2015-07-22 02:48:26 -04:00
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#include "PathUtils.h"
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#import "EmulatorViewController.h"
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#import "GlEsView.h"
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#include "../PS2VM.h"
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#include "../PS2VM_Preferences.h"
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#include "../AppConfig.h"
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2016-01-07 19:48:21 -05:00
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#include "PreferenceDefs.h"
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2015-07-22 02:48:26 -04:00
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#include "GSH_OpenGLiOS.h"
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2015-07-26 01:02:39 -04:00
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#include "IosUtils.h"
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2015-10-31 20:38:27 -04:00
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#include "PH_Generic.h"
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#include "../../tools/PsfPlayer/Source/SH_OpenAL.h"
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2015-07-22 02:48:26 -04:00
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CPS2VM* g_virtualMachine = nullptr;
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@interface EmulatorViewController ()
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@end
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@implementation EmulatorViewController
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2016-01-07 19:48:21 -05:00
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+(void)registerPreferences
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{
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CAppConfig::GetInstance().RegisterPreferenceBoolean(PREFERENCE_UI_SHOWFPS, false);
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CAppConfig::GetInstance().RegisterPreferenceBoolean(PREFERENCE_UI_SHOWVIRTUALPAD, true);
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CAppConfig::GetInstance().RegisterPreferenceBoolean(PREFERENCE_AUDIO_ENABLEOUTPUT, true);
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}
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-(void)viewDidLoad
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{
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self.connectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
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if ([[GCController controllers] count] == 1) {
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[self toggleHardwareController:YES];
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}
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}];
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self.disconnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification object:nil queue:[NSOperationQueue mainQueue] usingBlock:^(NSNotification *note) {
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if (![[GCController controllers] count]) {
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[self toggleHardwareController:NO];
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}
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}];
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if ([[GCController controllers] count]) {
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[self toggleHardwareController:YES];
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}
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self.iCadeReader = [[iCadeReaderView alloc] init];
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[self.view addSubview:self.iCadeReader];
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self.iCadeReader.delegate = self;
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self.iCadeReader.active = YES;
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2015-10-21 10:11:23 -04:00
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}
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-(void)viewDidAppear: (BOOL)animated
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{
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assert(g_virtualMachine == nullptr);
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g_virtualMachine = new CPS2VM();
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g_virtualMachine->Initialize();
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g_virtualMachine->CreateGSHandler(CGSH_OpenGLiOS::GetFactoryFunction((CAEAGLLayer*)self.view.layer));
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g_virtualMachine->CreatePadHandler(CPH_Generic::GetFactoryFunction());
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if(CAppConfig::GetInstance().GetPreferenceBoolean(PREFERENCE_AUDIO_ENABLEOUTPUT))
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{
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g_virtualMachine->CreateSoundHandler(&CSH_OpenAL::HandlerFactory);
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}
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const CGRect screenBounds = [[UIScreen mainScreen] bounds];
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if(CAppConfig::GetInstance().GetPreferenceBoolean(PREFERENCE_UI_SHOWVIRTUALPAD))
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{
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auto padHandler = static_cast<CPH_Generic*>(g_virtualMachine->GetPadHandler());
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self.virtualPadView = [[VirtualPadView alloc] initWithFrame: screenBounds padHandler: padHandler];
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[self.view addSubview: self.virtualPadView];
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[self.view sendSubviewToBack: self.virtualPadView];
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}
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if(CAppConfig::GetInstance().GetPreferenceBoolean(PREFERENCE_UI_SHOWFPS))
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{
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[self setupFpsCounter];
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}
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g_virtualMachine->Pause();
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g_virtualMachine->Reset();
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auto imagePath = boost::filesystem::path([self.imagePath fileSystemRepresentation]);
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if(IosUtils::IsLoadableExecutableFileName(self.imagePath))
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{
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g_virtualMachine->m_ee->m_os->BootFromFile(imagePath);
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}
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else
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{
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CAppConfig::GetInstance().SetPreferencePath(PREF_PS2_CDROM0_PATH, imagePath);
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g_virtualMachine->Reset();
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g_virtualMachine->m_ee->m_os->BootFromCDROM();
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}
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g_virtualMachine->Resume();
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}
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-(void)viewDidDisappear: (BOOL)animated
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{
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g_virtualMachine->Pause();
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g_virtualMachine->Destroy();
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delete g_virtualMachine;
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g_virtualMachine = nullptr;
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}
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2016-01-30 21:06:39 -05:00
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-(void)toggleHardwareController: (BOOL)useHardware
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{
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if(useHardware)
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{
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self.gController = [GCController controllers][0];
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if(self.gController.extendedGamepad)
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{
