mirror of
https://github.com/jpd002/Play-.git
synced 2025-04-28 05:37:57 +03:00
Deploy builds on S3.
This commit is contained in:
parent
6d4a78b3da
commit
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8 changed files with 144 additions and 27 deletions
53
.travis.sh
53
.travis.sh
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@ -8,6 +8,11 @@ travis_before_install()
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sudo add-apt-repository --yes ppa:ubuntu-toolchain-r/test;
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sudo apt-get update -qq;
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sudo apt-get install -qq qt56base gcc-5 g++-5 cmake libalut-dev;
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elif [ "$TARGET_OS" = "OSX" ]; then
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sudo npm install -g appdmg
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elif [ "$TARGET_OS" = "IOS" ]; then
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brew update
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brew install dpkg
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elif [ "$TARGET_OS" = "Android" ]; then
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sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y #is this needed?
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sudo apt-get update -y
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@ -38,15 +43,19 @@ travis_before_install()
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travis_script()
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{
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if [ "$TARGET_OS" = "Android" ]; then
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cd build_android
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pushd build_android
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chmod 755 gradlew
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./gradlew
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./gradlew assembleRelease
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$ANDROID_HOME/build-tools/24.0.3/zipalign -v -p 4 ./build/outputs/apk/Play-release-unsigned.apk ./build/outputs/apk/Play-release.apk
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$ANDROID_HOME/build-tools/24.0.3/apksigner sign --ks ../installer_android/deploy.keystore --ks-key-alias deploy --ks-pass env:ANDROID_KEYSTORE_PASS --key-pass env:ANDROID_KEYSTORE_PASS ./build/outputs/apk/Play-release.apk
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popd
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else
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cd build_cmake
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pushd build_cmake
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mkdir build
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cd build
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pushd build
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if [ "$TARGET_OS" = "Linux" ]; then
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if [ "$CXX" = "g++" ]; then export CXX="g++-5" CC="gcc-5"; fi
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source /opt/qt56/bin/qt56-env.sh || true
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@ -55,13 +64,49 @@ travis_script()
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elif [ "$TARGET_OS" = "OSX" ]; then
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cmake .. -G"$BUILD_TYPE"
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cmake --build . --config Release
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appdmg ../../installer_macosx/spec.json Play.dmg
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elif [ "$TARGET_OS" = "IOS" ]; then
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cmake .. -G"$BUILD_TYPE" -DCMAKE_TOOLCHAIN_FILE=../../../Dependencies/cmake-ios/ios.cmake -DTARGET_IOS=ON
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cmake --build . --config Release
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codesign -s "-" Release-iphoneos/Play.app
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pushd ..
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pushd ..
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pushd installer_ios
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./build.sh
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popd
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popd
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popd
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fi;
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popd
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popd
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fi;
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}
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travis_before_deploy()
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{
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export SHORT_HASH="${TRAVIS_COMMIT:0:8}"
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echo $SHORT_HASH
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pwd
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mkdir deploy
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pushd deploy
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mkdir $SHORT_HASH
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pushd $SHORT_HASH
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if [ "$TARGET_OS" = "Android" ]; then
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cp ../../build_android/build/outputs/apk/Play-release-unsigned.apk .
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cp ../../build_android/build/outputs/apk/Play-release.apk .
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fi;
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if [ "$TARGET_OS" = "OSX" ]; then
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cp ../../build_cmake/build/Play.dmg .
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fi;
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if [ "$TARGET_OS" = "IOS" ]; then
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cp ../../installer_ios/Play.deb .
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cp ../../installer_ios/Packages.bz2 .
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fi;
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popd
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popd
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}
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set -e
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set -x
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16
.travis.yml
16
.travis.yml
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@ -33,8 +33,24 @@ matrix:
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language: cpp
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deploy:
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provider: s3
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access_key_id: "AKIAIOZWS66IIMPP53WQ"
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secret_access_key:
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secure: "c6pP/hDBNXkz8AZH+5EgTXQPUuWSWEB4ukUxzNjgZFEKUFGS2g54HhjHChJU6k/d1R1yMrpm7khfA7vUysAekMt3yydd35jkZOMpKokEQWJQnji/REr9T4795FzWpVoQoZeHERcTkYgfknXg1xcd5XAip+BtVGvgPx9URB5qBk1bPWfTWEqVePOkoQr+nSdTuAUugXePmpTApOHxgJIy2bcjBsb3PF7tJkmlGVnhe/vljIfal1Xj4jaknIAwoXj9FEBvAjMy3ksrPAuXaUnPwfmx2FSp1RO26kR1B5ubRthvsrohQkt2wIg6p8RfdUeWXZH9XABtdBFwEDpNsE4gC9bWtbNLXNlSCRE9ISHa/HvGpQ0aLmv+6CmQP6k2tlGXfZqHGO6mOoGQy7IfJa60Nji6RR6fLyWxlmtfp6zz5X6JtUH873PSsDFEJElAAX9miS3PDFxxH+sf/RsUl9tFCZDYPc7khzw0/wgpx7UApFob3srdndb8t3ECcVwSkZ4f4O7D/i4rphxvG1ThG6Bh6b+PHlB4gxqagmo0YhgIUJOi9HXfJq74JInzICAIJGNA02YAEoxDQtAQ4SJeYF1Y7GJNueJp3SBZfJMW/Tjfoars0WCFGJD9/bREjHxbCJt7wOjqIn6aAzwyRs71ZxCHxnh1/fRUBSOFIj+03j7FYrg="
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skip_cleanup: true
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local_dir: deploy
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bucket: "playbuilds"
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region: us-east-2
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acl: public_read
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on:
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all_branches: yes
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before_install:
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- bash .travis.sh travis_before_install
