Play-/Source/ui_ios/EmulatorViewController.mm

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#include "PathUtils.h"
#import "EmulatorViewController.h"
#import "SettingsViewController.h"
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#import "GlEsView.h"
#include "../PS2VM.h"
#include "../PS2VM_Preferences.h"
#include "../AppConfig.h"
#include "PreferenceDefs.h"
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#include "GSH_OpenGLiOS.h"
#include "../ui_shared/BootablesProcesses.h"
#include "PH_Generic.h"
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#include "../../tools/PsfPlayer/Source/SH_OpenAL.h"
#include "../ui_shared/StatsManager.h"
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CPS2VM* g_virtualMachine = nullptr;
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CGSHandler::NewFrameEvent::Connection g_newFrameConnection;
#ifdef PROFILE
CPS2VM::ProfileFrameDoneSignal::Connection g_profileFrameDoneConnection;
#endif
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@interface EmulatorViewController ()
@end
@implementation EmulatorViewController
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+ (void)registerPreferences
{
CAppConfig::GetInstance().RegisterPreferenceBoolean(PREFERENCE_UI_SHOWFPS, false);
CAppConfig::GetInstance().RegisterPreferenceBoolean(PREFERENCE_UI_SHOWVIRTUALPAD, true);
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CAppConfig::GetInstance().RegisterPreferenceBoolean(PREFERENCE_AUDIO_ENABLEOUTPUT, true);
}
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- (void)viewDidLoad
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{
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self.connectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification* note) {
if([[GCController controllers] count] == 1)
{
[self toggleHardwareController:YES];
}
}];
self.disconnectObserver = [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
object:nil
queue:[NSOperationQueue mainQueue]
usingBlock:^(NSNotification* note) {
if(![[GCController controllers] count])
{
[self toggleHardwareController:NO];
}
}];
if([[GCController controllers] count])
{
[self toggleHardwareController:YES];
}
self.iCadeReader = [[iCadeReaderView alloc] init];
[self.view addSubview:self.iCadeReader];
self.iCadeReader.delegate = self;
self.iCadeReader.active = YES;
}
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- (void)viewDidAppear:(BOOL)animated
{
assert(g_virtualMachine == nullptr);
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g_virtualMachine = new CPS2VM();
g_virtualMachine->Initialize();
g_virtualMachine->CreateGSHandler(CGSH_OpenGLiOS::GetFactoryFunction((CAEAGLLayer*)self.view.layer));
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g_virtualMachine->CreatePadHandler(CPH_Generic::GetFactoryFunction());
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if(CAppConfig::GetInstance().GetPreferenceBoolean(PREFERENCE_AUDIO_ENABLEOUTPUT))
{
g_virtualMachine->CreateSoundHandler(&CSH_OpenAL::HandlerFactory);
}
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[self updateOnScreenWidgets];
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g_virtualMachine->Pause();
g_virtualMachine->Reset();
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auto bootablePath = fs::path([self.bootablePath fileSystemRepresentation]);
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if(IsBootableExecutablePath(bootablePath))
{
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g_virtualMachine->m_ee->m_os->BootFromFile(bootablePath);
}
else
{
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CAppConfig::GetInstance().SetPreferencePath(PREF_PS2_CDROM0_PATH, bootablePath);
g_virtualMachine->Reset();
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g_virtualMachine->m_ee->m_os->BootFromCDROM();
}
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g_virtualMachine->Resume();
}
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- (void)viewDidDisappear:(BOOL)animated
{
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[self resetStatsTimer];
g_virtualMachine->Pause();
g_virtualMachine->Destroy();
delete g_virtualMachine;
g_virtualMachine = nullptr;
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g_newFrameConnection.reset();
#ifdef PROFILE
g_profileFrameDoneConnection.reset();
#endif
}
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- (void)toggleHardwareController:(BOOL)useHardware
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{
if(useHardware)
{
self.gController = [GCController controllers][0];
if(self.gController.extendedGamepad)
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{
[self.gController.extendedGamepad setValueChangedHandler:
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^(GCExtendedGamepad* gamepad, GCControllerElement* element) {
auto padHandler = static_cast<CPH_Generic*>(g_virtualMachine->GetPadHandler());
if(!padHandler) return;
if(element == gamepad.buttonA)
padHandler->SetButtonState(PS2::CControllerInfo::CROSS, gamepad.buttonA.pressed);
else if(element == gamepad.buttonB)
padHandler->SetButtonState(PS2::CControllerInfo::CIRCLE, gamepad.buttonB.pressed);
else if(element == gamepad.buttonX)
padHandler->SetButtonState(PS2::CControllerInfo::SQUARE, gamepad.buttonX.pressed);
else if(element == gamepad.buttonY)
padHandler->SetButtonState(PS2::CControllerInfo::TRIANGLE, gamepad.buttonY.pressed);
else if(element == gamepad.leftShoulder)