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[self.gController.extendedGamepad setValueChangedHandler:
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^(GCExtendedGamepad* gamepad, GCControllerElement* element)
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{
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auto padHandler = static_cast<CPH_Generic*>(g_virtualMachine->GetPadHandler());
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if(!padHandler) return;
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if (element == gamepad.buttonA) padHandler->SetButtonState(PS2::CControllerInfo::CROSS, gamepad.buttonA.pressed);
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else if(element == gamepad.buttonB) padHandler->SetButtonState(PS2::CControllerInfo::CIRCLE, gamepad.buttonB.pressed);
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else if(element == gamepad.buttonX) padHandler->SetButtonState(PS2::CControllerInfo::SQUARE, gamepad.buttonX.pressed);
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else if(element == gamepad.buttonY) padHandler->SetButtonState(PS2::CControllerInfo::TRIANGLE, gamepad.buttonY.pressed);
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else if(element == gamepad.leftShoulder) padHandler->SetButtonState(PS2::CControllerInfo::L1, gamepad.leftShoulder.pressed);
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else if(element == gamepad.rightShoulder) padHandler->SetButtonState(PS2::CControllerInfo::R1, gamepad.rightShoulder.pressed);
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else if(element == gamepad.leftTrigger) padHandler->SetButtonState(PS2::CControllerInfo::L2, gamepad.leftTrigger.pressed);
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else if(element == gamepad.rightTrigger) padHandler->SetButtonState(PS2::CControllerInfo::R2, gamepad.rightTrigger.pressed);
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else if(element == gamepad.dpad)
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{
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padHandler->SetButtonState(PS2::CControllerInfo::DPAD_UP, gamepad.dpad.up.pressed);
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padHandler->SetButtonState(PS2::CControllerInfo::DPAD_DOWN, gamepad.dpad.down.pressed);
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padHandler->SetButtonState(PS2::CControllerInfo::DPAD_LEFT, gamepad.dpad.left.pressed);
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padHandler->SetButtonState(PS2::CControllerInfo::DPAD_RIGHT, gamepad.dpad.right.pressed);
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}
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else if(element == gamepad.leftThumbstick)
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{
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padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_LEFT_X, gamepad.leftThumbstick.xAxis.value);
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padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_LEFT_Y, -gamepad.leftThumbstick.yAxis.value);
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}
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else if(element == gamepad.rightThumbstick)
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{
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padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_RIGHT_X, gamepad.rightThumbstick.xAxis.value);
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padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_RIGHT_Y, -gamepad.rightThumbstick.yAxis.value);
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}
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}
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];
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}
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else if(self.gController.gamepad)
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{
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[self.gController.gamepad setValueChangedHandler:
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^(GCGamepad* gamepad, GCControllerElement* element)
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{
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auto padHandler = static_cast<CPH_Generic*>(g_virtualMachine->GetPadHandler());
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if(!padHandler) return;
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if (element == gamepad.buttonA) padHandler->SetButtonState(PS2::CControllerInfo::CROSS, gamepad.buttonA.pressed);
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else if(element == gamepad.buttonB) padHandler->SetButtonState(PS2::CControllerInfo::CIRCLE, gamepad.buttonB.pressed);
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else if(element == gamepad.buttonX) padHandler->SetButtonState(PS2::CControllerInfo::SQUARE, gamepad.buttonX.pressed);
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else if(element == gamepad.buttonY) padHandler->SetButtonState(PS2::CControllerInfo::TRIANGLE, gamepad.buttonY.pressed);
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else if(element == gamepad.leftShoulder) padHandler->SetButtonState(PS2::CControllerInfo::L1, gamepad.leftShoulder.pressed);
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else if(element == gamepad.rightShoulder) padHandler->SetButtonState(PS2::CControllerInfo::R1, gamepad.rightShoulder.pressed);
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else if(element == gamepad.dpad)
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{
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padHandler->SetButtonState(PS2::CControllerInfo::DPAD_UP, gamepad.dpad.up.pressed);
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padHandler->SetButtonState(PS2::CControllerInfo::DPAD_DOWN, gamepad.dpad.down.pressed);
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padHandler->SetButtonState(PS2::CControllerInfo::DPAD_LEFT, gamepad.dpad.left.pressed);
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padHandler->SetButtonState(PS2::CControllerInfo::DPAD_RIGHT, gamepad.dpad.right.pressed);
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padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_LEFT_X, gamepad.dpad.xAxis.value);
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padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_LEFT_Y, -gamepad.dpad.yAxis.value);
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2016-01-30 21:06:39 -05:00
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}
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}
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];
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2016-05-01 16:34:06 -04:00
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//Add controller pause handler here
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2016-01-30 21:06:39 -05:00
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}
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}
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else
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{
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self.gController = nil;
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}
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2015-08-12 16:59:32 -04:00
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}
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2015-11-24 10:31:44 -05:00
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-(void)setupFpsCounter
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{
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auto screenBounds = [[UIScreen mainScreen] bounds];
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self.fpsCounterLabel = [[UILabel alloc] initWithFrame: screenBounds];
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self.fpsCounterLabel.textColor = [UIColor whiteColor];
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[self.view addSubview: self.fpsCounterLabel];
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g_virtualMachine->GetGSHandler()->OnNewFrame.connect(
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[self] (uint32 drawCallCount)
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{
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@synchronized(self)
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{
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self.frames++;
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self.drawCallCount += drawCallCount;
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}
