Play-/Source/ui_shared/ArcadeUtils.cpp

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#include "ArcadeUtils.h"
#include <nlohmann/json.hpp>
#include "string_format.h"
#include "PathUtils.h"
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#include "StdStreamUtils.h"
#include "PS2VM.h"
#include "PS2VM_Preferences.h"
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#include "DiskUtils.h"
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#include "AppConfig.h"
#include "BootablesDbClient.h"
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#include "BootablesProcesses.h"
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#include "hdd/HddDefs.h"
#include "discimages/ChdImageStream.h"
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#include "iop/ioman/McDumpDevice.h"
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#include "iop/ioman/HardDiskDumpDevice.h"
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#include "iop/Iop_NamcoArcade.h"
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#include "iop/namco_arcade/Iop_NamcoAcCdvd.h"
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#include "iop/namco_arcade/Iop_NamcoAcRam.h"
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struct ARCADE_MACHINE_DEF
{
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struct PATCH
{
uint32 address = 0;
uint32 value = 0;
};
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std::string id;
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std::string parent;
std::string name;
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std::string dongleFileName;
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std::string cdvdFileName;
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std::string hddFileName;
bool hasLightGun = false;
std::array<float, 4> lightGunXform = { 65535, 0, 65535, 0 };
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std::string boot;
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std::vector<PATCH> patches;
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};
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uint32 ParseHexStringValue(const std::string& value)
{
uint32 result = 0;
int scanCount = sscanf(value.c_str(), "0x%x", &result);
assert(scanCount == 1);
return result;
}
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ARCADE_MACHINE_DEF ReadArcadeMachineDefinition(const fs::path& arcadeDefPath)
{
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auto parsePatches =
[](const nlohmann::json& patchesArray) {
std::vector<ARCADE_MACHINE_DEF::PATCH> patches;
for(const auto& jsonPatch : patchesArray)
{
ARCADE_MACHINE_DEF::PATCH patch;
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if(!jsonPatch.contains("address") || !jsonPatch.contains("value")) continue;
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patch.address = ParseHexStringValue(jsonPatch["address"]);
patch.value = ParseHexStringValue(jsonPatch["value"]);
patches.emplace_back(std::move(patch));
}
return patches;
};
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auto defString =
[&arcadeDefPath]() {
auto defStream = Framework::CreateInputStdStream(arcadeDefPath.native());
return defStream.ReadString();
}();
auto defJson = nlohmann::json::parse(defString);
ARCADE_MACHINE_DEF def;
def.id = defJson["id"];
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if(defJson.contains("parent"))
{
def.parent = defJson["parent"];
}
def.name = defJson["name"];
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def.dongleFileName = defJson["dongle"]["name"];
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if(defJson.contains("cdvd"))
{
def.cdvdFileName = defJson["cdvd"]["name"];
}
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if(defJson.contains("hdd"))
{
def.hddFileName = defJson["hdd"]["name"];
}
if(defJson.contains("hasLightGun"))
{
def.hasLightGun = defJson["hasLightGun"];
}
if(defJson.contains("lightGunXform"))
{
auto lightGunXformArray = defJson["lightGunXform"];
if(lightGunXformArray.is_array() && (lightGunXformArray.size() >= 4))
{
for(int i = 0; i < 4; i++)
{
def.lightGunXform[i] = lightGunXformArray[i];
}
}
}
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def.boot = defJson["boot"];
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if(defJson.contains("patches"))
{
def.patches = parsePatches(defJson["patches"]);
}
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return def;
}
void PrepareArcadeEnvironment(CPS2VM* virtualMachine, const ARCADE_MACHINE_DEF& def)
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{
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auto baseId = def.parent.empty() ? def.id : def.parent;
auto romArchiveFileName = string_format("%s.zip", baseId.c_str());
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fs::path arcadeRomPath = CAppConfig::GetInstance().GetPreferencePath(PREF_PS2_ARCADEROMS_DIRECTORY);
fs::path arcadeRomArchivePath = arcadeRomPath / romArchiveFileName;
if(!fs::exists(arcadeRomArchivePath))
{
throw std::runtime_error(string_format("Failed to find '%s' in arcade ROMs directory.", romArchiveFileName.c_str()));
}
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//Mount CDVD
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if(!def.cdvdFileName.empty())
{
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fs::path cdvdPath = arcadeRomPath / baseId / def.cdvdFileName;
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if(!fs::exists(cdvdPath))
{
throw std::runtime_error(string_format("Failed to find '%s' in game's directory.", def.cdvdFileName.c_str()));
}
//Try to create the optical media for sanity checks (will throw exceptions on errors).