padHandler->SetButtonState(PS2::CControllerInfo::L1, gamepad.leftShoulder.pressed);
else if(element == gamepad.rightShoulder)
padHandler->SetButtonState(PS2::CControllerInfo::R1, gamepad.rightShoulder.pressed);
else if(element == gamepad.leftTrigger)
padHandler->SetButtonState(PS2::CControllerInfo::L2, gamepad.leftTrigger.pressed);
else if(element == gamepad.rightTrigger)
padHandler->SetButtonState(PS2::CControllerInfo::R2, gamepad.rightTrigger.pressed);
else if(element == gamepad.dpad)
{
padHandler->SetButtonState(PS2::CControllerInfo::DPAD_UP, gamepad.dpad.up.pressed);
padHandler->SetButtonState(PS2::CControllerInfo::DPAD_DOWN, gamepad.dpad.down.pressed);
padHandler->SetButtonState(PS2::CControllerInfo::DPAD_LEFT, gamepad.dpad.left.pressed);
padHandler->SetButtonState(PS2::CControllerInfo::DPAD_RIGHT, gamepad.dpad.right.pressed);
}
else if(element == gamepad.leftThumbstick)
{
padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_LEFT_X, gamepad.leftThumbstick.xAxis.value);
padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_LEFT_Y, -gamepad.leftThumbstick.yAxis.value);
}
else if(element == gamepad.rightThumbstick)
{
padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_RIGHT_X, gamepad.rightThumbstick.xAxis.value);
padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_RIGHT_Y, -gamepad.rightThumbstick.yAxis.value);
}
}];
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}
else if(self.gController.gamepad)
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{
[self.gController.gamepad setValueChangedHandler:
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^(GCGamepad* gamepad, GCControllerElement* element) {
auto padHandler = static_cast<CPH_Generic*>(g_virtualMachine->GetPadHandler());
if(!padHandler) return;
if(element == gamepad.buttonA)
padHandler->SetButtonState(PS2::CControllerInfo::CROSS, gamepad.buttonA.pressed);
else if(element == gamepad.buttonB)
padHandler->SetButtonState(PS2::CControllerInfo::CIRCLE, gamepad.buttonB.pressed);
else if(element == gamepad.buttonX)
padHandler->SetButtonState(PS2::CControllerInfo::SQUARE, gamepad.buttonX.pressed);
else if(element == gamepad.buttonY)
padHandler->SetButtonState(PS2::CControllerInfo::TRIANGLE, gamepad.buttonY.pressed);
else if(element == gamepad.leftShoulder)
padHandler->SetButtonState(PS2::CControllerInfo::L1, gamepad.leftShoulder.pressed);
else if(element == gamepad.rightShoulder)
padHandler->SetButtonState(PS2::CControllerInfo::R1, gamepad.rightShoulder.pressed);
else if(element == gamepad.dpad)
{
padHandler->SetButtonState(PS2::CControllerInfo::DPAD_UP, gamepad.dpad.up.pressed);
padHandler->SetButtonState(PS2::CControllerInfo::DPAD_DOWN, gamepad.dpad.down.pressed);
padHandler->SetButtonState(PS2::CControllerInfo::DPAD_LEFT, gamepad.dpad.left.pressed);
padHandler->SetButtonState(PS2::CControllerInfo::DPAD_RIGHT, gamepad.dpad.right.pressed);
padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_LEFT_X, gamepad.dpad.xAxis.value);
padHandler->SetAxisState(PS2::CControllerInfo::ANALOG_LEFT_Y, -gamepad.dpad.yAxis.value);
}
}];
//Add controller pause handler here
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}
}
else
{
self.gController = nil;
}
}
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- (void)resetStatsTimer
{
if(self.fpsCounterTimer)
{
[self.fpsCounterTimer invalidate];
self.fpsCounterTimer = nil;
}
}
- (void)updateOnScreenWidgets
{
auto screenBounds = [[UIScreen mainScreen] bounds];
if(@available(iOS 11, *))
{
UIEdgeInsets insets = self.view.safeAreaInsets;
screenBounds = UIEdgeInsetsInsetRect(screenBounds, insets);
}
//Remove previous widgets
if(self.virtualPadView)
{
[self.virtualPadView removeFromSuperview];
self.virtualPadView = nil;
}
if(self.fpsCounterLabel)
{
[self.fpsCounterLabel removeFromSuperview];
self.fpsCounterLabel = nil;
}
#ifdef PROFILE
if(self.profilerStatsLabel)
{
[self.profilerStatsLabel removeFromSuperview];
self.profilerStatsLabel = nil;
}
#endif
[self resetStatsTimer];
if(CAppConfig::GetInstance().GetPreferenceBoolean(PREFERENCE_UI_SHOWVIRTUALPAD))
{
auto padHandler = static_cast<CPH_Generic*>(g_virtualMachine->GetPadHandler());
self.virtualPadView = [[VirtualPadView alloc] initWithFrame:screenBounds padHandler:padHandler];
[self.view addSubview:self.virtualPadView];
[self.view sendSubviewToBack:self.virtualPadView];
}
if(CAppConfig::GetInstance().GetPreferenceBoolean(PREFERENCE_UI_SHOWFPS))
{
[self setupFpsCounterWithBounds:screenBounds];
}
}
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- (void)setupFpsCounterWithBounds:(CGRect)screenBounds
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{
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self.fpsCounterLabel = [[UILabel alloc] initWithFrame:screenBounds];
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self.fpsCounterLabel.textColor = [UIColor whiteColor];
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[self.view addSubview:self.fpsCounterLabel];
#ifdef PROFILE
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self.profilerStatsLabel = [[UILabel alloc] initWithFrame:screenBounds];
self.profilerStatsLabel.textColor = [UIColor whiteColor];
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self.profilerStatsLabel.font = [UIFont fontWithName:@"Courier" size:10.f];
self.profilerStatsLabel.numberOfLines = 0;
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[self.view addSubview:self.profilerStatsLabel];
#endif
