glew is propagated through gsh_opengl which is propagated through Framework_OpenGl

This commit is contained in:
Mahmood(Thunder07) 2018-01-17 12:50:43 +00:00
parent aabda8f2a4
commit bd5472d23f
5 changed files with 1 additions and 15 deletions

View file

@ -28,7 +28,6 @@ if(PROFILE)
endif()
add_definitions(-D_IOP_EMULATE_MODULES)
add_definitions(-DGLEW_STATIC)
if(WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)

View file

@ -21,7 +21,6 @@ if(PROFILE)
endif()
add_definitions(-D_IOP_EMULATE_MODULES)
add_definitions(-DGLEW_STATIC)
if(WIN32)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
@ -85,16 +84,6 @@ if(NOT TARGET Boost::boost)
endif()
list(APPEND PROJECT_LIBS Boost::boost Boost::system Boost::filesystem)
if(TARGET_PLATFORM_WIN32 OR TARGET_PLATFORM_UNIX)
if (NOT TARGET glew_s)
add_subdirectory(
${CMAKE_CURRENT_SOURCE_DIR}/../../Dependencies/glew-2.0.0
${CMAKE_CURRENT_BINARY_DIR}/glew-2.0.0
)
endif()
list(APPEND PROJECT_LIBS glew_s)
endif()
find_package(BZip2)
if(NOT BZIP2_FOUND)
MESSAGE("-- Using Provided BZip2 source")

View file

@ -33,7 +33,7 @@ if (NOT TARGET gsh_opengl_win32)
GSH_OpenGL_SettingsWnd.cpp
GSH_OpenGLWin32.cpp
)
target_link_libraries(gsh_opengl_win32 PUBLIC Boost::boost Framework glew_s)
target_link_libraries(gsh_opengl_win32 PUBLIC Boost::boost Framework gsh_opengl)
endif()
list(APPEND PROJECT_LIBS gsh_opengl_win32)

View file

@ -15,7 +15,6 @@ if (NOT TARGET PlayCore)
endif()
if(TARGET_PLATFORM_WIN32)
add_definitions(-DGLEW_STATIC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
add_definitions(-D_LIB)

View file

@ -8,7 +8,6 @@ include(Header)
project(PsfPlayer)
add_definitions(-DGLEW_STATIC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
add_definitions(-D_LIB)