Play-/tools/VuTest/MinMaxTest.cpp

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2020-04-11 15:11:43 -04:00
#include "MinMaxTest.h"
#include "VuAssembler.h"
void CMinMaxTest::Execute(CTestVm& virtualMachine)
{
virtualMachine.Reset();
auto microMem = reinterpret_cast<uint32*>(virtualMachine.m_microMem);
//Inspired by Dynasty Warriors 5
//Will use MINI on a vector, W contains alpha value as byte
//Which is a denormal if we interpret is as a float
//The denormal number should not be flushed to zero
CVuAssembler assembler(microMem);
assembler.Write(
CVuAssembler::Upper::MINI(CVuAssembler::DEST_XYZW, CVuAssembler::VF1, CVuAssembler::VF2, CVuAssembler::VF3),
CVuAssembler::Lower::NOP());
assembler.Write(
CVuAssembler::Upper::NOP() | CVuAssembler::Upper::E_BIT,
CVuAssembler::Lower::NOP());
assembler.Write(
CVuAssembler::Upper::NOP(),
CVuAssembler::Lower::NOP());
virtualMachine.m_cpu.m_State.nCOP2[2].nV0 = Float::_1;
virtualMachine.m_cpu.m_State.nCOP2[2].nV1 = Float::_256;
virtualMachine.m_cpu.m_State.nCOP2[2].nV2 = Float::_64;
virtualMachine.m_cpu.m_State.nCOP2[2].nV3 = 0x80;
virtualMachine.m_cpu.m_State.nCOP2[3].nV0 = Float::_8;
virtualMachine.m_cpu.m_State.nCOP2[3].nV1 = Float::_8;
virtualMachine.m_cpu.m_State.nCOP2[3].nV2 = Float::_8;
virtualMachine.m_cpu.m_State.nCOP2[3].nV3 = Float::_8;
virtualMachine.ExecuteTest(0);
TEST_VERIFY(virtualMachine.m_cpu.m_State.nCOP2[1].nV0 == Float::_1);
TEST_VERIFY(virtualMachine.m_cpu.m_State.nCOP2[1].nV1 == Float::_8);
TEST_VERIFY(virtualMachine.m_cpu.m_State.nCOP2[1].nV2 == Float::_8);
TEST_VERIFY(virtualMachine.m_cpu.m_State.nCOP2[1].nV3 == 0x80);
}