2019-01-16 20:00:10 +00:00
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#include "bootablelistdialog.h"
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#include "ui_bootablelistdialog.h"
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#include <QAction>
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#include <QFileDialog>
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#include <QGridLayout>
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#include <QLabel>
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#include <QPixmap>
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#include <QPixmapCache>
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#include <iostream>
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2019-01-19 23:09:01 +00:00
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#include <thread>
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2019-01-16 20:00:10 +00:00
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#include "AppConfig.h"
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2019-01-17 21:52:23 +00:00
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#include "CoverUtils.h"
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2019-01-16 20:00:10 +00:00
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#include "http/HttpClientFactory.h"
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#include "QStringUtils.h"
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#include "ui_shared/BootablesProcesses.h"
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#include "ui_shared/BootablesDbClient.h"
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BootableListDialog::BootableListDialog(QWidget* parent)
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: QDialog(parent)
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, ui(new Ui::BootableListDialog)
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2019-01-19 23:09:01 +00:00
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, m_thread_running(false)
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2019-01-16 20:00:10 +00:00
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{
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ui->setupUi(this);
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CAppConfig::GetInstance().RegisterPreferenceInteger("ui.sortmethod", 2);
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m_sortingMethod = CAppConfig::GetInstance().GetPreferenceInteger("ui.sortmethod");
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ui->comboBox->setCurrentIndex(m_sortingMethod);
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2019-05-17 23:42:40 +01:00
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// used as workaround to avoid direct ui access from a thread
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connect(this, SIGNAL(AsyncUpdateCoverDisplay()), this, SLOT(UpdateCoverDisplay()));
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2019-01-19 23:31:21 +00:00
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//if m_sortingMethod == currentIndex == 0, setting index wont trigger on_comboBox_currentIndexChanged() thus resetModel()
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if(m_sortingMethod == 0)
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{
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resetModel();
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}
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2019-01-19 23:09:01 +00:00
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CoverUtils::PopulatePlaceholderCover();
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2019-01-16 20:00:10 +00:00
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ui->listView->setItemDelegate(new BootImageItemDelegate);
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2019-01-17 12:26:47 +00:00
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QAction* bootgame = new QAction("Boot", ui->listView);
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QAction* removegame = new QAction("Remove", ui->listView);
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2019-01-16 20:00:10 +00:00
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ui->listView->addAction(bootgame);
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ui->listView->addAction(removegame);
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ui->listView->setContextMenuPolicy(Qt::ActionsContextMenu);
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connect(bootgame, &QAction::triggered,
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2019-01-17 12:26:47 +00:00
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[&](bool) {
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QModelIndex index = ui->listView->selectionModel()->selectedIndexes().at(0);
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bootable = model->GetBootable(index);
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accept();
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});
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2019-01-16 20:00:10 +00:00
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connect(removegame, &QAction::triggered,
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2019-01-17 12:26:47 +00:00
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[&](bool) {
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QModelIndex index = ui->listView->selectionModel()->selectedIndexes().at(0);
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auto bootable = model->GetBootable(index);
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BootablesDb::CClient::GetInstance().UnregisterBootable(bootable.path);
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model->removeItem(index);
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});
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2019-01-16 20:00:10 +00:00
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}
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BootableListDialog::~BootableListDialog()
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{
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2019-01-19 23:09:01 +00:00
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if(cover_loader.joinable())
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cover_loader.join();
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2019-01-16 20:00:10 +00:00
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delete ui;
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}
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void BootableListDialog::resetModel()
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{
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ui->listView->setModel(nullptr);
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if(model)
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delete model;
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2019-01-19 23:09:01 +00:00
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2019-01-17 21:52:23 +00:00
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m_bootables = BootablesDb::CClient::GetInstance().GetBootables(m_sortingMethod);
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model = new BootableModel(this, m_bootables);
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2019-01-16 20:00:10 +00:00
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ui->listView->setModel(model);
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2019-01-19 23:09:01 +00:00
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if(!m_thread_running)
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{
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2019-01-19 23:17:28 +00:00
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if(cover_loader.joinable())
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cover_loader.join();
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2019-01-19 23:09:01 +00:00
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m_thread_running = true;
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2019-03-30 00:34:26 +00:00
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cover_loader = std::thread([&] {
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2019-01-19 23:09:01 +00:00
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CoverUtils::PopulateCache(m_bootables);
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2019-05-17 23:42:40 +01:00
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AsyncUpdateCoverDisplay();
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2019-01-19 23:09:01 +00:00
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m_thread_running = false;
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});
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}
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2019-01-16 20:00:10 +00:00
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}
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BootablesDb::Bootable BootableListDialog::getResult()
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{
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return bootable;
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}
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void BootableListDialog::showEvent(QShowEvent* ev)
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{
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ui->gridLayout->invalidate();
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QDialog::showEvent(ev);
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}
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void BootableListDialog::on_add_games_button_clicked()
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{
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QFileDialog dialog(this);
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dialog.setFileMode(QFileDialog::ExistingFile);
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dialog.setNameFilter(tr("All supported types(*.iso *.bin *.isz *.cso *.elf);;UltraISO Compressed Disk Images (*.isz);;CISO Compressed Disk Images (*.cso);;ELF files (*.elf);;All files (*.*)"));
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if(dialog.exec())
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{
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auto filePath = QStringToPath(dialog.selectedFiles().first()).parent_path();
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try
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{
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ScanBootables(filePath, false);
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}
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catch(...)
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{
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}
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FetchGameTitles();
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FetchGameCovers();
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resetModel();
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}
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}
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2019-01-17 12:26:47 +00:00
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void BootableListDialog::on_listView_doubleClicked(const QModelIndex& index)
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2019-01-16 20:00:10 +00:00
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{
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bootable = model->GetBootable(index);
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accept();
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}
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void BootableListDialog::on_refresh_button_clicked()
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{
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auto bootables_paths = GetActiveBootableDirectories();
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for(auto path : bootables_paths)
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{
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try
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{
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2019-05-18 12:29:46 +01:00
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ScanBootables(path, false);
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2019-01-16 20:00:10 +00:00
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}
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catch(...)
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{
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}
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}
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FetchGameTitles();
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FetchGameCovers();
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resetModel();
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}
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void BootableListDialog::on_comboBox_currentIndexChanged(int index)
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{
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CAppConfig::GetInstance().SetPreferenceInteger("ui.sortmethod", index);
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m_sortingMethod = index;
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resetModel();
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}
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2019-05-17 23:42:40 +01:00
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void BootableListDialog::UpdateCoverDisplay()
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{
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//Force redraw
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ui->listView->scroll(1, 0);
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ui->listView->scroll(-1, 0);
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2019-05-18 12:29:46 +01:00
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}
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