Play-/Source/win32ui/RegViewGeneral.cpp

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#include <stdio.h>
#include <string.h>
#include "RegViewGeneral.h"
#include "../PS2VM.h"
using namespace Framework;
CRegViewGeneral::CRegViewGeneral(HWND hParent, RECT* pR, CMIPS* pC) :
CRegViewPage(hParent, pR)
{
m_pCtx = pC;
m_pOnMachineStateChangeHandler = new CEventHandlerMethod<CRegViewGeneral, int>(this, &CRegViewGeneral::OnMachineStateChange);
m_pOnRunningStateChangeHandler = new CEventHandlerMethod<CRegViewGeneral, int>(this, &CRegViewGeneral::OnRunningStateChange);
CPS2VM::m_OnMachineStateChange.InsertHandler(m_pOnMachineStateChangeHandler);
CPS2VM::m_OnRunningStateChange.InsertHandler(m_pOnRunningStateChangeHandler);
}
CRegViewGeneral::~CRegViewGeneral()
{
CPS2VM::m_OnMachineStateChange.RemoveHandler(m_pOnMachineStateChangeHandler);
CPS2VM::m_OnRunningStateChange.RemoveHandler(m_pOnRunningStateChangeHandler);
}
void CRegViewGeneral::Update()
{
CStrA sText;
GetDisplayText(&sText);
SetDisplayText(sText);
CRegViewPage::Update();
}
void CRegViewGeneral::GetDisplayText(CStrA* pText)
{
char sTemp[256];
MIPSSTATE* s;
unsigned int i;
s = &m_pCtx->m_State;
for(i = 0; i < 32; i++)
{
sprintf(sTemp, "%s : 0x%0.8X%0.8X%0.8X%0.8X\r\n", CMIPS::m_sGPRName[i], s->nGPR[i].nV[3], s->nGPR[i].nV[2], s->nGPR[i].nV[1], s->nGPR[i].nV[0]);
(*pText) += sTemp;
}
sprintf(sTemp, "LO : 0x%0.8X%0.8X\r\n", s->nLO[1], s->nLO[0]);
(*pText) += sTemp;
sprintf(sTemp, "HI : 0x%0.8X%0.8X\r\n", s->nHI[1], s->nHI[0]);
(*pText) += sTemp;
sprintf(sTemp, "LO1: 0x%0.8X%0.8X\r\n", s->nLO1[1], s->nLO1[0]);
(*pText) += sTemp;
sprintf(sTemp, "HI1: 0x%0.8X%0.8X\r\n", s->nHI1[1], s->nHI1[0]);
(*pText) += sTemp;
sprintf(sTemp, "SA : 0x%0.8X\r\n", s->nSA);
(*pText) += sTemp;
}
void CRegViewGeneral::OnRunningStateChange(int nNothing)
{
Update();
}
void CRegViewGeneral::OnMachineStateChange(int nNothing)
{
Update();
}