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2020-02-10 21:40:09 -05:00 |
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Jean-Philip Desjardins
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66684a16b0
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Skip flags update when we're sure result won't be used.
This is proof of concept, needs to be cleaned.
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2020-02-10 21:40:08 -05:00 |
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Jean-Philip Desjardins
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b475b8ff16
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Experimental P pipeline support.
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2018-08-31 07:40:14 -04:00 |
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Jean-Philip Desjardins
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3210ffecfa
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Breakpoints now work again.
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2018-07-26 21:38:17 -04:00 |
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Jean-Philip Desjardins
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f2f0b9e6ca
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Prolog is actually the epilog.
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2018-07-26 21:38:16 -04:00 |
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Jean-Philip Desjardins
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193e72635a
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Block lookup table now only stores "entry-point" functions to guest code.
Used to be a 1 to 1 map to covering function for a specific address.
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2018-07-26 21:38:15 -04:00 |
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Jean-Philip Desjardins
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5e6058b530
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Move PC changing piece of code in compiled block.
Makes basic blocks more generic.
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2018-07-26 21:38:14 -04:00 |
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Clang-Format
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acf75535ec
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Clang format
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2018-04-30 21:01:23 +01:00 |
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Jean-Philip Desjardins
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4ed0b7f711
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Clear pending XGKICK if current instruction is an XGKIGK.
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2017-08-09 23:06:27 -04:00 |
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Jean-Philip Desjardins
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2d229688ae
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Cleanup.
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2017-08-09 23:06:27 -04:00 |
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Jean-Philip Desjardins
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f5133ab86a
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Store XGKICK address for delayed execution.
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2017-08-09 23:06:26 -04:00 |
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Jean-Philip Desjardins
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8c9aa190f3
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Delay execution of XGKICK.
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2017-08-09 23:06:26 -04:00 |
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Jean-Philip Desjardins
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0ff20307b2
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Cleanup.
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2017-08-09 23:06:26 -04:00 |
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Jean-Philip Desjardins
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cdf153ebb0
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Cleanup.
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2017-01-29 21:13:27 -05:00 |
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Jean-Philip Desjardins
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39d8d55630
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Reorganised integer branch delay handling code.
Also made it work with all games that had known issues.
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2016-08-16 22:05:50 -04:00 |
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Jean-Philip Desjardins
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cb12d803ab
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Use branchValue.
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2016-08-16 22:05:43 -04:00 |
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Jean-Philip Desjardins
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8ccea2bb00
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Merge branch 'lego_spike'
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2016-08-16 22:05:26 -04:00 |
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Jean-Philip Desjardins
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5569aa2e8c
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Cleanup.
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2016-08-06 22:42:47 -04:00 |
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Ian Brown
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330a6dcf65
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only take the delayed integer value when it is set in the current block.
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2016-06-21 22:31:05 +01:00 |
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Ian Brown
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c696a4fbac
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deal with edge case where register value is read before the start of the block. It's not ideal, but it's probably sufficient. Fixed brace placement to suit existing convention.
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2016-06-10 17:04:41 +01:00 |
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Ian Brown
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b67a2eb74c
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turned optimisation back on
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2016-06-06 23:09:08 +01:00 |
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Ian Brown
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1f28c743d7
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use GetAffectedOperands in conditional branch optimisation.
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2016-06-06 22:58:03 +01:00 |
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Ian Brown
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72a5ab6279
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quick spike to investigate a technique for conditional branching.
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2016-06-03 23:35:59 +01:00 |
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Jean-Philip Desjardins
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fcf1b11f1b
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Moved EE and GS specific files in a separate folder.
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2015-05-06 00:54:15 -04:00 |
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