Fix code style.

This commit is contained in:
Jean-Philip Desjardins 2023-05-30 21:00:01 -04:00
parent 25bad61f4f
commit 1700b901b6
8 changed files with 57 additions and 56 deletions

View file

@ -257,7 +257,7 @@ void MainWindow::SetupGsHandler()
connect(m_outputwindow, SIGNAL(mouseMove(QMouseEvent*)), this, SLOT(outputWindow_mouseMoveEvent(QMouseEvent*)));
connect(m_outputwindow, SIGNAL(mousePress(QMouseEvent*)), this, SLOT(outputWindow_mousePressEvent(QMouseEvent*)));
connect(m_outputwindow, SIGNAL(mouseRelease(QMouseEvent*)), this, SLOT(outputWindow_mouseReleaseEvent(QMouseEvent*)));
m_OnNewFrameConnection = m_virtualMachine->m_ee->m_gs->OnNewFrame.Connect(std::bind(&CStatsManager::OnNewFrame, &CStatsManager::GetInstance(), m_virtualMachine, std::placeholders::_1));
}
@ -857,8 +857,8 @@ void MainWindow::outputWindow_mouseMoveEvent(QMouseEvent* ev)
mouseX = std::clamp<float>(mouseX, 0, vpWidth);
mouseY = std::clamp<float>(mouseY, 0, vpHeight);
m_virtualMachine->ReportGunPosition(
static_cast<float>(mouseX) / static_cast<float>(vpWidth),
static_cast<float>(mouseY) / static_cast<float>(vpHeight));
static_cast<float>(mouseX) / static_cast<float>(vpWidth),
static_cast<float>(mouseY) / static_cast<float>(vpHeight));
}
}