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}
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);
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[NSTimer scheduledTimerWithTimeInterval: 1 target: self selector: @selector(updateFpsCounter) userInfo: nil repeats: YES];
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}
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-(void)updateFpsCounter
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{
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@synchronized(self)
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{
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uint32 dcpf = (self.frames != 0) ? (self.drawCallCount / self.frames) : 0;
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self.fpsCounterLabel.text = [NSString stringWithFormat: @"%d f/s, %d dc/f",
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self.frames, dcpf];
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self.frames = 0;
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self.drawCallCount = 0;
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}
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[self.fpsCounterLabel sizeToFit];
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}
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2018-12-23 22:07:34 -05:00
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-(void)onLoadStateButtonClick
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{
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2018-12-23 22:43:41 -05:00
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auto statePath = g_virtualMachine->GenerateStatePath(0);
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g_virtualMachine->LoadState(statePath);
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NSLog(@"Loaded state from '%s'.", statePath.string().c_str());
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2018-12-23 22:07:34 -05:00
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g_virtualMachine->Resume();
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}
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2015-12-02 10:19:28 -05:00
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-(void)onSaveStateButtonClick
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{
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2018-12-23 22:43:41 -05:00
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auto statePath = g_virtualMachine->GenerateStatePath(0);
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g_virtualMachine->SaveState(statePath);
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2015-12-02 10:19:28 -05:00
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NSLog(@"Saved state to '%s'.", statePath.string().c_str());
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2018-12-23 22:07:34 -05:00
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g_virtualMachine->Resume();
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2015-12-02 10:19:28 -05:00
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}
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2018-12-23 22:07:34 -05:00
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-(void)onExitButtonClick
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{
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[self dismissViewControllerAnimated: YES completion: nil];
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}
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2018-12-23 22:07:34 -05:00
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-(void)onResumeButtonClick
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{
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g_virtualMachine->Resume();
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}
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-(IBAction)onPauseButtonClick: (id)sender
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{
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g_virtualMachine->Pause();
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UIAlertController* alert = [UIAlertController alertControllerWithTitle: nil message: nil preferredStyle: UIAlertControllerStyleActionSheet];
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//Load State
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{
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UIAlertAction* action = [UIAlertAction
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actionWithTitle: @"Load State"
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style: UIAlertActionStyleDefault
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handler: ^(UIAlertAction*) { [self onLoadStateButtonClick]; }
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];
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[alert addAction: action];
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}
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//Save State
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{
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UIAlertAction* action = [UIAlertAction
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actionWithTitle: @"Save State"
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style: UIAlertActionStyleDefault
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handler: ^(UIAlertAction*) { [self onSaveStateButtonClick]; }
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];
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[alert addAction: action];
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}
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//Resume
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{
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UIAlertAction* action = [UIAlertAction
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actionWithTitle: @"Resume"
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style: UIAlertActionStyleCancel
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handler: ^(UIAlertAction*) { [self onResumeButtonClick]; }
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];
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[alert addAction: action];
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}
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//Exit
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{
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UIAlertAction* action = [UIAlertAction
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actionWithTitle: @"Exit"
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style: UIAlertActionStyleDestructive
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handler: ^(UIAlertAction*) { [self onExitButtonClick]; }
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];
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[alert addAction: action];
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}
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[self presentViewController: alert animated: YES completion: nil];
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}
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2015-07-22 02:48:26 -04:00
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-(BOOL)prefersStatusBarHidden
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{
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return YES;
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}
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2015-10-21 10:11:23 -04:00
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-(UIInterfaceOrientationMask)supportedInterfaceOrientations
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|
|
|
{
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|
return UIInterfaceOrientationMaskLandscape;
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}
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2015-08-12 16:59:32 -04:00
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- (void)dealloc
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|
|
|
{
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|
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[[NSNotificationCenter defaultCenter] removeObserver:self.connectObserver];
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|
[[NSNotificationCenter defaultCenter] removeObserver:self.disconnectObserver];
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}
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|
|
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2015-07-22 02:48:26 -04:00
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@end
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