mirror of
https://github.com/jpd002/Play-.git
synced 2025-04-28 13:47:57 +03:00
Post cleanup fixes.
This commit is contained in:
parent
399bc4150b
commit
070261ef53
9 changed files with 25 additions and 35 deletions
8
.github/workflows/build-js.yaml
vendored
8
.github/workflows/build-js.yaml
vendored
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@ -48,10 +48,10 @@ jobs:
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- name: Build PsfPlayer Browser
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run: |
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cd js/psfplayer_browser
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cp ../../build/tools/PsfPlayer/Source/js_ui/PsfPlayer.js ./src/
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cp ../../build/tools/PsfPlayer/Source/js_ui/PsfPlayer.wasm ./public/
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cp ../../build/tools/PsfPlayer/Source/js_ui/PsfPlayer.js ./public/
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cp ../../build/tools/PsfPlayer/Source/js_ui/PsfPlayer.worker.js ./public/
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cp ../../build/tools/PsfPlayer/Source/ui_js/PsfPlayer.js ./src/
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cp ../../build/tools/PsfPlayer/Source/ui_js/PsfPlayer.wasm ./public/
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cp ../../build/tools/PsfPlayer/Source/ui_js/PsfPlayer.js ./public/
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cp ../../build/tools/PsfPlayer/Source/ui_js/PsfPlayer.worker.js ./public/
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export REACT_APP_VERSION=$(git describe)
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npm install
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npm run build
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@ -40,8 +40,8 @@ add_executable(Play
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Main.cpp
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Ps2VmJs.cpp
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Ps2VmJs.h
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${CMAKE_CURRENT_SOURCE_DIR}/../../tools/PsfPlayer/Source/js_ui/SH_OpenALProxy.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../tools/PsfPlayer/Source/js_ui/SH_OpenALProxy.h
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${CMAKE_CURRENT_SOURCE_DIR}/../../tools/PsfPlayer/Source/ui_js/SH_OpenALProxy.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../tools/PsfPlayer/Source/ui_js/SH_OpenALProxy.h
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)
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target_link_libraries(Play PUBLIC ${PROJECT_LIBS})
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@ -3,7 +3,7 @@
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#include "Ps2VmJs.h"
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#include "GSH_OpenGLJs.h"
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#include "../../tools/PsfPlayer/Source/SH_OpenAL.h"
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#include "../../tools/PsfPlayer/Source/js_ui/SH_OpenALProxy.h"
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#include "../../tools/PsfPlayer/Source/ui_js/SH_OpenALProxy.h"
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#include "input/PH_GenericInput.h"
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#include "InputProviderEmscripten.h"
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@ -170,7 +170,7 @@ if(TARGET_PLATFORM_WIN32)
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set(QT_SOURCES
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${QT_SOURCES}
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../../tools/PsfPlayer/Source/win32_ui/SH_WaveOut.cpp
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../../tools/PsfPlayer/Source/ui_win32/SH_WaveOut.cpp
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)
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list(APPEND PROJECT_LIBS winmm)
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@ -34,7 +34,7 @@
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#include "string_format.h"
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#ifdef _WIN32
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#include "../../tools/PsfPlayer/Source/win32_ui/SH_WaveOut.h"
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#include "../../tools/PsfPlayer/Source/ui_win32/SH_WaveOut.h"
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#else
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#include "tools/PsfPlayer/Source/SH_OpenAL.h"
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#endif
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@ -9,7 +9,7 @@ function convertStringVectorToArray(strVector : any) {
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}
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var main = async function() {
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let factory = require("../../../build_cmake/build_wasm/tools/PsfPlayer/Source/js_ui/PsfPlayer.js");
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let factory = require("../../../build_cmake/build_wasm/tools/PsfPlayer/Source/ui_js/PsfPlayer.js");
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let module = await factory();
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module.FS.mkdir("/work");
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module.FS.mount(module.NODEFS, { root: "."}, "/work");
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@ -16,23 +16,13 @@ endif()
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if(BUILD_AOT_CACHE)
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add_subdirectory(Source/ui_aot)
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else()
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if(TARGET_PLATFORM_MACOS AND NOT USE_QT)
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add_subdirectory(Source/macosx_ui/)
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endif(TARGET_PLATFORM_MACOS AND NOT USE_QT)
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if(TARGET_PLATFORM_WIN32 AND NOT USE_QT)
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add_subdirectory(Source/win32_ui/)
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endif(TARGET_PLATFORM_WIN32 AND NOT USE_QT)
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if(TARGET_PLATFORM_IOS)
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add_subdirectory(Source/ios_ui/)
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endif(TARGET_PLATFORM_IOS)
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if(TARGET_PLATFORM_JS)
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add_subdirectory(Source/js_ui/)
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add_subdirectory(Source/ui_win32/)
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elseif(TARGET_PLATFORM_IOS)
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add_subdirectory(Source/ui_ios/)
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elseif(TARGET_PLATFORM_JS)
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add_subdirectory(Source/ui_js/)
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else()
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add_subdirectory(Source/ui_qt/)
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endif()
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if(USE_QT)
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add_subdirectory(Source/unix_ui/)
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endif(USE_QT)
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endif()
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@ -62,10 +62,10 @@ Section "PsfPlayer (required)"
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SetOutPath $INSTDIR
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; Put file there
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File "..\..\..\build\tools\PsfPlayer\Source\win32_ui\Release\PsfPlayer.exe"
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File "..\..\..\build\tools\PsfPlayer\Source\win32_ui\Release\SH_WaveOut.dll"
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File "..\..\..\build\tools\PsfPlayer\Source\win32_ui\Release\SH_XAudio2.dll"
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File "..\..\..\build\tools\PsfPlayer\Source\win32_ui\Release\TDEmu.dll"
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File "..\..\..\build\tools\PsfPlayer\Source\ui_win32\Release\PsfPlayer.exe"
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File "..\..\..\build\tools\PsfPlayer\Source\ui_win32\Release\SH_WaveOut.dll"
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File "..\..\..\build\tools\PsfPlayer\Source\ui_win32\Release\SH_XAudio2.dll"
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File "..\..\..\build\tools\PsfPlayer\Source\ui_win32\Release\TDEmu.dll"
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File "..\changelog.html"
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; Write the installation path into the registry
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@ -63,10 +63,10 @@ Section "PsfPlayer (required)"
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SetOutPath $INSTDIR
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; Put file there
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File "..\..\..\build\tools\PsfPlayer\Source\win32_ui\Release\PsfPlayer.exe"
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File "..\..\..\build\tools\PsfPlayer\Source\win32_ui\Release\SH_WaveOut.dll"
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File "..\..\..\build\tools\PsfPlayer\Source\win32_ui\Release\SH_XAudio2.dll"
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File "..\..\..\build\tools\PsfPlayer\Source\win32_ui\Release\TDEmu64.dll"
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File "..\..\..\build\tools\PsfPlayer\Source\ui_win32\Release\PsfPlayer.exe"
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File "..\..\..\build\tools\PsfPlayer\Source\ui_win32\Release\SH_WaveOut.dll"
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File "..\..\..\build\tools\PsfPlayer\Source\ui_win32\Release\SH_XAudio2.dll"
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File "..\..\..\build\tools\PsfPlayer\Source\ui_win32\Release\TDEmu64.dll"
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File "..\changelog.html"
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; Write the installation path into the registry
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