Play-/Source/win32ui/FunctionsView.h

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#ifndef _FUNCTIONSVIEW_H_
#define _FUNCTIONSVIEW_H_
#include <boost/signal.hpp>
#include <functional>
#include "win32/MDIChild.h"
#include "win32/ListView.h"
#include "win32/Button.h"
#include "layout/VerticalLayout.h"
#include "../MIPS.h"
#include "../ELF.h"
class CFunctionsView : public Framework::Win32::CMDIChild, boost::signals::trackable
{
public:
struct MODULE
{
std::string name;
uint32 begin;
uint32 end;
};
typedef std::list<MODULE> ModuleList;
typedef std::tr1::function<ModuleList ()> ModuleListProvider;
CFunctionsView(HWND);
virtual ~CFunctionsView();
void SetContext(CMIPS*, const ModuleListProvider&);
void SetELF(CELF*);
void Refresh();
boost::signal<void (uint32)> m_OnFunctionDblClick;
boost::signal<void (void)> m_OnFunctionsStateChange;
protected:
long OnSize(unsigned int, unsigned int, unsigned int);
long OnCommand(unsigned short, unsigned short, HWND);
long OnNotify(WPARAM, NMHDR*);
long OnSysCommand(unsigned int, LPARAM);
private:
void CreateListColumns();
void ResizeListColumns();
void RefreshLayout();
void RefreshList();
void InitializeModuleGrouper();
uint32 GetFunctionGroupId(uint32);
void OnListDblClick();
void OnNewClick();
void OnRenameClick();
void OnDeleteClick();
void OnImportClick();
Framework::Win32::CListView* m_pList;
Framework::Win32::CButton* m_pNew;
Framework::Win32::CButton* m_pRename;
Framework::Win32::CButton* m_pDelete;
Framework::Win32::CButton* m_pImport;
Framework::FlatLayoutPtr m_pLayout;
boost::signals::connection m_functionTagsChangeConnection;
CMIPS* m_pCtx;
CELF* m_pELF;
ModuleList m_modules;
ModuleListProvider m_moduleListProvider;
};
#endif