Play-/Source/win32ui/FrameDebugger/GsInputStateView.h

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#pragma once
#include "../RegViewPage.h"
#include "../../gs/GSHandler.h"
#include "FrameDebuggerTab.h"
class CGsInputStateView : public CRegViewPage, public IFrameDebuggerTab
{
public:
CGsInputStateView(HWND, const RECT&);
virtual ~CGsInputStateView();
void UpdateState(CGSHandler*, CGsPacketMetadata*, DRAWINGKICK_INFO*) override;
};