Play-/GameConfig.xml

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<GameConfigs>
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<GameConfig Executable="SLUS_200.24;1" Title="Blood Omen 2">
<Patch Address="0x00463018" Value="0x03E00008" Description="Nullify custom exception handler." />
<Patch Address="0x0046301C" Value="0x24020001" Description="Nullify custom exception handler." />
</GameConfig>
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<GameConfig Executable="SLUS_204.71;1" Title="Rygar - The Legendary Adventure">
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<BlockFpRoundingMode Address="0x00147D88" Mode="NEAREST" Description="Fixes hang when entering first door." />
</GameConfig>
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<GameConfig Executable="SLUS_206.56;1" Title="X-Men Legends">
<BlockFpRoundingMode Address="0x003D74D0" Mode="NEAREST" Description="Fixes hang in Blob boss area." />
</GameConfig>
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<GameConfig Executable="SLUS_210.48;1" Title="Evil Dead: Regeneration">
<IdleLoopBlock Address="0x00377898" />
</GameConfig>
<GameConfig Executable="SLUS_213.06;1" Title="Ghost Rider">
<IdleLoopBlock Address="0x002F43E8" />
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</GameConfig>
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<GameConfig Executable="SLES_501.76;1" Title="Oni">
<Patch Address="0x001cef7c" Value="0x00000000 // bc0f $001cef7c" Description="Fix hang by skip branch if copro 0 condition false." />
</GameConfig>
<GameConfig Executable="SLPM_551.91;1" Title="L2 - Love x Loop">
<Patch Address="0x001B4828" Value="0x10000008" Description="Avoid bug in code that fiddles with SP and causes the stack to be clobbered by SifCallRpc. Requires proper data cache handling to avoid issue." />
</GameConfig>
<GameConfig Executable="SCES_500.03;1" Title="Dead or Alive 2">
<Patch Address="0x002b4c44" Value="0x24060000" Description="Make the file reading RPC call synchronous. Requires proper data cache handling to avoid issue." />
</GameConfig>
<GameConfig Executable="SLPS_250.02;1" Title="Dead or Alive 2">
<Patch Address="0x00290408" Value="0x24060000" Description="Make the file reading RPC call synchronous. Requires proper data cache handling to avoid issue." />
</GameConfig>
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</GameConfigs>