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Properly rotate model in DFF test
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@ -11,6 +11,8 @@ func _ready() -> void:
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spinbox.rounded = true
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spinbox.max_value = 0
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misc = RWTextureDict.new(GameManager.open_file("models/misc.txd", FileAccess.READ))
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meshinstance.rotation.x = deg_to_rad(-90.0)
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func _ld_dff() -> void:
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