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Remove old patches.xml.
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This commit is contained in:
parent
06db080a5f
commit
a7edad8479
9 changed files with 6 additions and 93 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,7 +1,7 @@
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.gradle
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.gradle
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build
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build
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build_android/build
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build_android/build
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build_android/src/main/assets/patches.xml
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build_android/src/main/assets/GameConfig.xml
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build_android/local.properties
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build_android/local.properties
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build_android/proguard-project.txt
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build_android/proguard-project.txt
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build_android/.*
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build_android/.*
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@ -61,7 +61,6 @@
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// game's lifetime doesn't seem to be used, so this bug probably doesn't have any side effect.
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// game's lifetime doesn't seem to be used, so this bug probably doesn't have any side effect.
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#define SEMA_ID_BASE 0
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#define SEMA_ID_BASE 0
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#define PATCHESFILENAME "patches.xml"
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#define GAMECONFIG_FILENAME "GameConfig.xml"
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#define GAMECONFIG_FILENAME "GameConfig.xml"
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#define LOG_NAME ("ps2os")
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#define LOG_NAME ("ps2os")
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@ -437,7 +436,6 @@ void CPS2OS::LoadELF(Framework::CStream* stream, const char* executablePath, con
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}();
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}();
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LoadExecutableInternal();
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LoadExecutableInternal();
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ApplyPatches();
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ApplyGameConfig();
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ApplyGameConfig();
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OnExecutableChange();
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OnExecutableChange();
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@ -571,70 +569,6 @@ uint32 CPS2OS::LoadExecutable(const char* path, const char* section)
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return result;
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return result;
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}
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}
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void CPS2OS::ApplyPatches()
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{
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std::unique_ptr<Framework::Xml::CNode> document;
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try
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{
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#ifdef __ANDROID__
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Framework::Android::CAssetStream patchesStream(PATCHESFILENAME);
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#else
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auto patchesPath = Framework::PathUtils::GetAppResourcesPath() / PATCHESFILENAME;
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Framework::CStdStream patchesStream(Framework::CreateInputStdStream(patchesPath.native()));
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#endif
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document = Framework::Xml::CParser::ParseDocument(patchesStream);
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if(!document) return;
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}
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catch(const std::exception& exception)
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{
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CLog::GetInstance().Print(LOG_NAME, "Failed to open patch definition file: %s.\r\n", exception.what());
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return;
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}
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auto patchesNode = document->Select("Patches");
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if(patchesNode == NULL)
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{
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return;
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}
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for(Framework::Xml::CFilteringNodeIterator itNode(patchesNode, "Executable"); !itNode.IsEnd(); itNode++)
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{
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auto executableNode = (*itNode);
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const char* name = executableNode->GetAttribute("Name");
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if(name == NULL) continue;
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if(!strcmp(name, GetExecutableName()))
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{
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//Found the right executable
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unsigned int patchCount = 0;
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for(Framework::Xml::CFilteringNodeIterator itNode(executableNode, "Patch"); !itNode.IsEnd(); itNode++)
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{
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auto patch = (*itNode);
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const char* addressString = patch->GetAttribute("Address");
