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Add support for player 3 and 4 in Sys147.
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parent
666c30c495
commit
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2 changed files with 48 additions and 2 deletions
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@ -169,6 +169,52 @@ void CSys147::SetButtonState(unsigned int padNumber, PS2::CControllerInfo::BUTTO
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break;
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break;
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}
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}
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}
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}
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else if(padNumber == 2)
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{
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switch(button)
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{
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case PS2::CControllerInfo::DPAD_UP:
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playerSwitchMask = 0x0100; //P3 Up
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break;
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case PS2::CControllerInfo::DPAD_DOWN:
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playerSwitchMask = 0x0200; //P3 Down
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break;
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case PS2::CControllerInfo::DPAD_LEFT:
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playerSwitchMask = 0x0800; //P3 Left
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break;
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case PS2::CControllerInfo::DPAD_RIGHT:
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playerSwitchMask = 0x0400; //P3 Right
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break;
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case PS2::CControllerInfo::CROSS:
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systemSwitchMask = 0x0200; //P3 Start
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break;
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default:
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break;
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}
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}
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else if(padNumber == 3)
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{
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switch(button)
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{
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case PS2::CControllerInfo::DPAD_UP:
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playerSwitchMask = 0x0001; //P4 Up
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break;
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case PS2::CControllerInfo::DPAD_DOWN:
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playerSwitchMask = 0x0002; //P4 Down
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break;
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case PS2::CControllerInfo::DPAD_LEFT:
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playerSwitchMask = 0x0008; //P4 Left
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break;
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case PS2::CControllerInfo::DPAD_RIGHT:
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playerSwitchMask = 0x0004; //P4 Right
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break;
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case PS2::CControllerInfo::CROSS:
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systemSwitchMask = 0x0100; //P4 Start
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break;
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default:
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break;
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}
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}
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m_systemSwitchState &= ~systemSwitchMask;
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m_systemSwitchState &= ~systemSwitchMask;
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m_playerSwitchState &= ~playerSwitchMask;
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m_playerSwitchState &= ~playerSwitchMask;
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if(!pressed)
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if(!pressed)
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@ -92,8 +92,8 @@ namespace Iop
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std::map<uint8, uint8> m_switchStates;
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std::map<uint8, uint8> m_switchStates;
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//AI board state
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//AI board state
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uint16 m_systemSwitchState = ~0U;
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uint16 m_systemSwitchState = 0xFFFF;
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uint16 m_playerSwitchState = ~0U;
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uint16 m_playerSwitchState = 0xFFFF;
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std::unique_ptr<Framework::CHttpServer> m_ioServer;
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std::unique_ptr<Framework::CHttpServer> m_ioServer;
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std::mutex m_barcodeMutex;
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std::mutex m_barcodeMutex;
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