Play-/Source/ui_win32/FrameDebugger/FrameDebuggerTab.h

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#pragma once
class CGSHandler;
class CGsPacketMetadata;
struct DRAWINGKICK_INFO;
class IFrameDebuggerTab
{
public:
virtual ~IFrameDebuggerTab() {}
virtual void UpdateState(CGSHandler*, CGsPacketMetadata*, DRAWINGKICK_INFO*) = 0;
};