Play-/Source/win32ui/ELFHeaderView.h

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#ifndef _ELFHEADERVIEW_H_
#define _ELFHEADERVIEW_H_
#include "win32/Window.h"
#include "win32/Edit.h"
#include "layout/GridLayout.h"
#include "../ELF.h"
class CELFHeaderView : public Framework::Win32::CWindow
{
public:
CELFHeaderView(HWND, CELF*);
~CELFHeaderView();
protected:
long OnSize(unsigned int, unsigned int, unsigned int);
private:
void FillInformation();
void RefreshLayout();
CELF* m_pELF;
Framework::GridLayoutPtr m_pLayout;
Framework::Win32::CEdit* m_pType;
Framework::Win32::CEdit* m_pMachine;
Framework::Win32::CEdit* m_pVersion;
Framework::Win32::CEdit* m_pEntry;
Framework::Win32::CEdit* m_pFlags;
Framework::Win32::CEdit* m_pSize;
Framework::Win32::CEdit* m_pPHOffset;
Framework::Win32::CEdit* m_pPHSize;
Framework::Win32::CEdit* m_pPHCount;
Framework::Win32::CEdit* m_pSHOffset;
Framework::Win32::CEdit* m_pSHSize;
Framework::Win32::CEdit* m_pSHCount;
Framework::Win32::CEdit* m_pSHStrTab;
};
#endif