Play-/Source/s3stream/S3ObjectStream.h

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#pragma once
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#include <vector>
#include "Singleton.h"
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#include "Stream.h"
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#include "filesystem_def.h"
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#include "amazon/AmazonS3Client.h"
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class CS3ObjectStream : public Framework::CStream
{
public:
class CConfig : public CSingleton<CConfig>
{
public:
CConfig();
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CAmazonCredentials GetCredentials();
};
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CS3ObjectStream(const char*, const char*);
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uint64 Read(void*, uint64) override;
uint64 Write(const void*, uint64) override;
void Seek(int64, Framework::STREAM_SEEK_DIRECTION) override;
uint64 Tell() override;
bool IsEOF() override;
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private:
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static fs::path GetCachePath();
std::string GenerateReadCacheKey(const std::pair<uint64, uint64>&) const;
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void GetObjectInfo();
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void SyncBuffer();
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std::string m_bucketName;
std::string m_bucketRegion;
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std::string m_objectKey;
//Object Metadata
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uint64 m_objectSize = 0;
std::string m_objectEtag;
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uint64 m_objectPosition = 0;
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std::vector<uint8> m_buffer;
uint64 m_bufferPosition = ~0ULL;
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};