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fix
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parent
7ab1542fb3
commit
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5 changed files with 10 additions and 3 deletions
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gta/.gdignore
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gta/.gdignore
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6
gta/README.md
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gta/README.md
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@ -0,0 +1,6 @@
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# Put your copy of GTA 3 here for debugging
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When launched from Godot's editor, this project uses this directory for GTA 3
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assets to make testing easier.
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When you build this project as standalone, you should put its executable and
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`.pck` files into your copy of GTA 3 and launch it from there.
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@ -59,4 +59,4 @@ environment = SubResource("Environment_q6cjc")
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.800888, 0.598814, 0, -0.598814, 0.800888, 0, 4.4221, 0)
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transform = Transform3D(1, 0, 0, 0, 0.800888, 0.598814, 0, -0.598814, 0.800888, 0, 4.4221, 0)
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shadow_enabled = true
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shadow_enabled = true
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@ -9,6 +9,7 @@ script = ExtResource("1_s3ncu")
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[node name="sun" type="DirectionalLight3D" parent="."]
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[node name="sun" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
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transform = Transform3D(-0.866023, -0.433016, 0.250001, 0, 0.499998, 0.866027, -0.500003, 0.749999, -0.43301, 0, 0, 0)
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shadow_enabled = true
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directional_shadow_max_distance = 50.0
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directional_shadow_max_distance = 50.0
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[node name="moon" type="DirectionalLight3D" parent="."]
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[node name="moon" type="DirectionalLight3D" parent="."]
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@ -65,9 +65,9 @@ func movement_controller(delta):
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if CAN_MOVE:
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if CAN_MOVE:
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# Direction of movement based on player direction
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# Direction of movement based on player direction
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move_dir = Vector3(
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move_dir = Vector3(
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Input.get_action_strength("player_right") - Input.get_action_strength("player_left"),
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Input.get_action_strength("player_m_right") - Input.get_action_strength("player_m_left"),
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0.0,
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0.0,
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Input.get_action_strength("player_backward") - Input.get_action_strength("player_forward")
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Input.get_action_strength("player_m_backward") - Input.get_action_strength("player_m_forward")
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).normalized()
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).normalized()
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move_dir = move_dir.rotated(Vector3.UP, cam_pivot.rotation.y)
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move_dir = move_dir.rotated(Vector3.UP, cam_pivot.rotation.y)
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