Play-/Source/win32ui/FrameDebugger/PixelBufferView.cpp

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#include "PixelBufferView.h"
#include <assert.h>
#include <vector>
#include "../resource.h"
#include "win32/FileDialog.h"
#include "bitmap/BMP.h"
#include "StdStreamUtils.h"
#include "string_format.h"
CPixelBufferView::CPixelBufferView(HWND parent, const RECT& rect)
: CDirectXControl(parent)
, m_zoomFactor(1)
, m_panX(0)
, m_panY(0)
, m_dragging(false)
, m_dragBaseX(0)
, m_dragBaseY(0)
, m_panXDragBase(0)
, m_panYDragBase(0)
{
m_overlay = std::make_unique<CPixelBufferViewOverlay>(m_hWnd);
m_checkerboardEffect = CreateEffectFromResource(MAKEINTRESOURCE(IDR_CHECKERBOARD_SHADER));
m_pixelBufferViewEffect = CreateEffectFromResource(MAKEINTRESOURCE(IDR_PIXELBUFFERVIEW_SHADER));
SetSizePosition(rect);
}
CPixelBufferView::~CPixelBufferView()
{
}
void CPixelBufferView::SetBitmap(const Framework::CBitmap& bitmap)
{
m_pixelBufferBitmap = bitmap;
m_pixelBufferTexture = CreateTextureFromBitmap(bitmap);
Refresh();
}
void CPixelBufferView::Refresh()
{
if(m_device.IsEmpty()) return;
if(!TestDevice()) return;
D3DCOLOR backgroundColor = D3DCOLOR_XRGB(0x00, 0x00, 0x00);
m_device->Clear(0, NULL, D3DCLEAR_TARGET, backgroundColor, 1.0f, 0);
m_device->BeginScene();
DrawCheckerboard();
DrawPixelBuffer();
m_device->EndScene();
m_device->Present(NULL, NULL, NULL, NULL);
}
void CPixelBufferView::DrawCheckerboard()
{
m_device->SetVertexDeclaration(m_quadVertexDecl);
m_device->SetStreamSource(0, m_quadVertexBuffer, 0, sizeof(VERTEX));
RECT clientRect = GetClientRect();
SetEffectVector(m_checkerboardEffect, "g_screenSize",
static_cast<float>(clientRect.right), static_cast<float>(clientRect.bottom), 0, 0);
m_checkerboardEffect->CommitChanges();
UINT passCount = 0;
m_checkerboardEffect->Begin(&passCount, D3DXFX_DONOTSAVESTATE);
for(unsigned int i = 0; i < passCount; i++)
{
m_checkerboardEffect->BeginPass(i);
m_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
m_checkerboardEffect->EndPass();
}
m_checkerboardEffect->End();
}
void CPixelBufferView::DrawPixelBuffer()
{
if(m_pixelBufferBitmap.IsEmpty()) return;
m_device->SetVertexDeclaration(m_quadVertexDecl);
m_device->SetStreamSource(0, m_quadVertexBuffer, 0, sizeof(VERTEX));
RECT clientRect = GetClientRect();
SetEffectVector(m_pixelBufferViewEffect, "g_screenSize",
static_cast<float>(clientRect.right), static_cast<float>(clientRect.bottom), 0, 0);
SetEffectVector(m_pixelBufferViewEffect, "g_bufferSize",
static_cast<float>(m_pixelBufferBitmap.GetWidth()), static_cast<float>(m_pixelBufferBitmap.GetHeight()), 0, 0);
SetEffectVector(m_pixelBufferViewEffect, "g_panOffset", m_panX, m_panY, 0, 0);
SetEffectVector(m_pixelBufferViewEffect, "g_zoomFactor", m_zoomFactor, 0, 0, 0);
D3DXHANDLE textureParameter = m_pixelBufferViewEffect->GetParameterByName(NULL, "g_bufferTexture");
m_pixelBufferViewEffect->SetTexture(textureParameter, m_pixelBufferTexture);
m_pixelBufferViewEffect->CommitChanges();
UINT passCount = 0;
m_pixelBufferViewEffect->Begin(&passCount, D3DXFX_DONOTSAVESTATE);
for(unsigned int i = 0; i < passCount; i++)
{
m_pixelBufferViewEffect->BeginPass(i);
m_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
m_pixelBufferViewEffect->EndPass();
}
m_pixelBufferViewEffect->End();
}
long CPixelBufferView::OnCommand(unsigned short id, unsigned short cmd, HWND hwndFrom)
{
if(CWindow::IsCommandSource(m_overlay.get(), hwndFrom))
{
switch(cmd)
{
case CPixelBufferViewOverlay::COMMAND_SAVE:
OnSaveBitmap();
break;
case CPixelBufferViewOverlay::COMMAND_FIT:
FitBitmap();
break;
}
}
return TRUE;
}
