Some improvements

This commit is contained in:
Ribbon 2024-08-17 18:31:24 -03:00
parent 71b28324fc
commit ead8034b84
4 changed files with 79 additions and 30 deletions

View file

@ -4,13 +4,13 @@ const MAX_STEER = 0.8
const ENGINE_POWER = 300
func _process(delta):
steering = move_toward(steering, Input.get_axis("right", "left") * MAX_STEER, delta * 2.5)
engine_force = Input.get_axis("break", "run") * ENGINE_POWER
steering = move_toward(steering, Input.get_axis("car_right", "car_left") * MAX_STEER, delta * 2.5)
engine_force = Input.get_axis("car_break", "car_run") * ENGINE_POWER
func _enter_tree():
set_multiplayer_authority(name.to_int())
func _physics_process(delta):
if is_multiplayer_authority():
steering = move_toward(steering, Input.get_axis("right", "left") * MAX_STEER, delta * 2.5)
engine_force = Input.get_axis("break", "run") * ENGINE_POWER
steering = move_toward(steering, Input.get_axis("car_right", "car_left") * MAX_STEER, delta * 2.5)
engine_force = Input.get_axis("car_break", "car_run") * ENGINE_POWER