Play-/Source/ui_unix/GamePad/GamePadUtils.h

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#pragma once
#include <libevdev.h>
#include <array>
#include "Types.h"
class CGamePadUtils
{
public:
static std::array<uint32, 6> GetDeviceID(libevdev *dev);
static bool ParseMAC(std::array<uint32, 6>&, std::string const& );
};