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script:
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- bash .travis.sh travis_script
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before_deploy:
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- bash .travis.sh travis_before_deploy
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79
appveyor.yml
79
appveyor.yml
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@ -1,36 +1,73 @@
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version: '{build}'
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environment:
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BUILD_TYPE: Visual Studio 14 2015 Win64
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TARGET_OS: WIN32
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matrix:
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- CONFIG_TYPE: Release
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- CONFIG_TYPE: Debug
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build_script:
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- cmd: >-
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git clone -q https://github.com/jpd002/Play-Build.git C:\Projects\Play-Build
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set REPO_COMMIT_SHORT=%APPVEYOR_REPO_COMMIT:~0,8%
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cd C:\Projects\Play-Build
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git submodule update -q --init --recursive
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git submodule foreach -q "git checkout -q master"
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cd Dependencies
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git submodule update --init
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appveyor SetVariable -Name REPO_COMMIT_SHORT -Value %REPO_COMMIT_SHORT%
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cd ..
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rename Play PlaySource
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mkdir Play
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cd Play
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git clone -q https://github.com/jpd002/Play-Build.git Play-Build
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cd Play-Build
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git submodule update -q --init --recursive
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git submodule foreach -q "git checkout -q master"
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cd Dependencies
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git submodule update --init
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cd ..
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rd /S /Q Play
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move C:\Projects\Play Play
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move ..\..\PlaySource Play
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cd Play\build_cmake
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mkdir build
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cd build
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cmake .. -G"%BUILD_TYPE%"
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cmake --build . --config %CONFIG_TYPE%
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cd ..
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cd ..
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"C:\Program Files (x86)\NSIS\makensis.exe" ./installer_win32/installer64.nsi
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cd ..
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cd ..
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mkdir %REPO_COMMIT_SHORT%
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move Play-Build\Play\installer_win32\*.exe %REPO_COMMIT_SHORT%
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cmake .. -G"%BUILD_TYPE%" -DCMAKE_BUILD_TYPE=%CONFIG_TYPE%
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cmake --build . --config %CONFIG_TYPE%
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artifacts:
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- path: $(REPO_COMMIT_SHORT)\*.exe
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name: Binaries
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deploy:
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- provider: S3
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access_key_id: AKIAJGVKEDYESR2BIP7Q
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secret_access_key:
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secure: JFQy5OF0YXW/H6mcQtfxbd4dAJ+m88p5UwOrazZnfHXecN2M08LklayUlaX/51tI
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bucket: playbuilds
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region: us-east-2
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artifact: Binaries
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set_public: true
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BIN
installer_android/deploy.keystore
Normal file
BIN
installer_android/deploy.keystore
Normal file
Binary file not shown.
11
installer_ios/Play/DEBIAN/control
Normal file
11
installer_ios/Play/DEBIAN/control
Normal file
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@ -0,0 +1,11 @@
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Package: com.virtualapplications.play
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Name: Play!
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Version: 0.30-20170123
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Architecture: iphoneos-arm
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Description: PlayStation2 Emulator
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Homepage: http://purei.org/
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Depiction: http://purei.org/index.php
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Icon: file:///Applications/Play!.app/icon@2x.png
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Maintainer: Jean-Philip Desjardins <jpd002@gmail.com>
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Author: Jean-Philip Desjardins <jpd002@gmail.com>
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Section: Games
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8
installer_ios/build.sh
Normal file
8
installer_ios/build.sh
Normal file
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#/bin/bash
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set -e
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mkdir -p Play/Applications/Play.app
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rsync -a ../build_cmake/build/Release-iphoneos/Play.app/* Play/Applications/Play.app
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chmod -R 775 Play
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dpkg-deb -Zgzip -b Play
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dpkg-scanpackages -m . /dev/null > Packages
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bzip2 Packages
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@ -4,7 +4,7 @@
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"icon-size": 80,
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"contents":
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[
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{ "x": 160, "y": 300, "type": "file", "path": "../build_macosx/build/Release/Play!.app" },
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{ "x": 160, "y": 300, "type": "file", "path": "../build_cmake/build/Release/Play.app" },
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{ "x": 480, "y": 300, "type": "link", "path": "/Applications" }
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]
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}
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@ -63,7 +63,7 @@ Section "Play! (required)"
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SetOutPath $INSTDIR
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; Put file there
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File "..\build_win32\x64\Play\Release\Play.exe"
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File "..\build_cmake\build\Release\Play.exe"
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File "..\Readme.html"
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File "..\Changelog.html"
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File "..\Patches.xml"
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