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const char* valueString = patch->GetAttribute("Value");
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if(addressString == nullptr) continue;
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if(valueString == nullptr) continue;
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uint32 value = 0, address = 0;
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if(sscanf(addressString, "%x", &address) == 0) continue;
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if(sscanf(valueString, "%x", &value) == 0) continue;
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*(uint32*)&m_ram[address] = value;
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patchCount++;
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}
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CLog::GetInstance().Print(LOG_NAME, "Applied %i patch(es).\r\n", patchCount);
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break;
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}
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}
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}
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void CPS2OS::ApplyGameConfig()
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void CPS2OS::ApplyGameConfig()
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{
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{
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std::unique_ptr<Framework::Xml::CNode> document;
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std::unique_ptr<Framework::Xml::CNode> document;
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@ -342,7 +342,6 @@ private:
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void LoadExecutableInternal();
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void LoadExecutableInternal();
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void UnloadExecutable();
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void UnloadExecutable();
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void ApplyPatches();
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void ApplyGameConfig();
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void ApplyGameConfig();
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void DisassembleSysCall(uint8);
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void DisassembleSysCall(uint8);
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@ -131,7 +131,7 @@ set(OSX_HEADERS
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)
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)
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set(OSX_RES
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set(OSX_RES
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${CMAKE_CURRENT_SOURCE_DIR}/../../patches.xml
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${CMAKE_CURRENT_SOURCE_DIR}/../../GameConfig.xml
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${CMAKE_CURRENT_SOURCE_DIR}/Base.lproj/Main.storyboard
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${CMAKE_CURRENT_SOURCE_DIR}/Base.lproj/Main.storyboard
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${CMAKE_CURRENT_SOURCE_DIR}/Resources/icon@2x.png
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${CMAKE_CURRENT_SOURCE_DIR}/Resources/icon@2x.png
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${CMAKE_CURRENT_SOURCE_DIR}/Resources/boxart.png
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${CMAKE_CURRENT_SOURCE_DIR}/Resources/boxart.png
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@ -277,7 +277,7 @@ if(TARGET_PLATFORM_MACOS)
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FILE(GLOB ARCADE_DEFS ${CMAKE_CURRENT_SOURCE_DIR}/../../arcadedefs/*.arcadedef)
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FILE(GLOB ARCADE_DEFS ${CMAKE_CURRENT_SOURCE_DIR}/../../arcadedefs/*.arcadedef)
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set(OSX_RES
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set(OSX_RES
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${CMAKE_CURRENT_SOURCE_DIR}/macos/AppIcon.icns
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${CMAKE_CURRENT_SOURCE_DIR}/macos/AppIcon.icns
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${CMAKE_CURRENT_SOURCE_DIR}/../../patches.xml
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${CMAKE_CURRENT_SOURCE_DIR}/../../GameConfig.xml
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)
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)
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if(DEBUGGER_INCLUDED)
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if(DEBUGGER_INCLUDED)
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list(APPEND OSX_RES ${CMAKE_CURRENT_SOURCE_DIR}/../../ee_functions.xml)
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list(APPEND OSX_RES ${CMAKE_CURRENT_SOURCE_DIR}/../../ee_functions.xml)
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@ -106,7 +106,7 @@ android {
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}
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}
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task copyPatchesFile(type: Copy) {
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task copyPatchesFile(type: Copy) {
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from '../patches.xml'
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from '../GameConfig.xml'
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into 'src/main/assets'
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into 'src/main/assets'
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}
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}
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@ -80,7 +80,7 @@ Section "Play! (required)"
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File /oname=platforms\qwindows.dll "${BINARY_INPUT_PATH}\platforms\qwindows.dll"
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File /oname=platforms\qwindows.dll "${BINARY_INPUT_PATH}\platforms\qwindows.dll"
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File /oname=styles\qwindowsvistastyle.dll "${BINARY_INPUT_PATH}\styles\qwindowsvistastyle.dll"
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File /oname=styles\qwindowsvistastyle.dll "${BINARY_INPUT_PATH}\styles\qwindowsvistastyle.dll"
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File /oname=imageformats\qjpeg.dll "${BINARY_INPUT_PATH}\imageformats\qjpeg.dll"
