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A GTA 3 reimplementation on the Godot Engine
![]() This fixes the alpha sorting problem and also make trees cast shadow but also make some items grainy. Still not sure if I should use this in the long run. |
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gta | ||
materials/worldgrid | ||
prefabs | ||
scenes | ||
scripts | ||
.gitattributes | ||
.gitignore | ||
icon.svg | ||
icon.svg.import | ||
project.godot | ||
README.md | ||
startup.tscn |
GTA 3 in Godot
Aims to reimplement GTA 3 in Godot Engine. Very WIP.