2021-09-14 17:24:42 -04:00
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#include "GSH_VulkanDrawDesktop.h"
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#include "MemStream.h"
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#include "vulkan/StructDefs.h"
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#include "nuanceur/Builder.h"
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#include "nuanceur/generators/SpirvShaderGenerator.h"
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#include "GSH_VulkanDrawUtils.h"
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#include "GSH_VulkanMemoryUtils.h"
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#include "../GSHandler.h"
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#include "../GsPixelFormats.h"
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#define DESCRIPTOR_LOCATION_BUFFER_MEMORY 0
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#define DESCRIPTOR_LOCATION_IMAGE_CLUT 1
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#define DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_TEX 2
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#define DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_FB 3
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#define DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_DEPTH 4
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#define DESCRIPTOR_LOCATION_BUFFER_MEMORY_COPY 5
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using namespace GSH_Vulkan;
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CDrawDesktop::CDrawDesktop(const ContextPtr& context, const FrameCommandBufferPtr& frameCommandBuffer)
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: CDraw(context, frameCommandBuffer)
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2021-09-14 17:24:42 -04:00
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{
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CreateRenderPass();
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CreateDrawImage();
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CreateFramebuffer();
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}
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CDrawDesktop::~CDrawDesktop()
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{
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m_context->device.vkDestroyFramebuffer(m_context->device, m_framebuffer, nullptr);
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m_context->device.vkDestroyRenderPass(m_context->device, m_renderPass, nullptr);
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m_context->device.vkDestroyImageView(m_context->device, m_drawImageView, nullptr);
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}
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void CDrawDesktop::CreateRenderPass()
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{
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assert(m_renderPass == VK_NULL_HANDLE);
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auto result = VK_SUCCESS;
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VkAttachmentDescription colorAttachment = {};
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colorAttachment.format = VK_FORMAT_R8G8B8A8_UNORM;
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colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachment.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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colorAttachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkAttachmentReference colorRef = {};
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colorRef.attachment = 0;
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colorRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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VkSubpassDescription subpass = {};
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subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
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subpass.pColorAttachments = &colorRef;
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subpass.colorAttachmentCount = 1;
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VkSubpassDependency subpassDependency = {};
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subpassDependency.srcSubpass = 0;
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subpassDependency.srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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subpassDependency.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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subpassDependency.dstSubpass = 0;
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subpassDependency.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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subpassDependency.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
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subpassDependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
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auto renderPassCreateInfo = Framework::Vulkan::RenderPassCreateInfo();
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renderPassCreateInfo.subpassCount = 1;
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renderPassCreateInfo.pSubpasses = &subpass;
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renderPassCreateInfo.attachmentCount = 1;
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renderPassCreateInfo.pAttachments = &colorAttachment;
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renderPassCreateInfo.dependencyCount = 1;
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renderPassCreateInfo.pDependencies = &subpassDependency;
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result = m_context->device.vkCreateRenderPass(m_context->device, &renderPassCreateInfo, nullptr, &m_renderPass);
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CHECKVULKANERROR(result);
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}
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void CDrawDesktop::CreateFramebuffer()
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{
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assert(m_renderPass != VK_NULL_HANDLE);
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assert(m_framebuffer == VK_NULL_HANDLE);
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auto frameBufferCreateInfo = Framework::Vulkan::FramebufferCreateInfo();
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frameBufferCreateInfo.renderPass = m_renderPass;