long CPixelBufferView::OnSize(unsigned int type, unsigned int x, unsigned int y)
{
long result = CDirectXControl::OnSize(type, x, y);
Refresh();
return result;
}
long CPixelBufferView::OnLeftButtonDown(int x, int y)
{
SetCapture(m_hWnd);
m_dragBaseX = x;
m_dragBaseY = y;
m_panXDragBase = m_panX;
m_panYDragBase = m_panY;
m_dragging = true;
return CDirectXControl::OnLeftButtonDown(x, y);
}
long CPixelBufferView::OnLeftButtonUp(int x, int y)
{
m_dragging = false;
ReleaseCapture();
return CDirectXControl::OnLeftButtonUp(x, y);
}
long CPixelBufferView::OnMouseMove(WPARAM wparam, int x, int y)
{
if(m_dragging)
{
RECT clientRect = GetClientRect();
m_panX = m_panXDragBase + (static_cast<float>(x - m_dragBaseX) / static_cast<float>(clientRect.right / 2)) / m_zoomFactor;
m_panY = m_panYDragBase - (static_cast<float>(y - m_dragBaseY) / static_cast<float>(clientRect.bottom / 2)) / m_zoomFactor;
Refresh();
}
return CDirectXControl::OnMouseMove(wparam, x, y);
}
long CPixelBufferView::OnMouseWheel(int x, int y, short z)
{
float newZoom = 0;
z /= WHEEL_DELTA;
if(z <= -1)
{
newZoom = m_zoomFactor / 2;
}
else if(z >= 1)
{
newZoom = m_zoomFactor * 2;
}
if(newZoom != 0)
{
auto clientRect = GetClientRect();
POINT mousePoint = { x, y };
ScreenToClient(m_hWnd, &mousePoint);
float relPosX = static_cast<float>(mousePoint.x) / static_cast<float>(clientRect.right);
float relPosY = static_cast<float>(mousePoint.y) / static_cast<float>(clientRect.bottom);
relPosX = std::max(relPosX, 0.f); relPosX = std::min(relPosX, 1.f);
relPosY = std::max(relPosY, 0.f); relPosY = std::min(relPosY, 1.f);
relPosX = (relPosX - 0.5f) * 2;
relPosY = (relPosY - 0.5f) * 2;
float panModX = (1 - newZoom / m_zoomFactor) * relPosX;
float panModY = (1 - newZoom / m_zoomFactor) * relPosY;
m_panX += panModX;
m_panY -= panModY;
m_zoomFactor = newZoom;
Refresh();
}
return TRUE;
}
void CPixelBufferView::OnDeviceReset()
{
CreateResources();
m_pixelBufferTexture = CreateTextureFromBitmap(m_pixelBufferBitmap);
if(!m_checkerboardEffect.IsEmpty()) m_checkerboardEffect->OnResetDevice();
if(!m_pixelBufferViewEffect.IsEmpty()) m_pixelBufferViewEffect->OnResetDevice();
}
void CPixelBufferView::OnDeviceResetting()
{
m_quadVertexBuffer.Reset();
m_quadVertexDecl.Reset();
m_pixelBufferTexture.Reset();
if(!m_checkerboardEffect.IsEmpty()) m_checkerboardEffect->OnLostDevice();
if(!m_pixelBufferViewEffect.IsEmpty()) m_pixelBufferViewEffect->OnLostDevice();
}
void CPixelBufferView::OnSaveBitmap()
{
if(!m_pixelBufferBitmap.IsEmpty())
{
Framework::Win32::CFileDialog openFileDialog;
openFileDialog.m_OFN.lpstrFilter = _T("Windows Bitmap Files (*.bmp)\0*.bmp");
int result = openFileDialog.SummonSave(m_hWnd);
if(result == IDOK)
{
try
{
auto outputStream = Framework::CreateOutputStdStream(std::tstring(openFileDialog.m_OFN.lpstrFile));
Framework::CBMP::WriteBitmap(m_pixelBufferBitmap, outputStream);
}
catch(const std::exception& exception)
{
auto message = string_format("Failed to save buffer to file:\r\n\r\n%s", exception.what());
MessageBoxA(m_hWnd, message.c_str(), nullptr, MB_ICONHAND);
}
}
}
}
void CPixelBufferView::FitBitmap()
{
if(m_pixelBufferBitmap.IsEmpty()) return;
Framework::Win32::CRect clientRect = GetClientRect();
unsigned int marginSize = 50;
float normalizedSizeX = static_cast<float>(m_pixelBufferBitmap.GetWidth()) / static_cast<float>(clientRect.Right() - marginSize);
float normalizedSizeY = static_cast<float>(m_pixelBufferBitmap.GetHeight()) / static_cast<float>(clientRect.Bottom() - marginSize);
float normalizedSize = std::max<float>(normalizedSizeX, normalizedSizeY);
m_zoomFactor = 1 / normalizedSize;
m_panX = 0;