DiskUtils::CreateOpticalMediaFromPath(cdvdPath);
CAppConfig::GetInstance().SetPreferencePath(PREF_PS2_CDROM0_PATH, cdvdPath);
virtualMachine->CDROM0_SyncPath();
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}
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//Mount HDD
if(!def.hddFileName.empty())
{
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fs::path hddPath = arcadeRomPath / baseId / def.hddFileName;
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if(!fs::exists(hddPath))
{
throw std::runtime_error(string_format("Failed to find '%s' in game's directory.", def.hddFileName.c_str()));
}
auto imageStream = std::make_unique<CChdImageStream>(std::make_unique<Framework::CStdStream>(hddPath.string().c_str(), "rb"));
assert(imageStream->GetUnitSize() == Hdd::g_sectorSize);
auto device = std::make_shared<Iop::Ioman::CHardDiskDumpDevice>(std::move(imageStream));
auto iopBios = dynamic_cast<CIopBios*>(virtualMachine->m_iop->m_bios.get());
iopBios->GetIoman()->RegisterDevice("hdd0", device);
}
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std::vector<uint8> mcDumpContents;
{
auto inputStream = Framework::CreateInputStdStream(arcadeRomArchivePath.native());
Framework::CZipArchiveReader archiveReader(inputStream);
auto header = archiveReader.GetFileHeader(def.dongleFileName.c_str());
if(!header)
{
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throw std::runtime_error(string_format("Failed to find file '%s' in archive '%s'.", def.dongleFileName.c_str(), romArchiveFileName.c_str()));
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}
auto fileStream = archiveReader.BeginReadFile(def.dongleFileName.c_str());
mcDumpContents.resize(header->uncompressedSize);
fileStream->Read(mcDumpContents.data(), header->uncompressedSize);
}
//Override mc0 device with special device reading directly from zip file
{
auto device = std::make_shared<Iop::Ioman::CMcDumpDevice>(std::move(mcDumpContents));
auto iopBios = dynamic_cast<CIopBios*>(virtualMachine->m_iop->m_bios.get());
iopBios->GetIoman()->RegisterDevice("mc0", device);
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iopBios->GetIoman()->RegisterDevice("ac0", device);
//Ridge Racer 5: Arcade Battle doesn't have any FILEIO in its IOPRP
//Assuming that the BIOS image for arcade boards is version 2.0.5
iopBios->SetDefaultImageVersion(2050);
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auto acRam = std::make_shared<Iop::Namco::CAcRam>(virtualMachine->m_iop->m_ram);
iopBios->RegisterModule(acRam);
iopBios->RegisterHleModuleReplacement("Arcade_Ext._Memory", acRam);
auto acCdvdModule = std::make_shared<Iop::Namco::CAcCdvd>(*iopBios->GetSifman(), *iopBios->GetCdvdman(), virtualMachine->m_iop->m_ram, *acRam.get());
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acCdvdModule->SetOpticalMedia(virtualMachine->m_cdrom0.get());
iopBios->RegisterModule(acCdvdModule);
iopBios->RegisterHleModuleReplacement("ATA/ATAPI_driver", acCdvdModule);
iopBios->RegisterHleModuleReplacement("CD/DVD_Compatible", acCdvdModule);
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{
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auto namcoArcadeModule = std::make_shared<Iop::CNamcoArcade>(*iopBios->GetSifman(), *acRam, def.id);
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iopBios->RegisterModule(namcoArcadeModule);
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iopBios->RegisterHleModuleReplacement("rom0:DAEMON", namcoArcadeModule);
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virtualMachine->m_pad->InsertListener(namcoArcadeModule.get());
if(def.hasLightGun)
{
virtualMachine->SetGunListener(namcoArcadeModule.get());
namcoArcadeModule->SetLightGunXform(def.lightGunXform);
}
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}
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}
}
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void ApplyPatchesFromArcadeDefinition(CPS2VM* virtualMachine, const ARCADE_MACHINE_DEF& def)
{
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for(const auto& patch : def.patches)
{
assert(patch.address < PS2::EE_RAM_SIZE);
*reinterpret_cast<uint32*>(virtualMachine->m_ee->m_ram + patch.address) = patch.value;
}
}
void ArcadeUtils::RegisterArcadeMachines()
{
//Remove any arcade bootable registered the old way
//TEMP: Remove this when merging back to main
{
auto arcadeBootables = BootablesDb::CClient::GetInstance().GetBootables(BootablesDb::CClient::SORT_METHOD_ARCADE);
for(const auto& bootable : arcadeBootables)
{
if(bootable.path.has_parent_path())
{
BootablesDb::CClient::GetInstance().UnregisterBootable(bootable.path);
}
}
}
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auto arcadeDefsPath = Framework::PathUtils::GetAppResourcesPath() / "arcadedefs";
if(!fs::exists(arcadeDefsPath))
{
return;
}
for(const auto& entry : fs::directory_iterator(arcadeDefsPath))
{
auto arcadeDefPath = entry.path();
auto arcadeDefFilename = arcadeDefPath.filename();
try
{
auto def = ReadArcadeMachineDefinition(arcadeDefsPath / arcadeDefFilename);
BootablesDb::CClient::GetInstance().RegisterBootable(arcadeDefFilename, "", "");
BootablesDb::CClient::GetInstance().SetTitle(arcadeDefFilename, def.name.c_str());
}
catch(...)
{
assert(false);
}
}
}
void ArcadeUtils::BootArcadeMachine(CPS2VM* virtualMachine, const fs::path& arcadeDefFilename)
{
auto arcadeDefsPath = Framework::PathUtils::GetAppResourcesPath() / "arcadedefs";
auto def = ReadArcadeMachineDefinition(arcadeDefsPath / arcadeDefFilename);
//Reset PS2VM
virtualMachine->Pause();
virtualMachine->Reset();
PrepareArcadeEnvironment(virtualMachine, def);
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//Boot mc0:/BOOT (from def)
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virtualMachine->m_ee->m_os->BootFromVirtualPath(def.boot.c_str(), {"DANGLE"});
ApplyPatchesFromArcadeDefinition(virtualMachine, def);
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virtualMachine->BeforeExecutableReloaded =
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[def](CPS2VM* virtualMachine) {
PrepareArcadeEnvironment(virtualMachine, def);
};
virtualMachine->AfterExecutableReloaded =
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[def](CPS2VM* virtualMachine) {
ApplyPatchesFromArcadeDefinition(virtualMachine, def);
};
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#ifndef DEBUGGER_INCLUDED
virtualMachine->Resume();
#endif
TryUpdateLastBootedTime(arcadeDefFilename);
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}