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frameBufferCreateInfo.width = DRAW_AREA_SIZE;
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frameBufferCreateInfo.height = DRAW_AREA_SIZE;
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frameBufferCreateInfo.layers = 1;
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frameBufferCreateInfo.attachmentCount = 1;
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frameBufferCreateInfo.pAttachments = &m_drawImageView;
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auto result = m_context->device.vkCreateFramebuffer(m_context->device, &frameBufferCreateInfo, nullptr, &m_framebuffer);
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CHECKVULKANERROR(result);
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}
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void CDrawDesktop::CreateDrawImage()
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{
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//This image is needed for MoltenVK/Metal which seem to discard pixels
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//that don't write to any color attachment
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m_drawImage = Framework::Vulkan::CImage(m_context->device, m_context->physicalDeviceMemoryProperties,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, VK_FORMAT_R8G8B8A8_UNORM, DRAW_AREA_SIZE, DRAW_AREA_SIZE);
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m_drawImage.SetLayout(m_context->queue, m_context->commandBufferPool,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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2021-09-14 17:24:42 -04:00
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m_drawImageView = m_drawImage.CreateImageView();
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}
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PIPELINE CDrawDesktop::CreateDrawPipeline(const PIPELINE_CAPS& caps)
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{
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PIPELINE drawPipeline;
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auto vertexShader = CreateVertexShader(caps);
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auto fragmentShader = CreateFragmentShader(caps);
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auto result = VK_SUCCESS;
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings;
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{
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VkDescriptorSetLayoutBinding setLayoutBinding = {};
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setLayoutBinding.binding = DESCRIPTOR_LOCATION_BUFFER_MEMORY;
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setLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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setLayoutBinding.descriptorCount = 1;
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setLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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setLayoutBindings.push_back(setLayoutBinding);
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}
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{
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VkDescriptorSetLayoutBinding setLayoutBinding = {};
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setLayoutBinding.binding = DESCRIPTOR_LOCATION_BUFFER_MEMORY_COPY;
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setLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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setLayoutBinding.descriptorCount = 1;
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setLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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setLayoutBindings.push_back(setLayoutBinding);
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}
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{
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VkDescriptorSetLayoutBinding setLayoutBinding = {};
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setLayoutBinding.binding = DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_FB;
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setLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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setLayoutBinding.descriptorCount = 1;
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setLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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setLayoutBindings.push_back(setLayoutBinding);
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}
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{
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VkDescriptorSetLayoutBinding setLayoutBinding = {};
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setLayoutBinding.binding = DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_DEPTH;
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setLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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setLayoutBinding.descriptorCount = 1;
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setLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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setLayoutBindings.push_back(setLayoutBinding);
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}
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if(caps.hasTexture)
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{
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{
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VkDescriptorSetLayoutBinding setLayoutBinding = {};
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setLayoutBinding.binding = DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_TEX;
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setLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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setLayoutBinding.descriptorCount = 1;
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setLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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setLayoutBindings.push_back(setLayoutBinding);
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}
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if(CGsPixelFormats::IsPsmIDTEX(caps.textureFormat))
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{
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VkDescriptorSetLayoutBinding setLayoutBinding = {};
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setLayoutBinding.binding = DESCRIPTOR_LOCATION_IMAGE_CLUT;
