Play-/Source/ui_unix/InputProviderQtKey.cpp

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#include <QKeySequence>
#include "InputProviderQtKey.h"
#include "string_format.h"
#define PROVIDER_ID 'QtKy'
uint32 CInputProviderQtKey::GetId() const
{
return PROVIDER_ID;
}
std::string CInputProviderQtKey::GetTargetDescription(const BINDINGTARGET& target) const
{
assert(target.providerId == PROVIDER_ID);
auto description = QKeySequence(target.keyId).toString();
return string_format("Keyboard: %s", description.toStdString().c_str());
}
BINDINGTARGET CInputProviderQtKey::MakeBindingTarget(int keyCode)
{
return BINDINGTARGET(PROVIDER_ID, {0}, keyCode, BINDINGTARGET::KEYTYPE::BUTTON);
}
void CInputProviderQtKey::OnKeyPress(int keyCode)
{
if(!OnInput) return;
OnInput(MakeBindingTarget(keyCode), 1);
}
void CInputProviderQtKey::OnKeyRelease(int keyCode)
{
if(!OnInput) return;
OnInput(MakeBindingTarget(keyCode), 0);
}