Play-/Source/VirtualMachine.h

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#pragma once
#include "signal/Signal.h"
class CVirtualMachine
{
public:
enum STATUS
{
RUNNING = 1,
PAUSED = 2,
};
virtual ~CVirtualMachine() = default;
virtual STATUS GetStatus() const = 0;
virtual void Pause() = 0;
virtual void Resume() = 0;
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using MachineStateChangeEvent = Framework::CSignal<void()>;
MachineStateChangeEvent OnMachineStateChange;
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using RunningStateChangeEvent = Framework::CSignal<void()>;
RunningStateChangeEvent OnRunningStateChange;
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};