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setLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
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setLayoutBinding.descriptorCount = 1;
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setLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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setLayoutBindings.push_back(setLayoutBinding);
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}
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}
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auto setLayoutCreateInfo = Framework::Vulkan::DescriptorSetLayoutCreateInfo();
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setLayoutCreateInfo.bindingCount = static_cast<uint32>(setLayoutBindings.size());
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setLayoutCreateInfo.pBindings = setLayoutBindings.data();
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result = m_context->device.vkCreateDescriptorSetLayout(m_context->device, &setLayoutCreateInfo, nullptr, &drawPipeline.descriptorSetLayout);
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CHECKVULKANERROR(result);
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}
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{
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VkPushConstantRange pushConstantInfo = {};
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pushConstantInfo.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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pushConstantInfo.offset = 0;
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pushConstantInfo.size = sizeof(DRAW_PIPELINE_PUSHCONSTANTS);
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auto pipelineLayoutCreateInfo = Framework::Vulkan::PipelineLayoutCreateInfo();
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pipelineLayoutCreateInfo.pushConstantRangeCount = 1;
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pipelineLayoutCreateInfo.pPushConstantRanges = &pushConstantInfo;
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pipelineLayoutCreateInfo.setLayoutCount = 1;
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pipelineLayoutCreateInfo.pSetLayouts = &drawPipeline.descriptorSetLayout;
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result = m_context->device.vkCreatePipelineLayout(m_context->device, &pipelineLayoutCreateInfo, nullptr, &drawPipeline.pipelineLayout);
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CHECKVULKANERROR(result);
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}
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auto inputAssemblyInfo = Framework::Vulkan::PipelineInputAssemblyStateCreateInfo();
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switch(caps.primitiveType)
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{
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default:
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assert(false);
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case PIPELINE_PRIMITIVE_TRIANGLE:
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inputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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break;
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case PIPELINE_PRIMITIVE_LINE:
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inputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
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break;
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case PIPELINE_PRIMITIVE_POINT:
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inputAssemblyInfo.topology = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
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break;
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}
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auto vertexAttributes = GetVertexAttributes();
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VkVertexInputBindingDescription binding = {};
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binding.stride = sizeof(PRIM_VERTEX);
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binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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auto vertexInputInfo = Framework::Vulkan::PipelineVertexInputStateCreateInfo();
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vertexInputInfo.vertexBindingDescriptionCount = 1;
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vertexInputInfo.pVertexBindingDescriptions = &binding;
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vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32>(vertexAttributes.size());
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vertexInputInfo.pVertexAttributeDescriptions = vertexAttributes.data();
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auto rasterStateInfo = Framework::Vulkan::PipelineRasterizationStateCreateInfo();
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rasterStateInfo.polygonMode = VK_POLYGON_MODE_FILL;
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rasterStateInfo.cullMode = VK_CULL_MODE_NONE;
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rasterStateInfo.lineWidth = 1.0f;
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// Our attachment will write to all color channels, but no blending is enabled.
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VkPipelineColorBlendAttachmentState blendAttachment = {};
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blendAttachment.colorWriteMask = 0xf;
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auto colorBlendStateInfo = Framework::Vulkan::PipelineColorBlendStateCreateInfo();
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colorBlendStateInfo.attachmentCount = 1;
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colorBlendStateInfo.pAttachments = &blendAttachment;
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auto viewportStateInfo = Framework::Vulkan::PipelineViewportStateCreateInfo();
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viewportStateInfo.viewportCount = 1;
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viewportStateInfo.scissorCount = 1;
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auto depthStencilStateInfo = Framework::Vulkan::PipelineDepthStencilStateCreateInfo();
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auto multisampleStateInfo = Framework::Vulkan::PipelineMultisampleStateCreateInfo();
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multisampleStateInfo.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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static const VkDynamicState dynamicStates[] =
