Play-/Source/input/PH_GenericInput.cpp

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#include "PH_GenericInput.h"
void CPH_GenericInput::Update(uint8* ram)
{
for(auto* listener : m_listeners)
{
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for(unsigned int pad = 0; pad < CInputBindingManager::MAX_PADS; pad++)
{
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for(unsigned int buttonIdx = 0; buttonIdx < PS2::CControllerInfo::MAX_BUTTONS; buttonIdx++)
{
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auto button = static_cast<PS2::CControllerInfo::BUTTON>(buttonIdx);
const auto& binding = m_bindingManager.GetBinding(pad, button);
if(!binding) continue;
uint32 value = binding->GetValue();
auto currentButtonId = static_cast<PS2::CControllerInfo::BUTTON>(buttonIdx);
if(PS2::CControllerInfo::IsAxis(currentButtonId))
{
listener->SetAxisState(pad, currentButtonId, value & 0xFF, ram);
}
else
{
listener->SetButtonState(pad, currentButtonId, value != 0, ram);
}
}
}
}
}
CInputBindingManager& CPH_GenericInput::GetBindingManager()
{
return m_bindingManager;
}
CPadHandler::FactoryFunction CPH_GenericInput::GetFactoryFunction()
{
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return []() { return new CPH_GenericInput(); };
}