A GTA 3 reimplementation on the Godot Engine
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Atirut Wattanamongkol aeb4249f5e Use alpha hash
This fixes the alpha sorting problem and also make trees cast shadow but also make some items grainy. Still not sure if I should use this in the long run.
2022-11-17 20:03:21 +07:00
gta Add readme for the GTA directory 2022-11-14 19:39:44 +07:00
materials/worldgrid World grid material 2022-11-14 18:24:49 +07:00
prefabs Fix flycam clamping 2022-11-14 23:10:07 +07:00
scenes AssetLoader + some refactoring 2022-11-17 17:38:22 +07:00
scripts Use alpha hash 2022-11-17 20:03:21 +07:00
.gitattributes Create project 2022-11-06 18:33:18 +07:00
.gitignore Add readme for the GTA directory 2022-11-14 19:39:44 +07:00
icon.svg Create project 2022-11-06 18:33:18 +07:00
icon.svg.import Create project 2022-11-06 18:33:18 +07:00
project.godot AssetLoader + some refactoring 2022-11-17 17:38:22 +07:00
README.md Update project readme 2022-11-14 19:44:16 +07:00
startup.tscn Basic startup stuff 2022-11-06 20:25:22 +07:00

GTA 3 in Godot

Aims to reimplement GTA 3 in Godot Engine. Very WIP.