OpenLiberty/scripts/game_manager.gd
2022-11-17 17:38:22 +07:00

16 lines
385 B
GDScript

extends Node
var gta_path: String
func _ready() -> void:
if OS.has_feature("editor"):
gta_path = ProjectSettings.globalize_path("res://gta/")
else:
gta_path = OS.get_executable_path().get_base_dir() + "/"
print("GTA path: %s" % gta_path)
var err := get_tree().change_scene_to_file("res://scenes/main_menu/main_menu.tscn")
assert(err == OK, "failed to load main menu")