Atirut Wattanamongkol
027f2ccd53
Finish implementing Frame List
2022-12-04 17:35:40 +07:00
Atirut Wattanamongkol
492487029f
Initial progress on RW Frame List
2022-12-04 17:16:17 +07:00
Atirut Wattanamongkol
27dfb870ac
Merge branch 'collision' into main
2022-11-20 10:48:35 +07:00
Atirut Wattanamongkol
e03ab241dc
Load all collisions
2022-11-20 07:31:12 +07:00
Atirut Wattanamongkol
6749bed6ea
Implement mesh collision shape
2022-11-20 06:40:40 +07:00
Atirut Wattanamongkol
b6c10f6d94
Fully implement box collisions
2022-11-20 05:55:40 +07:00
Atirut Wattanamongkol
ecc662b1a7
Box collisions
2022-11-20 04:58:53 +07:00
Atirut Wattanamongkol
511e0a9efc
Remove duplicate codes
2022-11-20 04:55:03 +07:00
Atirut Wattanamongkol
08def0a53e
Sphere collisions
2022-11-20 04:45:58 +07:00
Atirut Wattanamongkol
da1e93b2bc
Optimize StreamedMesh distance calculation
2022-11-20 04:09:58 +07:00
Atirut Wattanamongkol
4f0f1cd063
Implement window lights
2022-11-20 01:40:57 +07:00
Atirut Wattanamongkol
afa350dfa8
Half light render distance
...
This fixes a crash around Portland subway station
2022-11-20 01:26:43 +07:00
Atirut Wattanamongkol
3a94303144
Disable light shadows
...
Shadows are behaving a little weird so let's turn them off for now
2022-11-19 08:31:40 +07:00
Atirut Wattanamongkol
59b1e5cfcb
Fully implement IDE lights
2022-11-19 08:08:01 +07:00
Atirut Wattanamongkol
9c71ce2128
Optimize Map Builder's spawn function
...
Maps now load pretty much instantly
2022-11-19 07:48:41 +07:00
Atirut Wattanamongkol
d460418a6a
2DFX lights stub
2022-11-19 05:39:07 +07:00
Atirut Wattanamongkol
b10b98176b
Change how items are spawned
2022-11-19 05:06:08 +07:00
Atirut Wattanamongkol
99df35219e
Implement the rest of chunk types
2022-11-19 04:19:19 +07:00
Atirut Wattanamongkol
dfc8da11f4
Some initial work
2022-11-19 03:56:48 +07:00
Atirut Wattanamongkol
fa9f2f6669
Remove extra indentation from streamed mesh alpha check
2022-11-19 03:41:05 +07:00
Atirut Wattanamongkol
0f70740ffd
Remove unused mesh loading code from Map Builder
2022-11-19 03:37:09 +07:00
Atirut Wattanamongkol
493160e588
Remove generic.txd
check from Map Builder
2022-11-19 03:32:43 +07:00
Atirut Wattanamongkol
ee23592645
Add support for additional CD images
...
Not fully tested with mods, use this `gta*.dat` directive at your own risk
2022-11-19 02:46:10 +07:00
Atirut Wattanamongkol
d3d499e48a
Properly load mipmaps
...
This fix some textures failing to load after the rewrite
2022-11-19 02:45:26 +07:00
Atirut Wattanamongkol
e21d743b0d
Improve asset loading
2022-11-18 11:36:05 +07:00
Atirut Wattanamongkol
2cbd6eb139
Mipmap stuff
2022-11-18 11:31:04 +07:00
Atirut Wattanamongkol
1fdbda65a0
Rewrite RW raster loader
2022-11-18 09:37:51 +07:00
Atirut Wattanamongkol
6680786540
Disable backface culling for all objects
2022-11-18 05:06:12 +07:00
Atirut Wattanamongkol
1e8976d332
Wait for threads to finish before exiting tree
2022-11-18 04:34:56 +07:00
Atirut Wattanamongkol
bf9adedcfe
Fix subsequent map loads killing performance
2022-11-18 04:28:10 +07:00
Atirut Wattanamongkol
6814222af4
Improve handling of texture transparency
...
No more weird-looking manholes
2022-11-18 04:02:26 +07:00
Atirut Wattanamongkol
e4e3067841
Fix another rotation axis being wrong
2022-11-18 03:52:32 +07:00
Atirut Wattanamongkol
ebbaaf997a
Make StreamedMesh thread a class member
2022-11-18 03:46:30 +07:00
Atirut Wattanamongkol
de0ab8708a
Initial implementation
2022-11-18 03:10:21 +07:00
Atirut Wattanamongkol
f3b6e658ce
Make Item Definition & Placement global classes
2022-11-18 01:52:29 +07:00
Atirut Wattanamongkol
9333bf54fa
Implement multiple textures
2022-11-18 01:20:04 +07:00
Atirut Wattanamongkol
33d387d52b
Make RWTexture properties easier to access
2022-11-17 22:17:12 +07:00
Atirut Wattanamongkol
ca4bac0423
Fix wrong rotation on train tracks, etc.
2022-11-17 21:24:10 +07:00
Atirut Wattanamongkol
acb90fc623
Load all geometries in a DFF file
2022-11-17 21:02:09 +07:00
Atirut Wattanamongkol
828a281a3a
Add missing newline
...
Because GDSCript style™️
2022-11-17 20:11:01 +07:00
Atirut Wattanamongkol
aeb4249f5e
Use alpha hash
...
This fixes the alpha sorting problem and also make trees cast shadow but also make some items grainy. Still not sure if I should use this in the long run.
2022-11-17 20:03:21 +07:00
Atirut Wattanamongkol
3c76567ee8
Detect alpha from item flags
2022-11-17 19:40:56 +07:00
Atirut Wattanamongkol
8d2963413a
Ignore shadow items
2022-11-17 19:31:34 +07:00
Atirut Wattanamongkol
330b5a7af2
Disable face culling on transparent items
2022-11-17 19:31:18 +07:00
Atirut Wattanamongkol
4812a2c22c
Alpha detection
2022-11-17 18:46:38 +07:00
Atirut Wattanamongkol
e52e49cb9f
Break out of loop when the model texture is found
2022-11-17 18:30:21 +07:00
Atirut Wattanamongkol
2a2663ca32
Properly compare model and TXD texture name
2022-11-17 17:56:11 +07:00
Atirut Wattanamongkol
a2f8e7594d
Fix wrong render distance token
2022-11-17 17:49:00 +07:00
Atirut Wattanamongkol
8bce57153e
Set render distance
2022-11-17 17:48:50 +07:00
Atirut Wattanamongkol
8b559100e8
AssetLoader + some refactoring
2022-11-17 17:38:22 +07:00