Play-/Source/win32ui/ControllerSettingsWnd.h

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#ifndef _CONTROLLERSETTINGSWND_H_
#define _CONTROLLERSETTINGSWND_H_
#include "win32/ModalWindow.h"
#include "win32/Button.h"
#include "win32/ListView.h"
#include "directinput/Manager.h"
#include "../ControllerInfo.h"
#include "win32/Layouts.h"
class CControllerSettingsWnd : public Framework::Win32::CModalWindow
{
public:
CControllerSettingsWnd(HWND, DirectInput::CManager*);
virtual ~CControllerSettingsWnd();
protected:
long OnTimer();
long OnCommand(unsigned short, unsigned short, HWND);
long OnNotify(WPARAM, NMHDR*);
private:
void RefreshLayout();
void AutoConfigKeyboard();
void AutoConfigJoystick();
void InputEventHandler(PS2::CControllerInfo::BUTTON, uint32);
void UpdateButtonValue(PS2::CControllerInfo::BUTTON, uint32);
void UpdateBindings();
void PopulateList();
void OnListItemDblClick();
Framework::LayoutObjectPtr m_layout;
Framework::Win32::CListView* m_bindingList;
Framework::Win32::CButton* m_ok;
Framework::Win32::CButton* m_cancel;
Framework::Win32::CButton* m_autoConfigButton;
DirectInput::CManager* m_directInputManager;
bool m_samplingEnabled;
};
#endif