Play-/Source/ui_shared/BootablesDbClient.h

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C
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#pragma once
#include <string>
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#include <vector>
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#include "filesystem_def.h"
#include "Types.h"
#include "Singleton.h"
#include "sqlite/SqliteDb.h"
#include "sqlite/SqliteStatement.h"
namespace BootablesDb
{
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struct BootableState
{
std::string name;
std::string color;
};
using BootableStateList = std::vector<BootableState>;
struct Bootable
{
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fs::path path;
std::string discId;
std::string title;
std::string coverUrl;
std::string overview;
time_t lastBootedTime = 0;
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BootableStateList states;
};
class CClient : public CSingleton<CClient>
{
public:
//NOTE: This is duplicated in the Android Java code (in BootablesInterop.java) - values matter
enum SORT_METHOD
{
SORT_METHOD_RECENT,
SORT_METHOD_HOMEBREW,
SORT_METHOD_NONE,
};
CClient();
virtual ~CClient() = default;
bool BootableExists(const fs::path&);
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Bootable GetBootable(const fs::path&);
std::vector<Bootable> GetBootables(int32_t = SORT_METHOD_NONE);
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BootableStateList GetStates();
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void RegisterBootable(const fs::path&, const char*, const char*);
void UnregisterBootable(const fs::path&);
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void SetDiscId(const fs::path&, const char*);
void SetTitle(const fs::path&, const char*);
void SetCoverUrl(const fs::path&, const char*);
void SetLastBootedTime(const fs::path&, time_t);
void SetOverview(const fs::path& path, const char* overview);
private:
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Bootable ReadBootable(Framework::CSqliteStatement&);
BootableStateList GetGameStates(std::string);
void CheckDbVersion();
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fs::path m_dbPath;
Framework::CSqliteDb m_db;
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bool m_attachedState = false;
};
};