Play-/Source/ui_shared/BootablesDbClient.h

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#pragma once
#include <string>
#include <boost/filesystem.hpp>
#include "Types.h"
#include "Singleton.h"
#include "sqlite/SqliteDb.h"
namespace BootablesDb
{
struct Bootable
{
boost::filesystem::path path;
std::string discId;
time_t lastBootedTime = 0;
};
class CClient : public CSingleton<CClient>
{
public:
CClient();
virtual ~CClient() = default;
Bootable GetBootable(const boost::filesystem::path&);
std::vector<Bootable> GetBootables();
void RegisterBootable(const boost::filesystem::path&);
void SetDiscId(const boost::filesystem::path&, const char*);
void SetLastBootedTime(const boost::filesystem::path&, time_t);
private:
void CheckDbVersion();
boost::filesystem::path m_dbPath;
Framework::CSqliteDb m_db;
};
};