Play-/Source/win32ui/FrameDebugger/PixelBufferViewOverlay.cpp

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#include "PixelBufferViewOverlay.h"
#define WNDSTYLE (WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS)
CPixelBufferViewOverlay::CPixelBufferViewOverlay(HWND parentWnd)
{
Create(0, Framework::Win32::CDefaultWndClass::GetName(), _T(""), WNDSTYLE, Framework::Win32::CRect(0, 0, 64, 32), parentWnd, nullptr);
SetClassPtr();
m_saveButton = std::make_unique<Framework::Win32::CButton>(_T("Save"), m_hWnd, Framework::Win32::CRect(0, 0, 32, 32));
m_fitButton = std::make_unique<Framework::Win32::CButton>(_T("Fit"), m_hWnd, Framework::Win32::CRect(32, 0, 64, 32));
}
CPixelBufferViewOverlay::~CPixelBufferViewOverlay()
{
}
long CPixelBufferViewOverlay::OnCommand(unsigned short, unsigned short, HWND wndFrom)
{
if(CWindow::IsCommandSource(m_saveButton.get(), wndFrom))
{
SendMessage(GetParent(), WM_COMMAND, COMMAND_SAVE << 16, reinterpret_cast<LPARAM>(m_hWnd));
}
else if(CWindow::IsCommandSource(m_fitButton.get(), wndFrom))
{
SendMessage(GetParent(), WM_COMMAND, COMMAND_FIT << 16, reinterpret_cast<LPARAM>(m_hWnd));
}
return TRUE;
}