Play-/Source/ui_js/InputProviderEmscripten.cpp

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#include "InputProviderEmscripten.h"
#include "string_format.h"
#define PROVIDER_ID 'EmSc'
enum
{
INPUT_ARROW_UP = 0xFF80,
INPUT_ARROW_DOWN,
INPUT_ARROW_LEFT,
INPUT_ARROW_RIGHT,
INPUT_ENTER,
INPUT_BACKSPACE,
INPUT_SHIFT_RIGHT,
INPUT_KEY_A,
INPUT_KEY_S,
INPUT_KEY_Z,
INPUT_KEY_X,
};
uint32 CInputProviderEmscripten::GetId() const
{
return PROVIDER_ID;
}
std::string CInputProviderEmscripten::GetTargetDescription(const BINDINGTARGET& target) const
{
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return std::string();
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}
BINDINGTARGET CInputProviderEmscripten::MakeBindingTarget(const EM_UTF8* code)
{
uint32 keyCode = 0;
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if(!strcmp(code, "ArrowUp"))
keyCode = INPUT_ARROW_UP;
else if(!strcmp(code, "ArrowDown"))
keyCode = INPUT_ARROW_DOWN;
else if(!strcmp(code, "ArrowLeft"))
keyCode = INPUT_ARROW_LEFT;
else if(!strcmp(code, "ArrowRight"))
keyCode = INPUT_ARROW_RIGHT;
else if(!strcmp(code, "Enter"))
keyCode = INPUT_ENTER;
else if(!strcmp(code, "ShiftRight"))
keyCode = INPUT_SHIFT_RIGHT;
else if(!strcmp(code, "Backspace"))
keyCode = INPUT_BACKSPACE;
else if(!strcmp(code, "KeyA"))
keyCode = INPUT_KEY_A;
else if(!strcmp(code, "KeyS"))
keyCode = INPUT_KEY_S;
else if(!strcmp(code, "KeyZ"))
keyCode = INPUT_KEY_Z;
else if(!strcmp(code, "KeyX"))
keyCode = INPUT_KEY_X;
else
keyCode = code[0];
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return BINDINGTARGET(PROVIDER_ID, DeviceIdType{{0}}, keyCode, BINDINGTARGET::KEYTYPE::BUTTON);
}
void CInputProviderEmscripten::OnKeyDown(const EM_UTF8* code)
{
if(!OnInput) return;
OnInput(MakeBindingTarget(code), 1);
}
void CInputProviderEmscripten::OnKeyUp(const EM_UTF8* code)
{
if(!OnInput) return;
OnInput(MakeBindingTarget(code), 0);
}