m_panY = 0;
Refresh();
}
void CPixelBufferView::CreateResources()
{
static const VERTEX g_quadVertexBufferVertices[4] =
{
{ -1, -1, 0, 0, 1 },
{ -1, 1, 0, 0, 0 },
{ 1, -1, 0, 1, 1 },
{ 1, 1, 0, 1, 0 },
};
HRESULT result = S_OK;
result = m_device->CreateVertexBuffer(sizeof(g_quadVertexBufferVertices), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &m_quadVertexBuffer, nullptr);
assert(SUCCEEDED(result));
{
void* vertexBufferData(nullptr);
result = m_quadVertexBuffer->Lock(0, 0, &vertexBufferData, 0);
assert(SUCCEEDED(result));
memcpy(vertexBufferData, g_quadVertexBufferVertices, sizeof(g_quadVertexBufferVertices));
result = m_quadVertexBuffer->Unlock();
assert(SUCCEEDED(result));
}
{
std::vector<D3DVERTEXELEMENT9> vertexElements;
{
D3DVERTEXELEMENT9 element = {};
element.Offset = offsetof(VERTEX, position);
element.Type = D3DDECLTYPE_FLOAT3;
element.Usage = D3DDECLUSAGE_POSITION;
vertexElements.push_back(element);
}
{
D3DVERTEXELEMENT9 element = {};
element.Offset = offsetof(VERTEX, texCoord);
element.Type = D3DDECLTYPE_FLOAT2;
element.Usage = D3DDECLUSAGE_TEXCOORD;
vertexElements.push_back(element);
}
{
D3DVERTEXELEMENT9 element = D3DDECL_END();
vertexElements.push_back(element);
}
result = m_device->CreateVertexDeclaration(vertexElements.data(), &m_quadVertexDecl);
assert(SUCCEEDED(result));
}
}
CPixelBufferView::EffectPtr CPixelBufferView::CreateEffectFromResource(const TCHAR* resourceName)
{
HRESULT result = S_OK;
HRSRC shaderResourceInfo = FindResource(GetModuleHandle(nullptr), resourceName, _T("TEXTFILE"));
assert(shaderResourceInfo != nullptr);
HGLOBAL shaderResourceHandle = LoadResource(GetModuleHandle(nullptr), shaderResourceInfo);
DWORD shaderResourceSize = SizeofResource(GetModuleHandle(nullptr), shaderResourceInfo);
const char* shaderData = reinterpret_cast<const char*>(LockResource(shaderResourceHandle));
EffectPtr effect;
Framework::Win32::CComPtr<ID3DXBuffer> errors;
result = D3DXCreateEffect(m_device, shaderData, shaderResourceSize, nullptr, nullptr, 0, nullptr, &effect, &errors);
if(!errors.IsEmpty())
{
std::string errorText(reinterpret_cast<const char*>(errors->GetBufferPointer()), reinterpret_cast<const char*>(errors->GetBufferPointer()) + errors->GetBufferSize());
OutputDebugStringA("Failed to compile shader:\r\n");
OutputDebugStringA(errorText.c_str());
}
assert(SUCCEEDED(result));
UnlockResource(shaderResourceHandle);
return effect;
}
CPixelBufferView::TexturePtr CPixelBufferView::CreateTextureFromBitmap(const Framework::CBitmap& bitmap)
{
TexturePtr texture;
if(!bitmap.IsEmpty())
{
HRESULT result = S_OK;
result = m_device->CreateTexture(bitmap.GetWidth(), bitmap.GetHeight(), 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, nullptr);
assert(SUCCEEDED(result));
D3DLOCKED_RECT lockedRect = {};
result = texture->LockRect(0, &lockedRect, nullptr, 0);
assert(SUCCEEDED(result));
uint32* dstPtr = reinterpret_cast<uint32*>(lockedRect.pBits);
uint32* srcPtr = reinterpret_cast<uint32*>(bitmap.GetPixels());
for(unsigned int y = 0; y < bitmap.GetHeight(); y++)
{
memcpy(dstPtr, srcPtr, bitmap.GetWidth() * sizeof(uint32));
dstPtr += lockedRect.Pitch / sizeof(uint32);
srcPtr += bitmap.GetPitch() / sizeof(uint32);
}
result = texture->UnlockRect(0);
assert(SUCCEEDED(result));
}
return texture;
}
void CPixelBufferView::SetEffectVector(EffectPtr& effect, const char* parameterName, float x, float y, float z, float w)
{
D3DXHANDLE parameter = effect->GetParameterByName(NULL, parameterName);
assert(parameter != NULL);
D3DXVECTOR4 value;
value.x = x;
value.y = y;
value.z = z;
value.w = w;
effect->SetVector(parameter, &value);
}