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{
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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};
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auto dynamicStateInfo = Framework::Vulkan::PipelineDynamicStateCreateInfo();
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dynamicStateInfo.pDynamicStates = dynamicStates;
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dynamicStateInfo.dynamicStateCount = sizeof(dynamicStates) / sizeof(dynamicStates[0]);
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VkPipelineShaderStageCreateInfo shaderStages[2] =
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{
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{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO},
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{VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO},
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};
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shaderStages[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
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shaderStages[0].module = vertexShader;
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shaderStages[0].pName = "main";
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shaderStages[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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shaderStages[1].module = fragmentShader;
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shaderStages[1].pName = "main";
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auto pipelineCreateInfo = Framework::Vulkan::GraphicsPipelineCreateInfo();
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pipelineCreateInfo.stageCount = 2;
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pipelineCreateInfo.pStages = shaderStages;
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pipelineCreateInfo.pInputAssemblyState = &inputAssemblyInfo;
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pipelineCreateInfo.pVertexInputState = &vertexInputInfo;
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pipelineCreateInfo.pRasterizationState = &rasterStateInfo;
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pipelineCreateInfo.pColorBlendState = &colorBlendStateInfo;
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pipelineCreateInfo.pViewportState = &viewportStateInfo;
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pipelineCreateInfo.pDepthStencilState = &depthStencilStateInfo;
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pipelineCreateInfo.pMultisampleState = &multisampleStateInfo;
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pipelineCreateInfo.pDynamicState = &dynamicStateInfo;
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pipelineCreateInfo.renderPass = m_renderPass;
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pipelineCreateInfo.layout = drawPipeline.pipelineLayout;
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result = m_context->device.vkCreateGraphicsPipelines(m_context->device, VK_NULL_HANDLE, 1, &pipelineCreateInfo, nullptr, &drawPipeline.pipeline);
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CHECKVULKANERROR(result);
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return drawPipeline;
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}
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VkDescriptorSet CDrawDesktop::PrepareDescriptorSet(VkDescriptorSetLayout descriptorSetLayout, const DESCRIPTORSET_CAPS& caps)
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{
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auto descriptorSetIterator = m_descriptorSetCache.find(caps);
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if(descriptorSetIterator != std::end(m_descriptorSetCache))
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{
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return descriptorSetIterator->second;
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}
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auto result = VK_SUCCESS;
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VkDescriptorSet descriptorSet = VK_NULL_HANDLE;
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//Allocate descriptor set
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{
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auto setAllocateInfo = Framework::Vulkan::DescriptorSetAllocateInfo();
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setAllocateInfo.descriptorPool = m_context->descriptorPool;
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setAllocateInfo.descriptorSetCount = 1;
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setAllocateInfo.pSetLayouts = &descriptorSetLayout;
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result = m_context->device.vkAllocateDescriptorSets(m_context->device, &setAllocateInfo, &descriptorSet);
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CHECKVULKANERROR(result);
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}
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//Update descriptor set
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{
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VkDescriptorBufferInfo descriptorMemoryBufferInfo = {};
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descriptorMemoryBufferInfo.buffer = m_context->memoryBuffer;
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descriptorMemoryBufferInfo.range = VK_WHOLE_SIZE;
|
|
|
|
|
|
|
|
VkDescriptorBufferInfo descriptorMemoryCopyBufferInfo = {};
|
|
|
|
descriptorMemoryCopyBufferInfo.buffer = m_context->memoryBufferCopy;
|
|
|
|
descriptorMemoryCopyBufferInfo.range = VK_WHOLE_SIZE;
|
|
|
|
|
|
|
|
VkDescriptorBufferInfo descriptorClutBufferInfo = {};
|
|
|
|
descriptorClutBufferInfo.buffer = m_context->clutBuffer;
|
|
|
|
descriptorClutBufferInfo.range = VK_WHOLE_SIZE;
|
|
|
|
|
|
|
|
VkDescriptorImageInfo descriptorTexSwizzleTableImageInfo = {};
|
|
|
|
descriptorTexSwizzleTableImageInfo.imageView = m_context->GetSwizzleTable(caps.textureFormat);
|
|
|
|
descriptorTexSwizzleTableImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
|
|
|
|
|
|
VkDescriptorImageInfo descriptorFbSwizzleTableImageInfo = {};
|
|
|
|
descriptorFbSwizzleTableImageInfo.imageView = m_context->GetSwizzleTable(caps.framebufferFormat);
|
|
|
|
descriptorFbSwizzleTableImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
|
|
|
|
|
|
VkDescriptorImageInfo descriptorDepthSwizzleTableImageInfo = {};
|
|
|
|
descriptorDepthSwizzleTableImageInfo.imageView = m_context->GetSwizzleTable(caps.depthbufferFormat);
|
|
|
|
descriptorDepthSwizzleTableImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
|
|
|
|
|
|
|
|
std::vector<VkWriteDescriptorSet> writes;
|
|
|
|
|
|
|
|
{
|
|
|
|
auto writeSet = Framework::Vulkan::WriteDescriptorSet();
|
|
|
|
writeSet.dstSet = descriptorSet;
|
|
|
|
writeSet.dstBinding = DESCRIPTOR_LOCATION_BUFFER_MEMORY;
|
|
|
|
writeSet.descriptorCount = 1;
|
|
|
|
writeSet.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
|
|
|
writeSet.pBufferInfo = &descriptorMemoryBufferInfo;
|
|
|
|
writes.push_back(writeSet);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
auto writeSet = Framework::Vulkan::WriteDescriptorSet();
|
|
|
|
writeSet.dstSet = descriptorSet;
|
|
|
|
writeSet.dstBinding = DESCRIPTOR_LOCATION_BUFFER_MEMORY_COPY;
|
|
|
|
writeSet.descriptorCount = 1;
|
|
|
|
writeSet.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
|
|
|
writeSet.pBufferInfo = &descriptorMemoryCopyBufferInfo;
|
|
|
|
writes.push_back(writeSet);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
auto writeSet = Framework::Vulkan::WriteDescriptorSet();
|
|
|
|
writeSet.dstSet = descriptorSet;
|
|
|
|
writeSet.dstBinding = DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_FB;
|
|
|
|
writeSet.descriptorCount = 1;
|
|
|
|
writeSet.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
|
|
writeSet.pImageInfo = &descriptorFbSwizzleTableImageInfo;
|
|
|
|
writes.push_back(writeSet);
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
auto writeSet = Framework::Vulkan::WriteDescriptorSet();
|
|
|
|
writeSet.dstSet = descriptorSet;
|
|
|
|
writeSet.dstBinding = DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_DEPTH;
|
|
|
|
writeSet.descriptorCount = 1;
|
|
|
|
writeSet.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
|
|
writeSet.pImageInfo = &descriptorDepthSwizzleTableImageInfo;
|
|
|
|
writes.push_back(writeSet);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(caps.hasTexture)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
auto writeSet = Framework::Vulkan::WriteDescriptorSet();
|
|
|
|
writeSet.dstSet = descriptorSet;
|
|
|
|
writeSet.dstBinding = DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_TEX;
|
|
|
|
writeSet.descriptorCount = 1;
|
|
|
|
writeSet.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
|
|
|
writeSet.pImageInfo = &descriptorTexSwizzleTableImageInfo;
|
|
|
|
writes.push_back(writeSet);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(CGsPixelFormats::IsPsmIDTEX(caps.textureFormat))
|
|
|
|
{
|
|
|
|
auto writeSet = Framework::Vulkan::WriteDescriptorSet();
|
|
|
|
writeSet.dstSet = descriptorSet;
|
|
|
|
writeSet.dstBinding = DESCRIPTOR_LOCATION_IMAGE_CLUT;
|
|
|
|
writeSet.descriptorCount = 1;
|
|
|
|
writeSet.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
|
|
|
|
writeSet.pBufferInfo = &descriptorClutBufferInfo;
|
|
|
|
writes.push_back(writeSet);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_context->device.vkUpdateDescriptorSets(m_context->device, static_cast<uint32_t>(writes.size()), writes.data(), 0, nullptr);
|
|
|
|
}
|
|
|
|
|
|
|
|
m_descriptorSetCache.insert(std::make_pair(caps, descriptorSet));
|
|
|
|
|
|
|
|
return descriptorSet;
|
|
|
|
}
|
|
|
|
|
|
|
|
Framework::Vulkan::CShaderModule CDrawDesktop::CreateFragmentShader(const PIPELINE_CAPS& caps)
|
|
|
|
{
|
|
|
|
using namespace Nuanceur;
|
|
|
|
|
|
|
|
auto b = CShaderBuilder();
|
|
|
|
|
|
|
|
{
|
|
|
|
//Inputs
|
|
|
|
auto inputPosition = CFloat4Lvalue(b.CreateInput(Nuanceur::SEMANTIC_SYSTEM_POSITION));
|
|
|
|
auto inputDepth = CFloat4Lvalue(b.CreateInput(Nuanceur::SEMANTIC_TEXCOORD, 1));
|
|
|
|
auto inputColor = CFloat4Lvalue(b.CreateInput(Nuanceur::SEMANTIC_TEXCOORD, 2));
|
|
|
|
auto inputTexCoord = CFloat4Lvalue(b.CreateInput(Nuanceur::SEMANTIC_TEXCOORD, 3));
|
|
|
|
auto inputFog = CFloat4Lvalue(b.CreateInput(Nuanceur::SEMANTIC_TEXCOORD, 4));
|
|
|
|
|
|
|
|
//Outputs
|
|
|
|
auto outputColor = CFloat4Lvalue(b.CreateOutput(Nuanceur::SEMANTIC_SYSTEM_COLOR));
|
|
|
|
|
|
|
|
auto memoryBuffer = CArrayUintValue(b.CreateUniformArrayUint("memoryBuffer", DESCRIPTOR_LOCATION_BUFFER_MEMORY, Nuanceur::SYMBOL_ATTRIBUTE_COHERENT));
|
|
|
|
auto memoryBufferCopy = CArrayUintValue(b.CreateUniformArrayUint("memoryBufferCopy", DESCRIPTOR_LOCATION_BUFFER_MEMORY_COPY));
|
|
|
|
auto clutBuffer = CArrayUintValue(b.CreateUniformArrayUint("clutBuffer", DESCRIPTOR_LOCATION_IMAGE_CLUT));
|
|
|
|
auto texSwizzleTable = CImageUint2DValue(b.CreateImage2DUint(DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_TEX));
|
|
|
|
auto fbSwizzleTable = CImageUint2DValue(b.CreateImage2DUint(DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_FB));
|
|
|
|
auto depthSwizzleTable = CImageUint2DValue(b.CreateImage2DUint(DESCRIPTOR_LOCATION_IMAGE_SWIZZLETABLE_DEPTH));
|
|
|
|
|
|
|
|
//Push constants
|
|
|
|
auto fbDepthParams = CInt4Lvalue(b.CreateUniformInt4("fbDepthParams", Nuanceur::UNIFORM_UNIT_PUSHCONSTANT));
|
|
|
|
auto texParams0 = CInt4Lvalue(b.CreateUniformInt4("texParams0", Nuanceur::UNIFORM_UNIT_PUSHCONSTANT));
|
|
|
|
auto texParams1 = CInt4Lvalue(b.CreateUniformInt4("texParams1", Nuanceur::UNIFORM_UNIT_PUSHCONSTANT));
|
|
|
|
auto texParams2 = CInt4Lvalue(b.CreateUniformInt4("texParams2", Nuanceur::UNIFORM_UNIT_PUSHCONSTANT));
|
|
|
|
auto alphaFbParams = CInt4Lvalue(b.CreateUniformInt4("alphaFbParams", Nuanceur::UNIFORM_UNIT_PUSHCONSTANT));
|
|
|
|
auto fogColor = CFloat4Lvalue(b.CreateUniformFloat4("fogColor", Nuanceur::UNIFORM_UNIT_PUSHCONSTANT));
|
|
|
|
|
|
|
|
auto fbBufAddress = fbDepthParams->x();
|
|
|
|
auto fbBufWidth = fbDepthParams->y();
|
|
|
|
auto depthBufAddress = fbDepthParams->z();
|
|
|
|
auto depthBufWidth = fbDepthParams->w();
|
|
|
|
|
|
|
|
auto texBufAddress = texParams0->x();
|
|
|
|
auto texBufWidth = texParams0->y();
|
|
|
|
auto texSize = texParams0->zw();
|
|
|
|
|
|
|
|
auto texCsa = texParams1->x();
|
|
|
|
auto texA0 = ToFloat(texParams1->y()) / NewFloat(b, 255.f);
|
|
|
|
auto texA1 = ToFloat(texParams1->z()) / NewFloat(b, 255.f);
|
|
|
|
|
|
|
|
auto clampMin = texParams2->xy();
|
|
|
|
auto clampMax = texParams2->zw();
|
|
|
|
|
|
|
|
auto fbWriteMask = ToUint(alphaFbParams->x());
|
|
|
|
auto alphaFix = alphaFbParams->y();
|
|
|
|
auto alphaRef = alphaFbParams->z();
|
|
|
|
|
|
|
|
auto srcDepth = ToUint(inputDepth->x() * NewFloat(b, DEPTH_MAX));
|
|
|
|
|
|
|
|
//TODO: Try vectorized shift
|
|
|
|
//auto imageColor = ToUint(inputColor * NewFloat4(b, 255.f, 255.f, 255.f, 255.f));
|
|
|
|
|
|
|
|
auto textureColor = CFloat4Lvalue(b.CreateVariableFloat("textureColor"));
|
|
|
|
textureColor = NewFloat4(b, 1, 1, 1, 1);
|
|
|
|
|
|
|
|
if(caps.hasTexture)
|
|
|
|
{
|
|
|
|
auto clampCoordinates =
|
2021-09-16 13:55:50 -04:00
|
|
|
[&](CInt2Value textureIuv) {
