Play-/Source/VirtualPad.h

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C
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#pragma once
#include <string>
#include <vector>
#include "ControllerInfo.h"
class CVirtualPad
{
public:
struct ITEM
{
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float x1 = 0;
float y1 = 0;
float x2 = 0;
float y2 = 0;
bool isAnalog = false;
PS2::CControllerInfo::BUTTON code0 = PS2::CControllerInfo::MAX_BUTTONS;
PS2::CControllerInfo::BUTTON code1 = PS2::CControllerInfo::MAX_BUTTONS;
std::string imageName;
std::string caption;
};
typedef std::vector<ITEM> ItemArray;
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static ItemArray GetItems(float, float);
private:
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static ITEM CreateButtonItem(float, float, float, float, PS2::CControllerInfo::BUTTON, const std::string&, const std::string& = "");
static ITEM CreateAnalogStickItem(float, float, float, float, PS2::CControllerInfo::BUTTON, PS2::CControllerInfo::BUTTON, const std::string&);
};