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Add support for second player in AI board.
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parent
9830049ce1
commit
6a6ff95bf9
1 changed files with 51 additions and 27 deletions
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@ -98,8 +98,6 @@ void CSys147::SetButtonState(unsigned int padNumber, PS2::CControllerInfo::BUTTO
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if(m_ioMode == IO_MODE::AI)
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{
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if(padNumber != 0) return;
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//Player Switches
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//4 nibbles, one for each player
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//In one nibble:
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@ -114,36 +112,62 @@ void CSys147::SetButtonState(unsigned int padNumber, PS2::CControllerInfo::BUTTO
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//Bit 2 - Enter
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//Bit 3 - Test
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//Bit 5 - Service
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//Bit 8 - P1 Enter
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//Bit 8 - P4 Enter
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//Bit 9 - P3 Enter
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//Bit 10 - P2 Enter
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//Bit 11 - P4 Enter
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//Bit 11 - P1 Enter
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uint16 systemSwitchMask = 0;
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uint16 playerSwitchMask = 0;
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switch(button)
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if(padNumber == 0)
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{
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case PS2::CControllerInfo::L1:
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systemSwitchMask = 0x0008; //Test Button
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break;
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case PS2::CControllerInfo::DPAD_UP:
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systemSwitchMask = 0x0002; //Select Up
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playerSwitchMask = 0x0010;
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break;
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case PS2::CControllerInfo::DPAD_DOWN:
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systemSwitchMask = 0x0001; //Select Down
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playerSwitchMask = 0x0020;
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break;
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case PS2::CControllerInfo::DPAD_LEFT:
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playerSwitchMask = 0x0080;
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break;
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case PS2::CControllerInfo::DPAD_RIGHT:
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playerSwitchMask = 0x0040;
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break;
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case PS2::CControllerInfo::CROSS:
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systemSwitchMask = 0x0404; //Enter
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break;
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default:
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break;
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switch(button)
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{
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case PS2::CControllerInfo::L1:
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systemSwitchMask = 0x0008; //Test Button
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break;
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case PS2::CControllerInfo::DPAD_UP:
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systemSwitchMask = 0x0002; //Select Up
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playerSwitchMask = 0x1000; //P1 Up
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break;
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case PS2::CControllerInfo::DPAD_DOWN:
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systemSwitchMask = 0x0001; //Select Down
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playerSwitchMask = 0x2000; //P1 Down
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break;
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case PS2::CControllerInfo::DPAD_LEFT:
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playerSwitchMask = 0x8000; //P1 Left
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break;
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case PS2::CControllerInfo::DPAD_RIGHT:
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playerSwitchMask = 0x4000; //P1 Right
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break;
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case PS2::CControllerInfo::CROSS:
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systemSwitchMask = 0x0804; //P1 Start + Enter
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break;
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default:
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break;
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}
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}
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else if(padNumber == 1)
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{
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switch(button)
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{
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case PS2::CControllerInfo::DPAD_UP:
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playerSwitchMask = 0x0010; //P2 Up
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break;
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case PS2::CControllerInfo::DPAD_DOWN:
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playerSwitchMask = 0x0020; //P2 Down
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break;
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case PS2::CControllerInfo::DPAD_LEFT:
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playerSwitchMask = 0x0080; //P2 Left
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break;
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case PS2::CControllerInfo::DPAD_RIGHT:
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playerSwitchMask = 0x0040; //P2 Right
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break;
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case PS2::CControllerInfo::CROSS:
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systemSwitchMask = 0x0400; //P2 Start
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break;
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default:
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break;
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}
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}
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m_systemSwitchState &= ~systemSwitchMask;
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m_playerSwitchState &= ~playerSwitchMask;
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