|
|
|
|
auto clampU = CDrawUtils::ClampTexCoord(b, caps.texClampU, textureIuv->x(), texSize->x(), clampMin->x(), clampMax->x());
|
|
|
|
auto clampV = CDrawUtils::ClampTexCoord(b, caps.texClampV, textureIuv->y(), texSize->y(), clampMin->y(), clampMax->y());
|
|
|
|
return NewInt2(clampU, clampV);
|
|
|
|
};
|
2021-09-14 17:24:42 -04:00
|
|
|
|
|
|
|
auto getTextureColor =
|
2021-09-16 13:55:50 -04:00
|
|
|
[&](CInt2Value textureIuv, CFloat4Lvalue& textureColor) {
|
|
|
|
if(caps.textureUseMemoryCopy)
|
|
|
|
{
|
|
|
|
textureColor = CDrawUtils::GetTextureColor(b, caps.textureFormat, caps.clutFormat, textureIuv,
|
|
|
|
memoryBufferCopy, clutBuffer, texSwizzleTable, texBufAddress, texBufWidth, texCsa);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
textureColor = CDrawUtils::GetTextureColor(b, caps.textureFormat, caps.clutFormat, textureIuv,
|
|
|
|
memoryBuffer, clutBuffer, texSwizzleTable, texBufAddress, texBufWidth, texCsa);
|
|
|
|
}
|
|
|
|
if(caps.textureHasAlpha)
|
|
|
|
{
|
|
|
|
CDrawUtils::ExpandAlpha(b, caps.textureFormat, caps.clutFormat, caps.textureBlackIsTransparent, textureColor, texA0, texA1);
|
|
|
|
}
|
|
|
|
};
|
2021-09-14 17:24:42 -04:00
|
|
|
|
|
|
|
auto textureSt = CFloat2Lvalue(b.CreateVariableFloat("textureSt"));
|
|
|
|
textureSt = inputTexCoord->xy() / inputTexCoord->zz();
|
|
|
|
|
|
|
|
if(caps.textureUseLinearFiltering)
|
|
|
|
{
|
|
|
|
//Linear Sampling
|
|
|
|
//-------------------------------------
|
|
|
|
|
|
|
|
auto textureLinearPos = CFloat2Lvalue(b.CreateVariableFloat("textureLinearPos"));
|
|
|
|
auto textureLinearAb = CFloat2Lvalue(b.CreateVariableFloat("textureLinearAb"));
|
|
|
|
auto textureIuv0 = CInt2Lvalue(b.CreateVariableInt("textureIuv0"));
|
|
|
|
auto textureIuv1 = CInt2Lvalue(b.CreateVariableInt("textureIuv1"));
|
|
|
|
auto textureColorA = CFloat4Lvalue(b.CreateVariableFloat("textureColorA"));
|
|
|
|
auto textureColorB = CFloat4Lvalue(b.CreateVariableFloat("textureColorB"));
|
|
|
|
auto textureColorC = CFloat4Lvalue(b.CreateVariableFloat("textureColorC"));
|
|
|
|
auto textureColorD = CFloat4Lvalue(b.CreateVariableFloat("textureColorD"));
|
|
|
|
|
|
|
|
textureLinearPos = (textureSt * ToFloat(texSize)) + NewFloat2(b, -0.5f, -0.5f);
|
|
|
|
textureLinearAb = Fract(textureLinearPos);
|
|
|
|
|
|
|
|
textureIuv0 = ToInt(textureLinearPos);
|
|
|
|
textureIuv1 = textureIuv0 + NewInt2(b, 1, 1);
|
|
|
|
|
|
|
|
auto textureClampIuv0 = clampCoordinates(textureIuv0);
|
|
|
|
auto textureClampIuv1 = clampCoordinates(textureIuv1);
|
|
|
|
|
|
|
|
getTextureColor(NewInt2(textureClampIuv0->x(), textureClampIuv0->y()), textureColorA);
|
|
|
|
getTextureColor(NewInt2(textureClampIuv1->x(), textureClampIuv0->y()), textureColorB);
|
|
|
|
getTextureColor(NewInt2(textureClampIuv0->x(), textureClampIuv1->y()), textureColorC);
|
|
|
|
getTextureColor(NewInt2(textureClampIuv1->x(), textureClampIuv1->y()), textureColorD);
|
|
|
|
|
|
|
|
auto factorA = (NewFloat(b, 1.0f) - textureLinearAb->x()) * (NewFloat(b, 1.0f) - textureLinearAb->y());
|
|
|
|
auto factorB = textureLinearAb->x() * (NewFloat(b, 1.0f) - textureLinearAb->y());
|
|
|
|
auto factorC = (NewFloat(b, 1.0f) - textureLinearAb->x()) * textureLinearAb->y();
|
|
|
|
auto factorD = textureLinearAb->x() * textureLinearAb->y();
|
|
|
|
|
|
|
|
textureColor =
|
2021-09-16 13:55:50 -04:00
|
|
|
textureColorA * factorA->xxxx() +
|
|
|
|
textureColorB * factorB->xxxx() +
|
|
|
|
textureColorC * factorC->xxxx() +
|
|
|
|
textureColorD * factorD->xxxx();
|
2021-09-14 17:24:42 -04:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//Point Sampling
|
|
|
|
//------------------------------
|
|
|
|
auto texelPos = ToInt(textureSt * ToFloat(texSize));
|
|
|
|
auto clampTexPos = clampCoordinates(texelPos);
|
|
|
|
getTextureColor(clampTexPos, textureColor);
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(caps.textureFunction)
|
|
|
|
{
|
|
|
|
case CGSHandler::TEX0_FUNCTION_MODULATE:
|
|
|
|
textureColor = textureColor * inputColor * NewFloat4(b, 2, 2, 2, 2);
|
|
|
|
textureColor = Clamp(textureColor, NewFloat4(b, 0, 0, 0, 0), NewFloat4(b, 1, 1, 1, 1));
|
|
|
|
if(!caps.textureHasAlpha)
|
|
|
|
{
|
|
|
|
textureColor = NewFloat4(textureColor->xyz(), inputColor->w());
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CGSHandler::TEX0_FUNCTION_DECAL:
|
|
|
|
//Nothing to do
|
|
|
|
break;
|
|
|
|
case CGSHandler::TEX0_FUNCTION_HIGHLIGHT:
|
|
|
|
{
|
|
|
|
auto tempColor = (textureColor->xyz() * inputColor->xyz() * NewFloat3(b, 2, 2, 2)) + inputColor->www();
|
|
|
|
if(caps.textureHasAlpha)
|
|
|
|
{
|
|
|
|
textureColor = NewFloat4(tempColor, inputColor->w() + textureColor->w());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
textureColor = NewFloat4(tempColor, inputColor->w());
|
|
|
|
}
|
|
|
|
textureColor = Clamp(textureColor, NewFloat4(b, 0, 0, 0, 0), NewFloat4(b, 1, 1, 1, 1));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CGSHandler::TEX0_FUNCTION_HIGHLIGHT2:
|
|
|
|
{
|
|
|
|
auto tempColor = (textureColor->xyz() * inputColor->xyz() * NewFloat3(b, 2, 2, 2)) + inputColor->www();
|
|
|
|
if(caps.textureHasAlpha)
|
|
|
|
{
|
|
|
|
textureColor = NewFloat4(tempColor, textureColor->w());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
textureColor = NewFloat4(tempColor, inputColor->w());
|
|
|
|
}
|
|
|
|
textureColor = Clamp(textureColor, NewFloat4(b, 0, 0, 0, 0), NewFloat4(b, 1, 1, 1, 1));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
assert(false);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
textureColor = inputColor->xyzw();
|
|
|
|
}
|
|
|
|
|
|
|
|
if(caps.hasFog)
|
|
|
|
{
|
|
|
|
auto fogMixColor = Mix(textureColor->xyz(), fogColor->xyz(), inputFog->xxx());
|
|
|
|
textureColor = NewFloat4(fogMixColor, textureColor->w());
|
|
|
|
}
|
|
|
|
|
|
|
|
auto writeColor = CBoolLvalue(b.CreateVariableBool("writeColor"));
|
|
|
|
auto writeDepth = CBoolLvalue(b.CreateVariableBool("writeDepth"));
|
|
|
|
auto writeAlpha = CBoolLvalue(b.CreateVariableBool("writeAlpha"));
|
|
|
|
|
|
|
|
writeColor = NewBool(b, true);
|
|
|
|
writeDepth = NewBool(b, true);
|
|
|
|
writeAlpha = NewBool(b, true);
|
|
|
|
|
|
|
|
auto screenPos = ToInt(inputPosition->xy());
|
|
|
|
|
|
|
|
switch(caps.scanMask)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
assert(false);
|
|
|
|
[[fallthrough]];
|
|
|
|
case 0:
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
{
|
|
|
|
auto write = (screenPos->y() & NewInt(b, 1)) != NewInt(b, 0);
|
|
|
|
writeColor = write;
|
|
|
|
writeDepth = write;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
{
|
|
|
|
auto write = (screenPos->y() & NewInt(b, 1)) == NewInt(b, 0);
|
|
|
|
writeColor = write;
|
|
|
|