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g_newFrameConnection = g_virtualMachine->GetGSHandler()->OnNewFrame.Connect(std::bind(&CStatsManager::OnNewFrame, &CStatsManager::GetInstance(), std::placeholders::_1));
#ifdef PROFILE
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g_profileFrameDoneConnection = g_virtualMachine->ProfileFrameDone.Connect(std::bind(&CStatsManager::OnProfileFrameDone, &CStatsManager::GetInstance(), g_virtualMachine, std::placeholders::_1));
#endif
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self.fpsCounterTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(updateFpsCounter) userInfo:nil repeats:YES];
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}
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- (void)updateFpsCounter
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{
uint32 drawCallCount = CStatsManager::GetInstance().GetDrawCalls();
uint32 frames = CStatsManager::GetInstance().GetFrames();
uint32 dcpf = (frames != 0) ? (drawCallCount / frames) : 0;
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self.fpsCounterLabel.text = [NSString stringWithFormat:@"%d f/s, %d dc/f", frames, dcpf];
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[self.fpsCounterLabel sizeToFit];
#ifdef PROFILE
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self.profilerStatsLabel.text = [NSString stringWithUTF8String:CStatsManager::GetInstance().GetProfilingInfo().c_str()];
#endif
CStatsManager::GetInstance().ClearStats();
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}
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- (void)onLoadStateButtonClick
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{
auto statePath = g_virtualMachine->GenerateStatePath(0);
g_virtualMachine->LoadState(statePath);
NSLog(@"Loaded state from '%s'.", statePath.string().c_str());
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}
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- (void)onSaveStateButtonClick
{
auto statePath = g_virtualMachine->GenerateStatePath(0);
g_virtualMachine->SaveState(statePath);
NSLog(@"Saved state to '%s'.", statePath.string().c_str());
}
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- (void)onExitButtonClick
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{
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[self dismissViewControllerAnimated:YES completion:nil];
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}
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- (IBAction)onPauseButtonClick:(id)sender
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{
UIAlertControllerStyle style = UIAlertControllerStyleAlert;
if([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
{
style = UIAlertControllerStyleActionSheet;
}
UIAlertController* alert = [UIAlertController alertControllerWithTitle:nil message:nil preferredStyle:style];
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//Load State
{
UIAlertAction* action = [UIAlertAction
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actionWithTitle:@"Load State"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction*) {
[self onLoadStateButtonClick];
}];
[alert addAction:action];
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}
//Save State
{
UIAlertAction* action = [UIAlertAction
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actionWithTitle:@"Save State"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction*) {
[self onSaveStateButtonClick];
}];
[alert addAction:action];
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}
//Settings
{
UIAlertAction* action = [UIAlertAction
actionWithTitle:@"Settings"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction*) {
[self performSegueWithIdentifier:@"showSettings" sender:self];
}];
[alert addAction:action];
}
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//Resume
{
UIAlertAction* action = [UIAlertAction
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actionWithTitle:@"Resume"
style:UIAlertActionStyleCancel
handler:nil];
[alert addAction:action];
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}
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//Exit
{
UIAlertAction* action = [UIAlertAction
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actionWithTitle:@"Exit"
style:UIAlertActionStyleDestructive
handler:^(UIAlertAction*) {
[self onExitButtonClick];
}];
[alert addAction:action];
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}
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[self presentViewController:alert animated:YES completion:nil];
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}
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- (BOOL)prefersStatusBarHidden
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{
return YES;
}
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
- (void)prepareForSegue:(UIStoryboardSegue*)segue sender:(id)sender
{
if([segue.identifier isEqualToString:@"showSettings"])
{
SettingsViewController* settingsViewController = segue.destinationViewController;
settingsViewController.completionHandler = ^() {
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[self updateOnScreenWidgets];
auto gsHandler = g_virtualMachine->GetGSHandler();
if(gsHandler)
{
gsHandler->NotifyPreferencesChanged();
}
};
}
}
- (void)dealloc
{
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[[NSNotificationCenter defaultCenter] removeObserver:self.connectObserver];
[[NSNotificationCenter defaultCenter] removeObserver:self.disconnectObserver];
}
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@end