Play-/Source/ui_ios/EmulatorViewController.mm

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#include "PathUtils.h"
#import "EmulatorViewController.h"
#import "GlEsView.h"
#include "../PS2VM.h"
#include "../PS2VM_Preferences.h"
#include "../AppConfig.h"
#include "GSH_OpenGLiOS.h"
#include "IosUtils.h"
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CPS2VM* g_virtualMachine = nullptr;
@interface EmulatorViewController ()
@end
@implementation EmulatorViewController
-(void)viewDidLoad
{
CGRect screenBounds = [[UIScreen mainScreen] bounds];
auto view = [[GlEsView alloc] initWithFrame: screenBounds];
self.view = view;
g_virtualMachine = new CPS2VM();
g_virtualMachine->Initialize();
g_virtualMachine->CreateGSHandler(CGSH_OpenGLiOS::GetFactoryFunction((CAEAGLLayer*)view.layer));
g_virtualMachine->Pause();
g_virtualMachine->Reset();
if(IosUtils::IsLoadableExecutableFileName(self.imagePath))
{
g_virtualMachine->m_ee->m_os->BootFromFile([self.imagePath UTF8String]);
}
else
{
CAppConfig::GetInstance().SetPreferenceString(PS2VM_CDROM0PATH, [self.imagePath UTF8String]);
g_virtualMachine->Reset();
g_virtualMachine->m_ee->m_os->BootFromCDROM(CPS2OS::ArgumentList());
}
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g_virtualMachine->Resume();
}
-(BOOL)prefersStatusBarHidden
{
return YES;
}
@end