writeDepth = write;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
auto fbAddress = CIntLvalue(b.CreateVariableInt("fbAddress"));
|
|
|
|
auto depthAddress = CIntLvalue(b.CreateVariableInt("depthAddress"));
|
|
|
|
|
|
|
|
switch(caps.framebufferFormat)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
assert(false);
|
|
|
|
[[fallthrough]];
|
|
|
|
case CGSHandler::PSMCT32:
|
|
|
|
case CGSHandler::PSMCT24:
|
|
|
|
case CGSHandler::PSMZ24:
|
|
|
|
fbAddress = CMemoryUtils::GetPixelAddress<CGsPixelFormats::STORAGEPSMCT32>(
|
2021-09-16 13:55:50 -04:00
|
|
|
b, fbSwizzleTable, fbBufAddress, fbBufWidth, screenPos);
|
2021-09-14 17:24:42 -04:00
|
|
|
break;
|
|
|
|
case CGSHandler::PSMCT16:
|
|
|
|
case CGSHandler::PSMCT16S:
|
|
|
|
fbAddress = CMemoryUtils::GetPixelAddress<CGsPixelFormats::STORAGEPSMCT16>(
|
2021-09-16 13:55:50 -04:00
|
|
|
b, fbSwizzleTable, fbBufAddress, fbBufWidth, screenPos);
|
2021-09-14 17:24:42 -04:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch(caps.depthbufferFormat)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
assert(false);
|
|
|
|
[[fallthrough]];
|
|
|
|
case CGSHandler::PSMZ32:
|
|
|
|
case CGSHandler::PSMZ24:
|
|
|
|
depthAddress = CMemoryUtils::GetPixelAddress<CGsPixelFormats::STORAGEPSMZ32>(
|
2021-09-16 13:55:50 -04:00
|
|
|
b, depthSwizzleTable, depthBufAddress, depthBufWidth, screenPos);
|
2021-09-14 17:24:42 -04:00
|
|
|
break;
|
|
|
|
case CGSHandler::PSMZ16:
|
|
|
|
case CGSHandler::PSMZ16S:
|
|
|
|
//TODO: Use real swizzle table
|
|
|
|
depthAddress = CMemoryUtils::GetPixelAddress<CGsPixelFormats::STORAGEPSMZ16>(
|
2021-09-16 13:55:50 -04:00
|
|
|
b, depthSwizzleTable, depthBufAddress, depthBufWidth, screenPos);
|
2021-09-14 17:24:42 -04:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Prevent writing out of bounds (seems to cause wierd issues
|
|
|
|
//on Intel GPUs with games such as SNK vs. Capcom: SVC Chaos)
|
|
|
|
fbAddress = fbAddress & NewInt(b, CGSHandler::RAMSIZE - 1);
|
|
|
|
depthAddress = depthAddress & NewInt(b, CGSHandler::RAMSIZE - 1);
|
|
|
|
|
|
|
|
auto srcIColor = CInt4Lvalue(b.CreateVariableInt("srcIColor"));
|
|
|
|
srcIColor = ToInt(textureColor->xyzw() * NewFloat4(b, 255.f, 255.f, 255.f, 255.f));
|
|
|
|
|
|
|
|
CDrawUtils::AlphaTest(b, caps.alphaTestFunction, caps.alphaTestFailAction, srcIColor, alphaRef,
|
2021-09-16 13:55:50 -04:00
|
|
|
writeColor, writeDepth, writeAlpha);
|
2021-09-14 17:24:42 -04:00
|
|
|
|
|
|
|
BeginInvocationInterlock(b);
|
|
|
|
|
|
|
|
auto dstPixel = CUintLvalue(b.CreateVariableUint("dstPixel"));
|
|
|
|
auto dstDepth = CUintLvalue(b.CreateVariableUint("dstDepth"));
|
|
|
|
auto dstIColor = CInt4Lvalue(b.CreateVariableInt("dstIColor"));
|
|
|
|
|
|
|
|
auto finalPixel = CUintLvalue(b.CreateVariableUint("finalPixel"));
|
|
|
|
auto finalIColor = CInt4Lvalue(b.CreateVariableInt("finalIColor"));
|
|
|
|
|
|
|
|
bool canDiscardAlpha =
|
2021-09-16 13:55:50 -04:00
|
|
|
(caps.alphaTestFunction != CGSHandler::ALPHA_TEST_ALWAYS) &&
|
|
|
|
(caps.alphaTestFailAction == CGSHandler::ALPHA_TEST_FAIL_RGBONLY);
|
2021-09-14 17:24:42 -04:00
|
|
|
bool needsDstColor = (caps.hasAlphaBlending != 0) || (caps.maskColor != 0) || canDiscardAlpha || (caps.hasDstAlphaTest != 0);
|
|
|
|
if(needsDstColor)
|
|
|
|
{
|
|
|
|
switch(caps.framebufferFormat)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
assert(false);
|
|
|
|
[[fallthrough]];
|
|
|
|
case CGSHandler::PSMCT32:
|
|
|
|
{
|
|
|
|
dstPixel = CMemoryUtils::Memory_Read32(b, memoryBuffer, fbAddress);
|
|
|
|
dstIColor = CMemoryUtils::PSM32ToIVec4(b, dstPixel);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CGSHandler::PSMCT24:
|
|
|
|
{
|
|
|
|
dstPixel = CMemoryUtils::Memory_Read24(b, memoryBuffer, fbAddress);
|
|
|
|
dstIColor = CMemoryUtils::PSM32ToIVec4(b, dstPixel);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CGSHandler::PSMCT16:
|
|
|
|
case CGSHandler::PSMCT16S:
|
|
|
|
{
|
|
|
|
dstPixel = CMemoryUtils::Memory_Read16(b, memoryBuffer, fbAddress);
|
|
|
|
dstIColor = CMemoryUtils::PSM16ToIVec4(b, dstPixel);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
dstPixel = NewUint(b, 0);
|
|
|
|
dstIColor = NewInt4(b, 0, 0, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(caps.hasDstAlphaTest)
|
|
|
|
{
|
|
|
|
CDrawUtils::DestinationAlphaTest(b, caps.framebufferFormat, caps.dstAlphaTestRef, dstPixel, writeColor, writeDepth);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool needsDstDepth = (caps.depthTestFunction == CGSHandler::DEPTH_TEST_GEQUAL) ||
|
2021-09-16 13:55:50 -04:00
|
|
|
(caps.depthTestFunction == CGSHandler::DEPTH_TEST_GREATER);
|
2021-09-14 17:24:42 -04:00
|
|
|
if(needsDstDepth)
|
|
|
|
{
|
|
|
|
dstDepth = CDrawUtils::GetDepth(b, caps.depthbufferFormat, depthAddress, memoryBuffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
auto depthTestResult = CBoolLvalue(b.CreateVariableBool("depthTestResult"));
|
|
|
|
switch(caps.depthTestFunction)
|
|
|
|
{
|
|
|
|
case CGSHandler::DEPTH_TEST_ALWAYS:
|
|
|
|
depthTestResult = NewBool(b, true);
|
|
|
|
break;
|
|
|
|
case CGSHandler::DEPTH_TEST_NEVER:
|
|
|
|
depthTestResult = NewBool(b, false);
|
|
|
|
break;
|
|
|
|
case CGSHandler::DEPTH_TEST_GEQUAL:
|
|
|
|
depthTestResult = srcDepth >= dstDepth;
|
|
|
|
break;
|
|
|
|
case CGSHandler::DEPTH_TEST_GREATER:
|
|
|
|
depthTestResult = srcDepth > dstDepth;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
BeginIf(b, !depthTestResult);
|
|
|
|
{
|
|
|
|
writeColor = NewBool(b, false);
|
|
|
|
writeDepth = NewBool(b, false);
|
|
|
|
}
|
|
|
|
EndIf(b);
|
|
|
|
|
|
|
|
if(caps.hasAlphaBlending)
|
|
|
|
{
|
|
|
|
//Blend
|
|
|
|
auto alphaA = CDrawUtils::GetAlphaABD(b, caps.alphaA, srcIColor, dstIColor);
|
|
|
|
auto alphaB = CDrawUtils::GetAlphaABD(b, caps.alphaB, srcIColor, dstIColor);
|
|
|
|
auto alphaC = CDrawUtils::GetAlphaC(b, caps.alphaC, srcIColor, dstIColor, alphaFix);
|
|
|
|
auto alphaD = CDrawUtils::GetAlphaABD(b, caps.alphaD, srcIColor, dstIColor);
|
|
|
|
|
|
|
|
auto blendedRGB = ShiftRightArithmetic((alphaA - alphaB) * alphaC, NewInt3(b, 7, 7, 7)) + alphaD;
|
|
|
|
auto blendedIColor = NewInt4(blendedRGB, srcIColor->w());
|
|
|
|
if(caps.colClamp)
|
|
|
|
{
|
|
|
|
finalIColor = Clamp(blendedIColor, NewInt4(b, 0, 0, 0, 0), NewInt4(b, 255, 255, 255, 255));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
finalIColor = blendedIColor & NewInt4(b, 255, 255, 255, 255);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
finalIColor = srcIColor->xyzw();
|
|
|
|
}
|
|
|
|
|
|
|
|
if(caps.fba)
|
|
|
|
{
|
|
|
|
finalIColor = NewInt4(finalIColor->xyz(), finalIColor->w() | NewInt(b, 0x80));
|
|
|
|
}
|
|
|
|
|
|
|
|
if(canDiscardAlpha)
|
|
|
|
{
|
|
|
|
BeginIf(b, !writeAlpha);
|
|
|
|
{
|
|
|
|
finalIColor = NewInt4(finalIColor->xyz(), dstIColor->x());