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File /oname=imageformats\qjpeg.dll "${BINARY_INPUT_PATH}\imageformats\qjpeg.dll"
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File "..\Patches.xml"
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File "..\GameConfig.xml"
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File "..\states.db"
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File "..\states.db"
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SetOutPath $INSTDIR\arcadedefs
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SetOutPath $INSTDIR\arcadedefs
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@ -131,7 +131,7 @@ Section "Uninstall"
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Delete $INSTDIR\platforms\qwindows.dll
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Delete $INSTDIR\platforms\qwindows.dll
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Delete $INSTDIR\styles\qwindowsvistastyle.dll
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Delete $INSTDIR\styles\qwindowsvistastyle.dll
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Delete $INSTDIR\imageformats\qjpeg.dll
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Delete $INSTDIR\imageformats\qjpeg.dll
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Delete $INSTDIR\Patches.xml
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Delete $INSTDIR\GameConfig.xml
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Delete $INSTDIR\states.db
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Delete $INSTDIR\states.db
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Delete $INSTDIR\arcadedefs\*
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Delete $INSTDIR\arcadedefs\*
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Delete $INSTDIR\uninstall.exe
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Delete $INSTDIR\uninstall.exe
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File /oname=platforms\qwindows.dll "${BINARY_INPUT_PATH}\platforms\qwindows.dll"
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File /oname=platforms\qwindows.dll "${BINARY_INPUT_PATH}\platforms\qwindows.dll"
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File /oname=styles\qwindowsvistastyle.dll "${BINARY_INPUT_PATH}\styles\qwindowsvistastyle.dll"
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File /oname=styles\qwindowsvistastyle.dll "${BINARY_INPUT_PATH}\styles\qwindowsvistastyle.dll"
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File /oname=imageformats\qjpeg.dll "${BINARY_INPUT_PATH}\imageformats\qjpeg.dll"
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File /oname=imageformats\qjpeg.dll "${BINARY_INPUT_PATH}\imageformats\qjpeg.dll"
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File "..\Patches.xml"
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File "..\GameConfig.xml"
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File "..\GameConfig.xml"
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File "..\states.db"
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File "..\states.db"
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@ -135,7 +134,6 @@ Section "Uninstall"
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Delete $INSTDIR\platforms\qwindows.dll
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Delete $INSTDIR\platforms\qwindows.dll
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Delete $INSTDIR\styles\qwindowsvistastyle.dll
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Delete $INSTDIR\styles\qwindowsvistastyle.dll
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Delete $INSTDIR\imageformats\qjpeg.dll
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Delete $INSTDIR\imageformats\qjpeg.dll
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Delete $INSTDIR\Patches.xml
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Delete $INSTDIR\GameConfig.xml
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Delete $INSTDIR\GameConfig.xml
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Delete $INSTDIR\states.db
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Delete $INSTDIR\states.db
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Delete $INSTDIR\arcadedefs\*
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Delete $INSTDIR\arcadedefs\*
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18
patches.xml
18
patches.xml
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<Patches>
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<Executable Name="SLES_501.76;1" Title="Oni" Region="EU">
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<Patch Address="0x001cef7c" Value="0x00000000 // bc0f $001cef7c" Description="Fix hang by skip branch if copro 0 condition false." />
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</Executable>
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<Executable Name="SLPM_551.91;1" Title="L2 - Love x Loop">
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<Patch Address="0x001B4828" Value="0x10000008" Description="Avoid bug in code that fiddles with SP and causes the stack to be clobbered by SifCallRpc. Requires proper data cache handling to avoid issue." />
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</Executable>
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<Executable Name="SCES_500.03;1" Title="Dead or Alive 2" Region="EU">
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<Patch Address="0x002b4c44" Value="0x24060000" Description="Make the file reading RPC call synchronous. Requires proper data cache handling to avoid issue." />
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</Executable>
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<Executable Name="SLPS_250.02;1" Title="Dead or Alive 2">
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<Patch Address="0x00290408" Value="0x24060000" Description="Make the file reading RPC call synchronous. Requires proper data cache handling to avoid issue." />
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</Executable>
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<Executable Name="SLUS_200.24;1" Title="Blood Omen 2">
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<Patch Address="0x00463018" Value="0x03E00008" Description="Nullify custom exception handler." />
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<Patch Address="0x0046301C" Value="0x24020001" Description="Nullify custom exception handler." />
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</Executable>
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</Patches>
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