Play-/Source/VirtualMachine.h

25 lines
466 B
C
Raw Normal View History

#ifndef _VIRTUAL_MACHINE_H_
#define _VIRTUAL_MACHINE_H_
#include <boost/signals2.hpp>
class CVirtualMachine
{
public:
enum STATUS
{
RUNNING = 1,
PAUSED = 2,
};
virtual ~CVirtualMachine() {};
virtual STATUS GetStatus() const = 0;
virtual void Pause() = 0;
virtual void Resume() = 0;
boost::signals2::signal<void ()> OnMachineStateChange;
boost::signals2::signal<void ()> OnRunningStateChange;
};
#endif