|
|
|
|
}
|
|
|
|
EndIf(b);
|
|
|
|
}
|
|
|
|
|
|
|
|
BeginIf(b, writeColor);
|
|
|
|
{
|
|
|
|
switch(caps.framebufferFormat)
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
assert(false);
|
|
|
|
[[fallthrough]];
|
|
|
|
case CGSHandler::PSMCT32:
|
|
|
|
case CGSHandler::PSMCT24:
|
|
|
|
{
|
|
|
|
finalPixel = CMemoryUtils::IVec4ToPSM32(b, finalIColor);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case CGSHandler::PSMCT16:
|
|
|
|
case CGSHandler::PSMCT16S:
|
|
|
|
{
|
|
|
|
finalPixel = CMemoryUtils::IVec4ToPSM16(b, finalIColor);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
finalPixel = (finalPixel & fbWriteMask) | (dstPixel & ~fbWriteMask);
|
|
|
|
|
|
|
|
CDrawUtils::WriteToFramebuffer(b, caps.framebufferFormat, memoryBuffer, fbAddress, finalPixel);
|
|
|
|
}
|
|
|
|
EndIf(b);
|
|
|
|
|
|
|
|
if(caps.writeDepth)
|
|
|
|
{
|
|
|
|
BeginIf(b, writeDepth);
|
|
|
|
{
|
|
|
|
CDrawUtils::WriteToDepthbuffer(b, caps.depthbufferFormat, memoryBuffer, depthAddress, srcDepth);
|
|
|
|
}
|
|
|
|
EndIf(b);
|
|
|
|
}
|
|
|
|
|
|
|
|
EndInvocationInterlock(b);
|
|
|
|
|
|
|
|
outputColor = ToFloat(finalIColor) / NewFloat4(b, 255.f, 255.f, 255.f, 255.f);
|
|
|
|
}
|
|
|
|
|
|
|
|
Framework::CMemStream shaderStream;
|
|
|
|
Nuanceur::CSpirvShaderGenerator::Generate(shaderStream, b, Nuanceur::CSpirvShaderGenerator::SHADER_TYPE_FRAGMENT);
|
|
|
|
shaderStream.Seek(0, Framework::STREAM_SEEK_SET);
|
|
|
|
return Framework::Vulkan::CShaderModule(m_context->device, shaderStream);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CDrawDesktop::FlushVertices()
|
|
|
|
{
|
|
|
|
uint32 vertexCount = m_passVertexEnd - m_passVertexStart;
|
|
|
|
if(vertexCount == 0) return;
|
|
|
|
|
|
|
|
auto& frame = m_frames[m_frameCommandBuffer->GetCurrentFrame()];
|
|
|
|
auto commandBuffer = m_frameCommandBuffer->GetCommandBuffer();
|
|
|
|
|
|
|
|
if(m_pipelineCaps.textureUseMemoryCopy)
|
|
|
|
{
|
|
|
|
assert(!m_renderPassBegun);
|
|
|
|
|
|
|
|
//We need to keep a copy of the memory
|
|
|
|
VkBufferCopy bufferCopy = {};
|
|
|
|
bufferCopy.srcOffset = m_memoryCopyAddress;
|
|
|
|
bufferCopy.dstOffset = m_memoryCopyAddress;
|
|
|
|
bufferCopy.size = m_memoryCopySize;
|
|
|
|
|
|
|
|
m_context->device.vkCmdCopyBuffer(commandBuffer, m_context->memoryBuffer, m_context->memoryBufferCopy, 1, &bufferCopy);
|
|
|
|
|
|
|
|
m_memoryCopyRegion.Reset();
|
|
|
|
}
|
|
|
|
|
|
|
|
//Find pipeline and create it if we've never encountered it before
|
|
|
|
auto drawPipeline = m_pipelineCache.TryGetPipeline(m_pipelineCaps);
|
|
|
|
if(!drawPipeline)
|
|
|
|
{
|
|
|
|
drawPipeline = m_pipelineCache.RegisterPipeline(m_pipelineCaps, CreateDrawPipeline(m_pipelineCaps));
|
|
|
|
}
|
|
|
|
|
|
|
|
{
|
|
|
|
VkViewport viewport = {};
|
|
|
|
viewport.width = DRAW_AREA_SIZE;
|
|
|
|
viewport.height = DRAW_AREA_SIZE;
|
|
|
|
viewport.maxDepth = 1.0f;
|
|
|
|
m_context->device.vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
|
|
|
|
|
|
|
|
VkRect2D scissor = {};
|
|
|
|
scissor.offset.x = m_scissorX;
|
|
|
|
scissor.offset.y = m_scissorY;
|
|
|
|
scissor.extent.width = m_scissorWidth;
|
|
|
|
scissor.extent.height = m_scissorHeight;
|
|
|
|
m_context->device.vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!m_renderPassBegun)
|
|
|
|
{
|
|
|
|
auto renderPassBeginInfo = Framework::Vulkan::RenderPassBeginInfo();
|
|
|
|
renderPassBeginInfo.renderPass = m_renderPass;
|
|
|
|
renderPassBeginInfo.renderArea.extent.width = DRAW_AREA_SIZE;
|
|
|
|
renderPassBeginInfo.renderArea.extent.height = DRAW_AREA_SIZE;
|
|
|
|
renderPassBeginInfo.framebuffer = m_framebuffer;
|
|
|
|
m_context->device.vkCmdBeginRenderPass(commandBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
|
|
|
|
m_renderPassBegun = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Add a barrier to ensure reads/writes are complete before writing to GS memory
|
|
|
|
//On Apple M1 GPU, this doesn't seem to be supported and needed, so we disable it
|
|
|
|
//Not sure about Intel GPUs on macOS though
|
|
|
|
#ifndef __APPLE__
|
|
|
|
{
|
|
|
|
auto memoryBarrier = Framework::Vulkan::MemoryBarrier();
|
|
|
|
memoryBarrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
|
|
|
memoryBarrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
|
|
|
|
|
|
|
m_context->device.vkCmdPipelineBarrier(commandBuffer, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
2021-09-16 13:55:50 -04:00
|
|
|
VK_DEPENDENCY_BY_REGION_BIT, 1, &memoryBarrier, 0, nullptr, 0, nullptr);
|
2021-09-14 17:24:42 -04:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
auto descriptorSetCaps = make_convertible<DESCRIPTORSET_CAPS>(0);
|
|
|
|
descriptorSetCaps.hasTexture = m_pipelineCaps.hasTexture;
|
|
|
|
descriptorSetCaps.framebufferFormat = m_pipelineCaps.framebufferFormat;
|
|
|
|
descriptorSetCaps.depthbufferFormat = m_pipelineCaps.depthbufferFormat;
|
|
|
|
descriptorSetCaps.textureFormat = m_pipelineCaps.textureFormat;
|
|
|
|
|
|
|
|
auto descriptorSet = PrepareDescriptorSet(drawPipeline->descriptorSetLayout, descriptorSetCaps);
|
|
|
|
|
|
|
|
std::vector<uint32> descriptorDynamicOffsets;
|
|
|
|
|
|
|
|
if(m_pipelineCaps.hasTexture && CGsPixelFormats::IsPsmIDTEX(m_pipelineCaps.textureFormat))
|
|
|
|
{
|
|
|
|
descriptorDynamicOffsets.push_back(m_clutBufferOffset);
|
|
|
|
}
|
|
|
|
|
|
|
|
m_context->device.vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, drawPipeline->pipelineLayout,
|
2021-09-16 13:55:50 -04:00
|
|
|
0, 1, &descriptorSet, static_cast<uint32_t>(descriptorDynamicOffsets.size()), descriptorDynamicOffsets.data());
|
2021-09-14 17:24:42 -04:00
|
|
|
|
|
|
|
m_context->device.vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, drawPipeline->pipeline);
|
|
|
|
|
|
|
|
VkDeviceSize vertexBufferOffset = (m_passVertexStart * sizeof(PRIM_VERTEX));
|
|
|
|
VkBuffer vertexBuffer = frame.vertexBuffer;
|
|
|
|
m_context->device.vkCmdBindVertexBuffers(commandBuffer, 0, 1, &vertexBuffer, &vertexBufferOffset);
|
|
|
|
|
|
|
|
m_context->device.vkCmdPushConstants(commandBuffer, drawPipeline->pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT,
|
2021-09-16 13:55:50 -04:00
|
|
|
0, sizeof(DRAW_PIPELINE_PUSHCONSTANTS), &m_pushConstants);
|
2021-09-14 17:24:42 -04:00
|
|
|
|
|
|
|
m_context->device.vkCmdDraw(commandBuffer, vertexCount, 1, 0, 0);
|
|
|
|
|
|
|
|
m_passVertexStart = m_passVertexEnd;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CDrawDesktop::FlushRenderPass()
|
|
|
|
{
|
|
|
|
FlushVertices();
|
|
|
|
if(m_renderPassBegun)
|
|
|
|
{
|
|
|
|
auto commandBuffer = m_frameCommandBuffer->GetCommandBuffer();
|
|
|
|
m_context->device.vkCmdEndRenderPass(commandBuffer);
|
|
|
|
m_renderPassBegun = false;
|
|
|
|
}
|
|
|
|
}
|